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Breaking out of grabs

holypho

Smash Apprentice
Joined
Jan 19, 2010
Messages
90
M2k is a computer, or thats what people say, he probably overloaded the controller with inputs and the
grab was canceled accordingly
 

Stev

Smash Ace
Joined
May 11, 2008
Messages
810
Location
Cal Poly / Davis, CA
Lovage is really good at it too. He played brawl as a joke at a tourny in december and broke out of every grab when he played mike haze.
 

Fortress | Sveet

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Joined
Dec 21, 2005
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16,256
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azen was the king of it back in the day. i've seen him get out of grabs before the 2nd pummel when he was ~100%. i saw armada doing something similar vs amsah @ pound
 

Spife

Smash Master
Joined
Sep 15, 2007
Messages
3,016
Location
Neriak
I think I've seen a magus post on the topic (similar to Dark Sonic's).
/magus request
 

Magus420

Smash Master
Joined
Dec 13, 2003
Messages
4,541
Location
Close to Trenton, NJ Posts: 4,071
Adding to what DS said (from what I remember about grab breaks):

-C-stick doesn't do anything
-You can only get 1 stick input and 1 button input per frame. Pressing more than one button simultaneously only counts as a single input, so when using multiple buttons try to press them in sequence and not together.
-You only need to press the analog part for an L/R input and don't need to click it down all the way. If using both L and R you need to completely release the one before trying to input the other.

I just rotate the stick while sliding the side of my thumb back and forth across the B/A/Y/X buttons (keeping my hand/thumb/wrist locked and moving my arm), which works really well. If you know/predict you're about to get grabbed you can get out really fast since you can be already mashing away right as you get caught.

If you want to DI a throw a certain way and it's slow enough to react to like Sheik's d-throw you should still always use both the control stick and buttons then DI properly when you see the throw start. Even if it's a bit fast like Peach's f-throw and you want to DI it properly you should still be mashing buttons while preemptively DIing, and doing a quick rotation or two during the grab hits. I often hear/see people neglecting to press buttons when making sure they DI a throw a certain way, and if I don't hear them mashing I just keep hitting them a couple extra times.
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,545
M2K struggles while in the lag of a move when he expects to be grabbed. He spins the control stick and mashes on baxy I think. That, or he has a system of button presses other than control stick rotating.
 

Rubyiris

Smash Hero
Joined
Apr 19, 2007
Messages
6,033
Location
Tucson, AZ.
M2K struggles while in the lag of a move when he expects to be grabbed. He spins the control stick and mashes on baxy I think. That, or he has a system of button presses other than control stick rotating.
I do this, but they don't always grab you when this happens. Sometimes they go for a different punishment option and bad things happen. :(
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
Best way to mash, and get multiple inputs as fast as possible:

-with your right thumb, start at B

-slide it up and to the right, passing over A, Y and X.

-Repeat the process going down. Two correct swipes is already 8 inputs.

Tap the L/R triggers for more, and rotate the control stick. I'm relatively sure that each individual angle registers as 1 input. 360 motion all day baby. If you want even more button inputs for the mash, as you're sliding down with your thumb...continue past the B button and flick the cstick once before you go back up. Total of 5 inputs per slide. Now maaash
 

X1-12

Smash Champion
Joined
Oct 18, 2009
Messages
2,023
Location
Southampton, UK
Tap the360 motion all day baby.
I'm fairly sure it only reads the 4 cardinal directions (up,down,left,right) as inputs for breaking out of grab. i dunno magus said something like that but it might have included diagonals too
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
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Modesto, CA
NNID
choknater
yeah like raynex said i just slide my thumb across the buttons. this is how marvel players mash when theyre doing supers

i tend to not spin the control stick cuz i wanna DI their throw... most people dont pummel a lot on their throws, so i DI with the control stick while mashing the buttons with my right hand

its kinda like when kira continues to do math problems with his right and writing names with his left, then he takes a potato chip and eats it
 

Fortress | Sveet

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Joined
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Because i'm too lazy to do a write up myself, i'll just quote this from m2k

m2k's website said:
Grab Escape Speed Formula (and the factors that affect it)

The formula for escaping a grab (NOT special grabs, like Bowser's Koopa Klaw) is the following. The variables are, as you probably know, "t" = time(in frames) stuck in a grab, "b" = amount of times victim presses buttons to escape quicker, and "d" = damage of victim.

The formula is...

"t" = "1.6d" + 76 - "6b"

At 0%, without any usage of the analog stick or any buttons, it takes exactly 76 frames (1.26666...) to escape a grab. On average, every damage more an opponent receives, the time they're stuck in a grab is increased by 1.6 frames. Since the game doesn't have fractions of a frame, it goes like this for every 5% an opponent receieves(and then the process/pattern continues). +2 frames, +2 frames, +1 frame, + 2 frames, + 1 frame. That's how it works. I also found that every flash when Mew2 grabs you occurs exactly 24 frames apart(and the 1st one starts on the 3rd frame of the grab), which is the exact same speed as Falco's laser when it's shot on the ground rapidly(except for the 1st shot, which starts on frame 23). Also, here is a general list of what affects escaping a grab by how much.

-----Press A, B, L, R, X, Y, or Z - 6 frames is reduced from the time you'd be held in a grab.

-----Press The Analog stick in 1 of the 4 cardinal directions(angles don't count) - 6 frames is reduced from the time you're held in a grab (24 frames is reduced after 1 complete rotation of the analog stick, so 2 and 1/2 rotations reduces the time by 1 second).

The characters that shock you when they're holding you(except Ice Climbers with both of them) with they're grab+A move, which include(in no specific order)...

1) Mewtwo
2) Pichu
3) Pikachu
4) Zelda
5) Ice Climbers(with both of them, by pressing A really really fast)

...stun a grabbed foe for for 5 frames, and every single other character in the game(??? on Giga Bowser, Master/Crazy Hand) stun a foe for only 3 frames. Yes, you can actually increase the time a character is held by pressing A to attack them in a grab. The total time for ever A attack (in a grab) is EXACTLY 26 frames, so that means that you'll be able to shock a foe with Mew2, Pika/Pichu, Zelda and the 2 Ice Climbers about 1 more time in 12 or 13 times than you'd be able to do with another character, which gives those 5 characters an very very very slight advantage over other characters when you hold and attack them.

Here's a little list on the amount of frames a character is held in a grab at each damage percentage(counting by 5's)

---------------0% - 76 (1.2666 sec)
5% - 84
10% - 92
15% - 100
20% - 108
25% - 116
30% - 124
35% - 132
40% - 140
45% - 148
---------------50% - 156 (2.6 sec)
55% - 164
60% - 172
65% - 180
70% - 188
75% - 196
80% - 204
85% - 212
90% - 220
95% - 228
---------------100% - 236 (3.9333 sec)
105% - 244
110% - 252
115% - 260
120% - 268
125% - 276
130% - 284
135% - 292
140% - 300
145% - 308
---------------150% - 316 (5.2666 sec)
155% - 324
160% - 332
165% - 340
170% - 348
175% - 356
180% - 364
185% - 372
190% - 380
195% - 388
---------------200% - 396 (6.6 sec)
205% - 404
210% - 412
215% - 420
220% - 428
225% - 436
230% - 444
235% - 452
240% - 460
245% - 468
---------------250% - 476 (7.9333 sec)
255% - 484
260% - 492
265% - 500
270% - 508
275% - 516
280% - 524
285% - 532
290% - 540
295% - 548
---------------300% - 556 (9.2666 sec)
305% - 564
310% - 572
315% - 580
320% - 588
325% - 596
330% - 604
335% - 612
340% - 620
345% - 628
---------------350% - 636 (10.6 sec)
355% - 644
360% - 652
365% - 660
370% - 668
375% - 676
380% - 684
385% - 692
390% - 700
395% - 708
---------------400% - 716 (11.9333 sec)

also...
0% - normal time
47% - 2X time
95% - 3X time
142% - 4X time
190% - 5X time
237% - 6X time
285% - 7X time
332% - 8X time
380% - 9X time
427% - 10X time
997% - 22X time
 

jugfingers

Smash Champion
Joined
Jun 25, 2007
Messages
2,021
Location
kuu'lahngwntruhsks
If you know/predict you're about to get grabbed you can get out really fast since you can be already mashing away right as you get caught.
ah ok so in this situation m2k had just air dodged and was clearly about to grabbed so he was probably already in full button mash when he got grabbed.

still it was pretty amazing I don't think ive ever seen someone break a grab that fast at that percent im def gonna have to try this out when I get grabbed.


anyone have videos of a more amazing escape??



also wow at m2ks formula and data for escaping grabs, ****ing m2k too good
 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
6,746
Location
STANKONIA CA
Lovage is really good at it too. He played brawl as a joke at a tourny in december and broke out of every grab when he played mike haze.
lol wasn't that in the crew battle? play to win baby

i don't mash out of grabs that much but when i do, i use full circles on the analog stick + sliding my thumb over BAXY
 

jugfingers

Smash Champion
Joined
Jun 25, 2007
Messages
2,021
Location
kuu'lahngwntruhsks
When in hitlag the escape timer stops counting, inputs from the stick are nullified, button inputs do work although if you try to do multiple inputs over the duration of the hitlag it will only count it as 1 input.

I break out pretty quick here (ignore my nonexistent Falco from 3 years ago =P):
http://www.youtube.com/watch?v=EN96MKqjiCk#t=2m40s
holy **** that was beast, I really gotta learn how to do this.
 

Stev

Smash Ace
Joined
May 11, 2008
Messages
810
Location
Cal Poly / Davis, CA
lol wasn't that in the crew battle? play to win baby

i don't mash out of grabs that much but when i do, i use full circles on the analog stick + sliding my thumb over BAXY
Ya, I don't think you got thrown a single time against both crews. I was crackin up.

Anyways, usually it's more important to DI the throw than to prevent the extra 3% you take from them hitting you in the grab. Most people try and throw you ASAP so that you don't have time to DI and they can punish you better, like most jiggs players.
 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
6,746
Location
STANKONIA CA
this is a good point, but people should always remember the character and what percent they are

if you got grabbed by peach at the edge at 110% you should probably focus on getting the best DI instead of mashing out. if you're marth and you get grabbed by sheik at 50%, you should focus on mashing out if they get greedy with pummels because you're gonna get slapped/uair'd no matter what.
 
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