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'Bowser's castle Project M ver.' gets interrupted by 'Jungle Level' music in Bowser's castle PM3.6b.

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Ltr121312

Smash Rookie
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Jun 30, 2015
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Version: 3.6 beta
Hardware: dolphin emulator 4.0.1
Loading: sd.raw+gecko OS

Details: While playing a normal versus game in the new level (bowser's castle), The music kept getting interrupted by the first part of «Jungle level» (DK music) for like 15 to 20 seconds. it suddenly starts with a loud BZZZT noize and ends it with the same way. I think it happened right after I did marth's final smash, but it continues afterwards, alternating between musics. If this was already found, I'm sorry! I looked for it in the forums.

small bug, nothing big though :)
 

Xermo

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It's a problem on your end. Defragment your card.
 

Celestis

Smash Ace
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Feb 19, 2012
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Since this is here, is the lack of sound for the thwamps crashing down threw platforms, normal?
 

Xermo

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Since this is here, is the lack of sound for the thwamps crashing down threw platforms, normal?
Yes. It's been addressed already, but they can't add sound to stages. Manipulating existing sounds depending on the stage (in this case target test) is also something that requires work.
 

Celestis

Smash Ace
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Feb 19, 2012
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Hmm, well if that's the case I wish they did not make the stage. Only cause if it is not possible, it gives a sense of incomplete.
 

Xermo

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Sound in stages has been impossible since the beginning of hacking. You're pretty much saying "well **** all the work going into making any stage ever because it wont play a sound byte."
 
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