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[Aug 9, 2014] DtJ Presents: Facebook Official | Indianapolis, IN | August... (Indianapolis, IN)

DtJ Hilt

Little Lizard
Joined
Feb 28, 2008
Messages
8,531
Location
Minnow Brook
DtJ Presents: Facebook Official


Come on, everyone knew it was bound to happen. I mean when it's meant to be, it's meant to be. Sure, after the first date we knew the magic was there, but now we're ready for commitment. Now we're ready to make it Facebook Official.

Your Hosts
DtJ Hilt
DtJ Composer
DtJ LoZ
DtJ Spin

What You Can Expect
We'll be making quite a few changes this time around in comparison to First Date. We were very happy with how First Date turned out, but we can definitely see areas to better ourselves in. Here are a few changes you can expect to see in August!

Ready for Commitment: We don't want the relationship to seem one sided or selfish, so we fully plan to run singles and doubles events for Melee, Brawl, and Project M! We however will still be keeping this as a one day event, so we're going to need the help of everyone here to make sure things run smoothly.

Master Bedroom: Instead of splitting the events and staff between two small rooms, we'll be instead keeping everything in one large room at Facebook Official. Considering the overlapping events we'll be seeing, keeping everyone in one room will keep us from having to track down players between the two room.

No More Difficult Landlords: Anyone that was at First Date knows how stressful the parking situation ended up becoming for everyone, ourselves included. The good news this time around is that we'll have two parking lots close by with free parking that are a lot closer than the free parking that was available at First Date. The bad news is that there will not be a parking garage-type area. We ask anyone bringing TVs in a car group to please drop off anyone you need to at the door with any TVs before parking. It's not a very long walk, but it will definitely seem that way if you're carrying a TV!

"We've Got Company!": We're going to be having a surprise guest appearance helping us out at this event, which we at DtJ are very excited about! We won't be revealing too much information at this time, but we can say that with the staff we'll see this time around, you can expect to see a stream at this event.

More news to come as the event draws closer!

Schwitzer Center
1400 Campus Dr, Indianapolis, IN 46227

[Collapse=Map of the Location]The Venue can be located at G, with free parking available at 17 and 19.
[/collapse]


Event Information
Venue Fee - $5 ; Waived upon bringing a full setup for either Melee or Brawl.
Melee Singles - $10
Brawl Singles - $10
Project M Singles - $10
Melee Doubles - $10 per player
Brawl Doubles - $10 per player
Project M Doubles - $10 per player

Schedule
We're going to be overlapping our events in a similar fashion to what we did at First Date. The difference is that, since we're going to be running pools and doubles for Project M, we're going to be cramming a good bit more into roughly the same time slot. Project M will be alternating with Brawl and Melee for pools and doubles.

The tentative schedule is as follows. Keep in mind that even though we may end up starting an event later, than posted, the posted time for the end of registration will not change.

[collapse=Event Schedule]11:00
  • Registration for all events begins
11:45
  • Registration for Brawl Doubles, Melee Doubles, and Project M Singles ends, with final adjustments to pools and brackets being made.
12:00
  • Melee Doubles begins
  • Brawl Doubles begins
  • Project M Pools begins
2:45
  • Registration for Melee Singles, Brawl Singles, and Project M Doubles ends, with final adjustments to pools and bracket being made.
3:00
  • Melee Pools begins; May be delayed based on progression of Melee Doubles.
  • Brawl Pools begins; May be delayed based on progression of Brawl Doubles
  • Project M Doubles Beings; May be delayed if Project M pools have not yet ended.
6:00
  • Melee Singles Bracket begins; May be delayed based on progression of Melee Pools and Project M Doubles.
  • Brawl Singles Bracket begins; May be delayed based on progression of Brawl Pools and Project M Doubles.
  • Project M Singles Bracket begins; May be delayed based on progression of Brawl Pools, Melee Pools, and Project M Doubles.
[/Collapse]



Payouts
Prizes will be determined by the number of entrants. For Melee Singles, Brawl Singles, and Project M Singles we'll be paying out the top six entrants in the instance that there are 24 players or more in the bracket. If the brackets have less than 24 entrants, we'll pay out the top four players. Similarly, Doubles will pay out the top three teams in the instance that there are twelve or more teams. If there are less than twelve, only the top two teams will be paid.

[collapse=Payouts]Top Six Payout:
1st: 48%
2nd: 22%
3rd: 14%
4th: 8%
5th: 4%

Top Four Payout:
1st: 50%
2nd: 25%
3rd: 15%
4th: 10%

Top Three Payout:
1st: 60%
2nd: 30%
3: 10%

Top Two Payout:
1st: 66%
2nd: 34%[/Collapse]

Rule Sets

[Collapse=Melee]
Terms of Service
  • Items are set to off
  • Stock and time are set to 4 stock and 8 minutes, respectively
  • Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed.
  • Double Blind: If elected
  • Contest Port Priority: If elected
  • Neutral Start: If elected
  • DSR: You cannot counter pick to any stage you have won on during the match.
  • Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
  • Forced Character Selection: Off
  • Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player/team may not counterpick to the stage they last won on. This includes the first match won via stage striking.
  • Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game.
  • Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
  • Players are to attend their matches at the designated times they are called. We will attempt to find and contact you if need be, but it is your job to let us know if you leave the vicinity. If you are late to a match, the following rules will be applied based on the amount of time:
    • If you are 5 minutes late: Results in a warning being issued, regardless of whether we're able to contact you or not.
    • If you are 10 minutes late: Results in a game loss.
    • If you are 15 minutes late: Results in a set loss.
    • These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner and that we aren't there until three in the morning.
Additional Rules for Teams Play
  • Team Attack: ON
  • Life Stealing is allowed
  • If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
Singles Stage List

Neutral Stages
Yoshi's Story
Fountain of Dreams
Battlefield
Final Destination
Dream Land

Counterpick Stage
Pokemon Stadium

Doubles Stage List
Neutral Stages
Yoshi's Story
Battlefield
Final Destination
Dream Land
Pokemon Stadium

Counterpick Stage
Kongo Jungle 64

How to Play a Set
  1. Players select their characters. Either player may elect to Double Blind
  2. Use Stage Striking to determine the first stage
  3. The players play the first match of the set
    Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start. Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
  4. Winning player of the preceding match bans a stage/stages (if applicable).
    For Best of 3 sets, each player gets 1 stage ban.
    For Best of 5 sets, there are no stage bans.
  5. The losing player of the preceding match picks a stage for the next match.
  6. The winning player of the preceding match may choose to change characters.
  7. The losing player of the preceding match may choose to change characters.
  8. The losing player of the preceding match gets first pick of port. Either player may elect for a neutral Start, but RPS will not be played to determine first pick.
  9. The next match is played.
Repeat Steps 4 through 9 for all subsequent matches until the set is complete.[/Collapse][Collapse=Brawl]
Terms of Service

  • 3 Stocks
  • 8 Minute Time Limit
  • Items set to “Off” and “None”
  • Pause set to “Off”
  • Meta Knight’s infinite dimensional cape tactic is banned.
  • All infinites and chain grabs are legal.
  • There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  • The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
    • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
    • If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
    • If a match is ended via suicide move, the initiator of the move wins.
  • Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
  • Players are to attend their matches at the designated times they are called. We will attempt to find and contact you if need be, but it is your job to let us know if you leave the vicinity. If you are late to a match, the following rules will be applied based on the amount of time:
    • If you are 5 minutes late: Results in a warning being issued, regardless of whether we're able to contact you or not.
    • If you are 10 minutes late: Results in a game loss
    • If you are 15 minutes late: Results in a set loss
    • These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner and that we aren't there until three in the morning.
Special Provisions Applicable to Doubles

  • Team Attack set to “On”
  • Life stealing is allowed
  • In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
  • In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.

  • If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Stage List
Neutral Stages
Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi's Island (Brawl)
Delfino Plaza
Pokemon Stadium 1

Counterpick Stages
Halberd
Castle Siege
Frigate Orpheon
Pokemon Stadium 2

Set Procedure

  1. Player Priority is determined if it can not be agreed on. (See below for details)
  2. Each Team selects one controller port to use for each Player.
  3. Each Team selects one character for each Player. A double blind pick may be called by any player.
  4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
  5. The first match is played.
  6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
  7. The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
  8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counter-pick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
  9. The Team that won the previous match chooses one character for each Player.
  10. The Team that lost the previous match chooses one character for each Player.
  11. The next match is played.
  12. Repeat steps 6-11 for all proceeding matches.
Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or choosing to go first or second in stage striking. Whichever team does not receive first choice in port selection will be compensated with being able to choose to go first or second in stage striking.

Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).

Code of Conduct

  • DSR: A player/team may not counter-pick to the stage they have won on in the current set.
  • Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR
  • No scrooging (player may travel under the stage only once from the ledge)
    • “Traveling under the stage once from the ledge” is defined as dropping off the ledge on one side of the stage and reaching the height of the original ledge on the other side of the stage.
    • When one of the players is attacked by the other and takes damage, the “no scrooging” rule does not apply.
    • The moving platform on Smashville or any platform that is not the main stage (Battlefield platforms, Castle Siege platforms, etc.) are considered to be equivalent to a ledge, i.e. if a player starts from the moving platform on one side of the stage and travels beneath the stage to the ledge/platform on the opposite side of the stage, the player may not travel beneath the stage back to the ledge/moving platform on the opposite side before until he lands back on the platform.
    • If a player is found to be performing the act of scrooging by a tournament organizer (by his/her discretion), the player will forfeit that match.
  • In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
  • Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
  • You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
  • The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
  • Any hacks, including (but not limited to) textures, music, and model changes are not allowed unless approved by tournament organizer.
[/Collapse]
[Collapse=Project M]
Project M 3.2 Terms of Service

  • 4 stock, 8 minutes.
  • Sets are best of 3. Finals are best of 5.
  • Items set to “off” and “none.”
  • Either player may call for a Double Blind character selection for the first match.
  • Dave’s Stupid Rule: A player may not counterpick any stage he won on in a set.
  • Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.
  • For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.
  • Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
  • Quitting out of a match before it is over will result in a loss for the quitter.
  • If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
  • If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
  • Buffer set to off.
  • In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.
  • No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)
  • No coaching during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match.
  • Both players may agree to any rule or stage outside the tournament ruleset.In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
  • Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
  • You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
  • The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
  • Any hacks, including (but not limited to) textures, music, and model changes are not allowed unless approved by tournament organizer.
Stage List
Starters
Yoshi's Story
Battlefield
Pokemon Stadium 2
Final Destination
Smashville
Dreamland
Fountain of Dreams

Counterpick Stages
Yoshi's Island (Brawl)
Dracula's Castle
WarioWare
Green Hill Zone
Distant Planet
Sky World

For the 1st match, stage strike the starter list in 2-3-1 fashion. After each match, the winner of the previous match bans 3 stages (Players may counterpick a stage that they previously banned in the set, but may not counterpick a stage on which they won). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character.



[/Collapse]

Setups
Venue fees will be waived only upon bringing a full setup for either Brawl or Melee. This is made up by a CRT TV and either a Wii or Gamecube. A Gamecube will need to be brought with a copy of Melee with a memory card with all of the necessary stage and character data, and a Wii will either need to come with the same or a copy of brawl with all of the necessary stage and character data unlocked. Bringing all of the above is more than welcome.

Please let us know in here if you will be able or unable to bring a full setup, as well as alerting us at the venue when it's available so we can get it set up as soon as possible.

Contact Information
DtJ Hilt: (502) 709-0811

Please contact me if you need any information regarding the venue or tournament in general. I implore at least one person from each car group to have my number in their phone in case you're running a bit late. I can add you into the pools as long as you aren't going to be more than thirty minutes late. But if you don't call and we've already started pools, we are not going to throw the pools off balance just for your sake. Put my number in your phone.

Hoping to see everyone here!
 
Last edited:

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
*crosses fingers and hopes for not 3 bans in PM*

I'm prolly gonna be going to this as Smash 4 will be released by this time on 3DS and that'll be a blast, I'll end up playing the others though as kind of a last goodbye kind of thing to 'em.

Depending on how many people end up going with me I've got a bunch of TVs, just a matter of room in the car. If you need anything for this, PM me as we get closer.

edit:

please don't use apex :(
 
Last edited:

kodeyluigi

Smash Apprentice
Joined
Dec 6, 2010
Messages
132
Yes! I was hoping for this tournament. I got top 8 at first date, hoping to match or exceed that!
 

DtJ Hilt

Little Lizard
Joined
Feb 28, 2008
Messages
8,531
Location
Minnow Brook
Only two weeks away! Looking forward to seeing everyone out here again!

Also, wanted to let everyone know that we're going to have parking taken care of for this event. We'll have the main parking lot available, free of charge for anyone coming in for the tournament!
 

Ralph Cecil

Smash Champion
Joined
Mar 9, 2010
Messages
2,416
Location
Somewhere in KY QQQQQQQQQQ
NNID
RalphCecil
3DS FC
4098-4850-8033
What's the attendance looking like for Brawl here? I might try and get a carpool going/bus if there's some people I want to play. :D Phoenix Saga was cancelled and that was one of the only reasons I wasn't planning on attending before lol.
 

W()RM

Smash Rookie
Joined
Apr 30, 2014
Messages
3
Haven't played in a tournament or met anyone in Indy for smash since moving here. Might have a friend interested in playing too. How popular is PM with you guys?
 

DtJ XeroXen

The biggest fraud
Joined
Aug 22, 2008
Messages
4,166
Location
Fort Wayne, Indiana
NNID
XeroXen
Just doublechecked, last tournament had exactly 30 Brawl entrants, and even featured CT ZeRo. I can't verify that the attendance will be the same this time, but I don't see any reason why it wouldn't be either.

Also, KY Melee guys are coming I believe. Try to get a ride with them?
 

Ralph Cecil

Smash Champion
Joined
Mar 9, 2010
Messages
2,416
Location
Somewhere in KY QQQQQQQQQQ
NNID
RalphCecil
3DS FC
4098-4850-8033
I decided against busing lol. I'd have to bus for 8-12 hours. D: I'm checking to see if Greenup is going, but that's probably not happening. RIP me going to KY/IN tournaments lol.
 

Ya Dad

Smash Apprentice
Joined
Aug 14, 2012
Messages
91
I set up a Super Smash Flash 2 "booth" at First Date last time for players to try out our game. Unfortunately I won't be able to attend this one :/
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
I can unfortunately not attend. :(

Wife volunteered me for a thing with her work and I'm gonna be a good husband and go.
 
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