1. Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 140,000 Smash Bros. fans from around the world have come to discuss these great games in over 14 million posted discussions!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

  2. Guest we need your help! The Smashboards rankings project has already archived hundreds of tournaments and thousands of players, but the project requires many people to review submissions and help improve results. If you are interested in helping keep Smash history send a message to Hylian!

  3. The official Nintendo White Controller is on sale for under $40 right now! Get it before the price increases!

  4. Looking for the perfect gift for that Smasher in your life? Maybe even yourself? Use the Smashboards Store to get any awesome Smash accessories, like a Nintendo White Controller! Please check out the inventory in our store and support Smashboards with your purchase today!

Balanced Brawl Standard Release

Discussion in 'Brawl Code Sets' started by Amazing Ampharos, Aug 24, 2009.

Thread Status:
Not open for further replies.
  1. Amazing Ampharos

    Amazing Ampharos Balanced Brawl Designer

    Joined:
    Jan 31, 2008
    Messages:
    2,895
    Location:
    Kansas City, MO

    Done, and like I said, we apologize for not mentioning him. This is what you get when you have rushed releases.
  2. illinialex24

    illinialex24 Smash Debater

    Joined:
    May 23, 2008
    Messages:
    7,489
    Location:
    Discovered: Sending Napalm

    Thats cool, but it isn't Gecko OS 1.9.2 just saying. Its 1.9.1. Unless you misnamed it on your download.
  3. Amazing Ampharos

    Amazing Ampharos Balanced Brawl Designer

    Joined:
    Jan 31, 2008
    Messages:
    2,895
    Location:
    Kansas City, MO

    I was mistaken; we are using 1.9.1. Apparently a small number of users have issues with 1.9.2, and otherwise the two are identical for our purposes. Sorry for the minor confusion this may have caused.
  4. Linkshot

    Linkshot Smash Hero

    Joined:
    Aug 25, 2008
    Messages:
    5,100
    Location:
    Getoutawa
    Yaaaaay stickied.
  5. illinialex24

    illinialex24 Smash Debater

    Joined:
    May 23, 2008
    Messages:
    7,489
    Location:
    Discovered: Sending Napalm

    1.9.2 causes an IOS reloading issue through the exploit, it kills the drives, but I've had it generally work otherwise.
  6. Thinkaman

    Thinkaman Smash Champion

    Joined:
    Aug 26, 2007
    Messages:
    2,512
    Location:
    STL Crew
    Alright guys, I'm confident that the NTSC-U release has no issues. As I double checked, I fixed a few very trivial issues, like one concerning IC up-b and a missing number a Sonic d-tilt hitbox. It also fixes a last minute DK cargo grab release infintie on Ness and Lucas that Big O brought up. (thanks!) No big deal, anyone can redownload if they feel really concerned.

    This is the definitive final version, for absolute sure. I have 4 characters to finish the changelists for, so I'll do that shortly.
  7. smakis

    smakis Smash Ace

    Joined:
    Jun 30, 2008
    Messages:
    747
    this looks pretty neat, couldnt find it but did you remove tripping? (you said you wouldnt mess with it too much but i honestly think most people would let that slip x) )

    From how i understand it hitstun is also unchanged? which means you still can dodge out of most combos? If it is this probably isnt my cup of tea, i like my combos =)

    Something else that concerns me (not your fault though) is that there now is a third option of brawl, now we have vbrawl, bbrawl and brawl+, and i feel its going to get hard for any of the hacks to become really big since people are so divided. (personally i would prefer brawl+ to be patched onto regular brawl by nintendo but we all know thats never going to happen lol)
  8. Linkshot

    Linkshot Smash Hero

    Joined:
    Aug 25, 2008
    Messages:
    5,100
    Location:
    Getoutawa
    Anything not listed in the first post (except for TODO) wasn't changed, trust me.
  9. PKNintendo

    PKNintendo Smash Master

    Joined:
    Aug 9, 2008
    Messages:
    3,637
    There's oodles of little secrets bundled in here that's not mentioned. Jab animation's are cool.

    Here's a few suggestions though:

    Red Fire effect on Mario's jabs.
    Green Fire effect on Luigi's jabs.
  10. adumbrodeus

    adumbrodeus Brawl Backroom Member

    Joined:
    Aug 21, 2007
    Messages:
    9,889
    Location:
    Tri-state area

    Looks really cool, should have some tests out soon, though... don't understand by you bothered to increase the difficulty on the chaingrab for ICs, that just means they'll take more practice, but still have the same basic issue. That and the overall buff makes them probably the top character in this by far.
  11. chivesontheweb

    chivesontheweb Smash Cadet

    Joined:
    Jun 14, 2008
    Messages:
    33
    Location:
    Tacoma, Washington
    Can't get the darn thing to work. Get all the way through gecko and such, but as soon as I hit the stage select screen it freezes up and I have to power off. I'm pretty certain I haven't done anything wrong in the "installation" and, just to be sure, I redownloaded the .zip and replaced the other versions of the files on my SD. Still doesn't work. Apparently happened to a friend of mine as well.
  12. ChiboSempai

    ChiboSempai General Ledge Supervisor

    • Brawl Back Roomer
    Joined:
    Sep 4, 2007
    Messages:
    24,266
    Location:
    South Jersey

    I hardly call that the longest Smash video ever produced.
  13. Amazing Ampharos

    Amazing Ampharos Balanced Brawl Designer

    Joined:
    Jan 31, 2008
    Messages:
    2,895
    Location:
    Kansas City, MO

    Our testing suggests that 0-death should be effectively impossible for even the most talented of Ice Climbers players; we're talking 1 frame windows that vary in timing based on every single matchup and stale moves and damage if things pan out like I hope they did (it's hard to be very scientific with our ICs changes for a variety of reasons). The goal is that it's still "possible" to do the infinite chaingrabs (a very, very fundamental mechanics change to ICs would be required to prevent that) but so hard that not even the best players can do it. Contrary to what some people will say, there is a very real limit to what people can do. The same way you can't just beat Meta Knight with Marth every time by just using Dolphin Slash's frame 1 invincibility to punish everything Meta Knight does (hypothetically possible), you shouldn't be able to do these long cgs anymore.

    In short, our response to the ICs issues is that we want to see a player who can exploit this hypothetical "brokenness", and until we do, we're calling it impossible.

    chivesontheweb, you need to remove your SD card after you boot Balanced Brawl. If you don't do this, smash stack will cause lock-ups on the stage select screen. I added a note to our four step process to make this point ultra-clear.
  14. Eyada

    Eyada Smash Apprentice

    Joined:
    Mar 11, 2008
    Messages:
    186
    Location:
    Utah
    I've experienced a freeze on the SSS as well; however, it was when I selected Hanenbow and I had forgotten to remove the SD card from the Wii. It worked perfectly after rebooting and remembering to remove the SD card before starting a match.

    Edit: And I type too slow. AA covered it, and this post is pointless. Carry on then.
  15. hankydysplasia

    hankydysplasia Smash Cadet

    Joined:
    Mar 4, 2008
    Messages:
    49
    Location:
    Illinois
    I haven't seen this addressed for the Standard Release yet, but what's the deal with textures? I have them on the card, but they didn't load automatically, so I'm assuming you didn't include the code? Would that be possible to do in the Standard Release? Did I just mess something up?
  16. adumbrodeus

    adumbrodeus Brawl Backroom Member

    Joined:
    Aug 21, 2007
    Messages:
    9,889
    Location:
    Tri-state area

    Ok, fair enough, that probably deserves to be mentioned on the changes on the front page instead of just "harder".


    How often do you need to exploit this window per second to make it work though?
  17. Amazing Ampharos

    Amazing Ampharos Balanced Brawl Designer

    Joined:
    Jan 31, 2008
    Messages:
    2,895
    Location:
    Kansas City, MO

    We included the file patch code in the .txt, but due to the numerous security issues the code presents (loading subtly different from the original PSA characters with it), it's not in the precompiled .gct recommended for tournament play.

    Regardless, Thinkaman promises he'll add a second download that includes this code, just for those who enjoy it and want to utilize it with as little effort as possible. We emphatically do NOT recommend using file replacement for serious play (tournaments/money matches), but it should suit the needs of a casual, friendly filled environment like a smashfest nicely.

    As per ICs and the front-page, a full listing of exactly what changes they have is on the way (will definitely be there tonight). The full explanations for the changes require a lot of writing that is frankly not done yet and will probably not be done for weeks; we didn't want to delay this project for weeks over something like that.
  18. hankydysplasia

    hankydysplasia Smash Cadet

    Joined:
    Mar 4, 2008
    Messages:
    49
    Location:
    Illinois
    I've actually come up with a workaround for this that could be used for casual play.

    In the menu, have stage selection set to "Random" (you can pick the stages you want to possibly appear in vBrawl.) It never loads the stage selection screen and doesn't crash. It's a way to get out of bothering to keep loading and unloading the card. Not good for tournaments though.
  19. hankydysplasia

    hankydysplasia Smash Cadet

    Joined:
    Mar 4, 2008
    Messages:
    49
    Location:
    Illinois
    Thank you!

    Also, good job being clear about your recommendations. I'll use both of them appropriately.
  20. Thinkaman

    Thinkaman Smash Champion

    Joined:
    Aug 26, 2007
    Messages:
    2,512
    Location:
    STL Crew
    Crashing on stage select screen? Are you taking the SD card out? If the stage select screen tries to load the hacked stack smash stage, it will crash.
  21. illinialex24

    illinialex24 Smash Debater

    Joined:
    May 23, 2008
    Messages:
    7,489
    Location:
    Discovered: Sending Napalm

    It won't. Not if your smart. I gave Ampharos the thing Bionic came up with and what work we did. Give us credit, we did do a lot.

    Or at least him. lol
  22. Thinkaman

    Thinkaman Smash Champion

    Joined:
    Aug 26, 2007
    Messages:
    2,512
    Location:
    STL Crew
    Sure thing. I just took the downloads down, versions with disabled custom stages will be up in about 90 seconds.

    EDIT: And done.
  23. illinialex24

    illinialex24 Smash Debater

    Joined:
    May 23, 2008
    Messages:
    7,489
    Location:
    Discovered: Sending Napalm

    Nice, yeah we did it with Brawl+. Its awesome, just giving Bionic who came up with the idea would be great (thanks Thinkaman for both :)).
  24. Thinkaman

    Thinkaman Smash Champion

    Joined:
    Aug 26, 2007
    Messages:
    2,512
    Location:
    STL Crew
    ...and the changelist is finally done. As soon as the files are available I will upload PAL stuff.
  25. JJROCKETS

    JJROCKETS Smash Journeyman

    Joined:
    Oct 13, 2008
    Messages:
    389
    Location:
    Iowa City, IA / Chicago, IL
    So...If you can make this hacked version of Brawl that doesn't require Homebrew Channel, would it be possible to make texture hacks without homebrew? I have no idea how any of this stuff works, so sorry if this is a rediculous question.

    Anyways, sounds cool, I will check it out tommorow when I have more time.
  26. illinialex24

    illinialex24 Smash Debater

    Joined:
    May 23, 2008
    Messages:
    7,489
    Location:
    Discovered: Sending Napalm

    You don't need Homebrew to make or use texture hacks anymore, thanks to this exploit. The pf folder and the File Replacement 2.1a code and your good. (Need disable custom stages too code).
  27. Thinkaman

    Thinkaman Smash Champion

    Joined:
    Aug 26, 2007
    Messages:
    2,512
    Location:
    STL Crew
    Sure. I just finished uploading the NTSC-U versions with file replacement support.

    http://www.mediafire.com/?sharekey=b7f5632b084764d341446e35a78dc4631edf332c3cdfff37ce018c8114394287
  28. Ryusuta

    Ryusuta Smash Master

    Joined:
    Apr 4, 2005
    Messages:
    3,658
    Location:
    California
    I'm still ticked that stamina and auto-switch are unchanged (thanks again, Steeler... :mad: ), but the double switch speed should help matters a little.
  29. Thinkaman

    Thinkaman Smash Champion

    Joined:
    Aug 26, 2007
    Messages:
    2,512
    Location:
    STL Crew
    It really does help a ton. Also, the fact that you CAN'T stay as one Pokemon lets us have a little more leeway in terms of how good the Pokemon's individual matchups are. Squirtle and the new Ivysaur are so good that we might have had to nerf them to make some matchups fair... but if you can't play as them the entire match (only most of it), it evens out some.
  30. illinialex24

    illinialex24 Smash Debater

    Joined:
    May 23, 2008
    Messages:
    7,489
    Location:
    Discovered: Sending Napalm

    Yeah I like keeping the Auto Switch on and I'm glad you added File Replacement, its needed for doubles. 4 sonics is kinda hard lol.
  31. cookieM0Nster

    cookieM0Nster Smash Champion

    Joined:
    Mar 27, 2009
    Messages:
    2,513
    Location:
    oakland
    Hmm... I AM using the Disable Custom Stages code, yet it still freezes at the SSS (if i don't take out my SD). :/
    I fail. so. bad. :(
  32. illinialex24

    illinialex24 Smash Debater

    Joined:
    May 23, 2008
    Messages:
    7,489
    Location:
    Discovered: Sending Napalm

    Interesting, did it freeze for B+?

    Because I haven't tested it for BBrawl, but I have for B+ and it shouldn't freeze.
  33. cookieM0Nster

    cookieM0Nster Smash Champion

    Joined:
    Mar 27, 2009
    Messages:
    2,513
    Location:
    oakland
    It is for B+. I'll try BBrawl in a minute though.
  34. illinialex24

    illinialex24 Smash Debater

    Joined:
    May 23, 2008
    Messages:
    7,489
    Location:
    Discovered: Sending Napalm

    It definitely should not freeze, I have this tested a decent amount.
  35. cookieM0Nster

    cookieM0Nster Smash Champion

    Joined:
    Mar 27, 2009
    Messages:
    2,513
    Location:
    oakland
    Hmm...Well it froze for me in B+. IDK why. And I did everything normally too. :/
  36. Thinkaman

    Thinkaman Smash Champion

    Joined:
    Aug 26, 2007
    Messages:
    2,512
    Location:
    STL Crew
    I can confirm no lock ups, at least on my end, if anyone is worried.
  37. cookieM0Nster

    cookieM0Nster Smash Champion

    Joined:
    Mar 27, 2009
    Messages:
    2,513
    Location:
    oakland
    Yes, it works with BBrawl. I'l try B+ again...
  38. ♛Viper

    ♛Viper S Rank

    Joined:
    Sep 26, 2007
    Messages:
    8,980
    Location:
    Detroit/MI
    Nintendo Network ID:
    LordViper

    I'll have a Brawl fest soon and try to get all my friends hooked on this. =3
  39. Linkshot

    Linkshot Smash Hero

    Joined:
    Aug 25, 2008
    Messages:
    5,100
    Location:
    Getoutawa
    THERE ARE EASTER EGGS AND I CAN'T FIND THEM

    My explorative mind is panicking at its failure.
  40. illinialex24

    illinialex24 Smash Debater

    Joined:
    May 23, 2008
    Messages:
    7,489
    Location:
    Discovered: Sending Napalm

    You likely used the wrong code. Remember, I had an original without it.
Thread Status:
Not open for further replies.

Share This Page

Users Viewing Thread (Users: 0, Guests: 0)

We know you don't like ads
Why not buy Premium?