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Guide Bowser's Psuedo Chain Grab

Discussion in 'Bowser' started by God-is-my-Rock, May 9, 2011.

  1. God-is-my-Rock

    God-is-my-Rock GimR, Co-Founder of VGBootCamp

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  2. Strong Bad

    Strong Bad Prepare for trouble!

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    i would die if a bowser wall infinited a fox on PS
  3. DJ Nintendo

    DJ Nintendo Smash Champion

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    Good **** on the video. Although for me, I been knew this lol.
  4. Jonas

    Jonas Smash Champion

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    Any frame data on the air release btw? Is it even useful?
  5. Stevo

    Stevo Smash Champion

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    I never knew this
  6. xGojirax

    xGojirax Smash Rookie

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    This....

    Bowser can now get even more damage off of his koopa claw? That is sick. Opponets have to air release leaving bowser at advantage or they get grabbed again? that's kinda nice.

    These discoveries are going to make Bowser more potent on wall stages. I wonder if it is possible for bowser to U-tilt after they release.
  7. E-102 Gamma

    E-102 Gamma Smash Journeyman

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    This takes quite a bit of concentration, but it's worth it if you get it right (more for your opponent's reaction than the damage you inflict with it :awesome:).

    Seriously, though. We need more frame data on this. Is anyone here able to compile a .GIF of Bowser's grab release animation?
  8. bubbaking

    bubbaking Smash Hero

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    For some reason, I can't access the link in the OP of this thread. Did something happen to it?

    Also, doesn't Boozer have a true-comboing side-B chaingrab (fthrow) on fast fallers?
  9. phish-it

    phish-it Smash Champion

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    You can only combo off of it if they don't DI away, a la Great Cambo. Klaw forward throw regrab is pretty badass too.
  10. bubbaking

    bubbaking Smash Hero

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    I see. Thanks! Btw, the channel that contained the vid in the OP is no longer there. Could someone re-upload and share it?
  11. God-is-my-Rock

    God-is-my-Rock GimR, Co-Founder of VGBootCamp

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  12. E-102 Gamma

    E-102 Gamma Smash Journeyman

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    For future reference, could you leave the &feature=related off the end when you post a YouTube link? It's only there to tell YouTube that you got there from another video, which isn't quite true if you followed a link to it that was posted on a forum.

    Sorry, it's just something of a pet peeve of mine. :dizzy:
  13. Beat!

    Beat! Smash Master

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    lol who cares
  14. E-102 Gamma

    E-102 Gamma Smash Journeyman

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    I do. :c
  15. bubbaking

    bubbaking Smash Hero

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    So I guess this pseudo-chain grab gives some Boozer players reason to bite instead of instantly throwing whenever they land a side-B grab.
  16. DJ Nintendo

    DJ Nintendo Smash Champion

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    Biting is pretty much pointless. I almost never ever do it. The pseudo chain grab to me is pointless too.
  17. bubbaking

    bubbaking Smash Hero

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    Well, if anything, doesn't it at least let you tack on some extra damage for netting a side-B grab?
  18. E-102 Gamma

    E-102 Gamma Smash Journeyman

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    Would just biting and then regrabbing to back throw with your back to the edge of the stage ever be preferable over just 'Klaw back throwing (especially against fast fallers)?
  19. bubbaking

    bubbaking Smash Hero

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    Klaw is a kill throw, back throw is not. That should probably adequately answer your question. What you stated might be good for damage racking and a quick gimp, but if they're at death %'s, just throw them back immediately.
  20. superderob

    superderob Smash Rookie

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    mmm... good, but it is a risky move ESPECIALLY for Bowser, this is one of those "dont miss it" things or else you'll get counter grabbed, but it could also be used to retreat, you could have a free up-B to the ledge lol :reverse:
  21. bubbaking

    bubbaking Smash Hero

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    If you're gonna retreat, you might as well just throw them...
  22. Uncivilized Elk

    Uncivilized Elk Smash Rookie

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    Is a 'perfect dash grab' mentioned in the video just dash-grabbing as soon as possible, or is it referring to something else?

    Damage-wise, Klaw pummel to regular throw doesn't do much more than throwing with the Klaw (unless you pummel the throw at high %s), but I guess the options are nice. Keeping in mind that one can infinite on PS is also a sweet thought.
    Can anyone give a list of chars he can infinite? I assume the 5 - 6 fastest fallers?

    Also, is it easier to regrab from a Koopa Klaw break? Or does it still need perfect timing. Just tried regrabbing just on a lvl9 CPU and the CPU manages to jab me first almost every time.
    Last edited: Dec 29, 2013
  23. E-102 Gamma

    E-102 Gamma Smash Journeyman

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    A 'perfect dash grab' is a running grab performed on the earliest possible frame, yes.

    Dunno if the infinite works on anyone besides Fox, Falco, and Captain Falcon.

    I don't think the 'Klaw causes your opponent to stay in grab release lag longer than a normal grab does. It just forces them to break out of the grab on the ground.
  24. Uncivilized Elk

    Uncivilized Elk Smash Rookie

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    Well then... I'm probably not gonna use this outside Pokemon Stadium then...
    Though perhaps if a human is mashing random buttons to break out, maybe you wouldn't need to perfect dash grab to grab them. And I know my initial response to seeing myself escape a throw is to jump backwards, which against another Bowser would leave me getting grabbed even without a perfectly timed regrab. Hmmm...

    Has anyone actually tried this on decent players? Landing a Koopa Klaw at relatively low % and then regrabbing after biting them a few times (I can see it being decent on lighter characters that can't be combo'd from the fKlaw throw).

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