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Bigger kirby glitch

Discussion in 'Super Smash Bros. 64' started by menduz, Jan 20, 2014.

  1. menduz

    menduz
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    Hi everyone, not sure if this has been discovered before, but I was messing in training mode and it turns out if you jump twice and up B with kirby, you become slightly "bigger". Here are some pics for comparison:

    [​IMG]
    [​IMG]

    I tried on console, 2p, and online as well, the same thing happens, is this a glitch? Also I tested it out with some people and it looks like the bigger kirby makes a difference, i.e., it has a bigger shield, more range on the roll, more range on attacks (e.g., f smash has more range), etc.
     
    Vestboy_Myst, Flameduck, DJLO and 7 others like this.
  2. caneut

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    ur so gay kirby ***
     
    rjgbadger and rawrimamonster like this.
  3. ciaza

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    works and is really cool. i wonder if it affects hitboxes at all.
     
    Smasher13 likes this.
  4. The Star King

    The Star King
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    It works after any midair jump. Doesn't stack (you can't make yourself increasingly bigger). Goes away after losing a stock.

    I guess Kirby keeps the puffed up state of his midair jump, or something.
     
  5. Madao

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    Lol nice find OP. Are you a TASer? I'm not a Kirby player, but I would have never noticed, unless I was doing extensive testing. I looked at the code and actually added it to my gameshark code list, if anyone is interested in changing the size multiplier. I also would have never known what body size effects had I not messed with cheat engine and made characters become giants. It was probably an oversight where they forgot to update Kirby's size back to normal.

    Kirby's original body size multiplier is 0.91 and it becomes 1.0 after doing an aerial Up B. Body Size multiplier effects where the hitboxes are located, roll size & speed, certain characters Up Specials, size of hurtboxes, shield size, etc.
     
  6. rawrimamonster

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    YOU HAVE BIG PUFFS, THAT MEANS YOUR UTILTS MUST BE HUGE! TILT AND BAIR!
     
  7. clubbadubba

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    wait wait wait.... are we saying that by doing this glitch kirby's hitbox's actually get BIGGER? Yea I'm gonna go ahead and say kirby > pikachu
     
    Karajan likes this.
  8. bloodpeach

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    Hitboxes do increase in size. LARGE kirby is needed to hit through DL plats with utilt and usmash. Hipstur and I just confirmed this. I'll make some cute TAS pics showing the difference in a bit.
     
  9. M!nt

    M!nt
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    oh wow what
     
  10. Madao

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    The hitbox size doesn't change, only the position of the hitbox changes.
     
  11. bloodpeach

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    it seems some hitboxes grow and some don't. my guess is hitboxes attached to bones grow along with the bones, but disjointed hitboxes only change position.

    other intersting fact: only SMALL kirby can duck under fox mid ftilt
     
    Pooncahontas and rjgbadger like this.
  12. asianaussie

    asianaussie
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    2014: the year of breakthroughs

    where the ness tech at
     
  13. B Link

    B Link
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    Looks like you should double jump upB before approaching lol
     
    #13 B Link, Jan 20, 2014
    Last edited: Jan 20, 2014
  14. clubbadubba

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    Man I'm glad this was discovered, kirby was really struggling in the current metagame.
     
  15. KoRoBeNiKi

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    Position of the hitbox changes...uhh how.
     
  16. Madao

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    I meant to say location. Hitboxes are associated with a bone. So they appear wherever the specified bone is. Also there's are coordinate offsets so that you can have hitboxes appear away from the bone. So when you have a higher body size multiplier, the hitboxes become more spread out.
     
  17. clubbadubba

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    i think what we all want to know is what exactly happens to that utilt and bair. If the utilt's location changes so that its even further behind kirby, then i don't even... oh god
     
  18. The Star King

    The Star King
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    clubba I think you're overreacting. I'm pretty sure it's a very miniscule difference. I mean, it's not like people never have up-b's that land on the stage. This has to have been done over the years on accident a ton, and nobody noticed.

    Plus Kirby gets a bigger hurtbox which makes up for it a bit.
     
    asianaussie and Madao like this.
  19. clubbadubba

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    i might be, i'm just terrified of any sort of kirby buff. Next Apex between stocks every kirby does jump up-b to get the different hitboxes lol.

    And would the hurtbox be bigger or just located differently?
     
  20. Madao

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    Star King is correct. Here's a gif showing the difference. [​IMG]
     
    DevMBC likes this.
  21. menduz

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    #TeamAustralia
    #NewMeta

    And nah I'm not a TAS'er, actually this was discovered by two Australian players, Kirbymon and stealerhat, they were messing around and discovered this lol then I confirmed it with Emmi that it works online.
     
  22. Pooncahontas

    Pooncahontas
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    Hahaha, Team Australia comin thru wiv dat nu info. If u think dis iz all we got, think again. Thank god we're here 2 discover the things that go ova tha hedz of you ameridums. Biggger shield tooo. Moov ova jiggles, kirby got tha bigges shield nao. & clubb dw about next apex. Top 8 will be all Australian.


    On a srs note. Just sweetspot upb ledge as Kirby at start of game. gg
     
    Studstill likes this.
  23. asianaussie

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    australia doesnt even have a total population of 8 wut

    source: i live here
     
  24. rjgbadger

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    Wow, even the shield is bigger? damn. Playing and testing a bit with Bloodpeach and LD(separately), yeah you only need to do an aerial upB, doesn't need to include any midair jump. I'm no TAS'er but it did seem like most if not all of kirby's moves that use his bones are a little larger. Interesting stuff, that means when Kirbies try and spike me with upB they are inadvertently becoming slightly bigger combo fodder for fox, which is never a bad thing c:

    Tell Kirbymon I said hello(I'm TR3G-hipstur, I really should get a name-change on SWF). I played with him/her for a while, Emmi sent me to play :3 and also tell anyone else from Australia that I would be happy to play with any of you, provided I can get 7-9 frames. Everyone I've played from there so far I've had a very fun time with ^_^
     
  25. KeroKeroppi

    KeroKeroppi
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    yoooooo 15 years later and we're still finding **** out about smash

    man i ****ing love this game
     
    Flameduck, THE_MAAFIA and Vale like this.
  26. SheerMadness

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    Lol this is hilarious that it took 15 years for someone to notice.

    Also like someone else mentioned, this will be a thing now.

    Up B before you approach. Or Up B while they're recovering to level up to god mode Kirby.
     
    THE_MAAFIA and Sedda like this.
  27. NovaSmash

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    lol, u guys are silly
     
    Cobrevolution likes this.
  28. mixa

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    I did heavy testing on this. Here's the results:

    - Kirby looks bigger, but the physical hurtbox is the same - no disadvantage there.
    - Not only his range is better, but it deals just a little more knockback too.
    - His down-B is completely invulnerable with this glitch.
    - If you press: ↑ ↑ ↓ ↓ ← → ← → B A Start, within 3 seconds after he gets big, Kirby becomes Giant Kirby and wins the game by default.

    ...

    Now seriously: stop overreacting. It works even if you grab the ledge with the up-B. Happens all the ****ing time.
     
  29. T-bone1

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    New tier list:

    SS: Bigger Kirby

    S: Pika, regular Kirby

    A: Polygon kirby

    D: Everyone else
     
  30. SheerMadness

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    I mean if BIG Kirby has bigger hit boxes I don't see any reason not to become BIG Kirby asap...
     
  31. Sedda

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    Luigi sucks
    does it reset after each stock?
     
  32. The Star King

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    Yep.
     
  33. MattNF

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  34. Kefit

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    I actually think this is a pretty big deal. It's not going to change the game or anything, but it's going to be important information to know on both ends of the Kirby matchup. For instance, I've always wondered why utilt sometimes hits through the Dreamland platforms and sometimes doesn't, and now we know! I've also felt at times that utilt has an inconsistent horizontal range (sometimes hitting me from miles away, sometimes slightly more restrained). Kirbys in the know should probably start every stock with an immediate upB during invincibility time to take advantage of those larger hitboxes. You can talk all you want about the hitbox increase being miniscule, but the fact of the matter is that they're objectively larger and therefore better. And I certainly don't think the 5% or so extra range that utilt gets is miniscule or insignificant.

    Can we get visual hitbox comparisons for dtilt, fair, bair, dair, and nair?
     
    #34 Kefit, Jan 26, 2014
    Last edited: Jan 26, 2014
  35. meowmeowrainbowkitty

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    along with what kefit said, maybe we can also see if hurtboxes are increased as well?
     
  36. Madao

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    People should read previous posts before posting ._.
    That feel when people don't believe me :( .
    I made a gif of Giant Kirby doing utilt to show that hitbox size doesn't change (unless it's microscopic). Maybe I should find the hitbox variables.
    [​IMG]
    The camera view isn't zoomed in as close as the other gif though.

    I updated my cheat engine table and also added 2 more emulators :) . I added the size multipliers (Depth, Width, & Height) so that you guys can test things out. Another thing is, having a bigger shield due to body size increase isn't an advantage because it only increases based on the size multiplier. To answer a question that's already been answered, the yellow rectangles are the hurtboxes of the characters.

    Edit: The only real offensive advantage is that the hitboxes move further away and faster.
     
    #36 Madao, Jan 27, 2014
    Last edited: Jan 27, 2014
  37. mixa

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  38. Kefit

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    Yes, but a longer range is the entire reason a literally larger hitbox would be of interest in the first place. I just used "larger hitbox" above as a textual shortcut of sorts.
     
    Madao likes this.
  39. Nintendude

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    so lemme get this straight.... when Kirby uses neutral B or up-B after using one of his midair jumps, he physically gets bigger, and it took us 15 years to realize this?
     
    Chroma and hectohertz like this.
  40. NovaSmash

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    Whats even more amazing is that people are giving serious thought to this.
     
    #40 NovaSmash, Jan 28, 2014
    Last edited: Jan 28, 2014
    Cobrevolution likes this.

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