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Bourbon State Smash: Catch These Hands!

Bourbon State Smash: Catch These Hands!
Posted by Giganterra
Jeffersontown community center: The Kentucky Room
Saturday, August 20, 2016 - 09:30 AM
Until: Saturday, August 20, 2016 - 09:00 PM
(Adjusted for timezone: America/New_York)
Categories

Upcoming dates
All times have been adjusted for the timezone: America/New_York

This event has expired and has no upcoming dates

Giganterra

Smash Apprentice
Joined
Feb 28, 2015
Messages
76
Location
Louisville KY
NNID
Giganterra
Bourbon State Smash: Catch These Hands!

Check out the Facebook page for RSVP and discussion
https://www.facebook.com/events/831083133658014/



Competitive Singles & Doubles Tournament

Saturday, August 20th

Doors Open at 9:30 a.m.
Registration Begins at 10:00 a.m.
Doubles bracket begins at 11:00 a.m.
Singles Pools begins after Doubles ends

Schedule

This is all tentative. However, no event will start before the time listed.

10:00a.m.
Registration for all events begins.

10:45 a.m.
Registration for Doubles ends, with final adjustments to brackets being made.

11:00 a.m.
Doubles begins.

1:00 p.m.
Registration for Singles ends, with final adjustments to pools being made.

1:30 p.m.
Singles Pools begins; May be delayed based on progression of Melee Doubles

3:00 p.m.
Singles Bracket begins: May be delayed based on progression of Melee Singles Pools.​

PLEASE BRING CASH FOR FEES

Melee Singles $5
Melee Doubles : $5 per player
Venue Fee: $5

If you bring a full set-up you get $5 off the Venue Fee. Limit of one $5 Venue Fee waiver per player.

If you are a returning BSS player but bring a player who has not been to a BSS tournament this year then both you and the new player(s) receive half off venue fee.



Payout


Prize pools will be determined by the number of entrants. Payout modifications will be rounded up or down depending on cash pot to avoid fractions of change. We'll be using the following system:

Singles:
50+ Players/Teams: Top Eight
25-49 Players/Teams: Top Six
16-24 Players/Teams: Top Four
12-15 Players/Teams: Top Three
Under 12 Players/Teams: Top Two

Top Eight Payout:

1st: 38%
2nd: 26%
3rd: 16%
4th: 8%
5th: 4%
7th: 2%
Top Six Payout:
1st: 40%
2nd: 28%
3rd: 16%
4th: 8%
5th: 4%
Top Four Payout:
1st: 45%
2nd: 30%
3rd: 15%
4th: 10%
Top Three Payout:
1st: 50%
2nd: 30%
3rd: 20%
Top Two Payout:
1st: 60%
2nd: 40%

Set up information



A Full Set Up Consists of the following:

  • Gamecube or Wii with Gamecube ports
  • A Wii or Gamecube with all of the appropriate cables
  • Super Smash Brothers Melee for the Gamecube
  • CRT Television
  • Super Smash Bros. Melee. save data on memory card(we'll have memory cards but this would help)

Standby

⦁ If you only bring a partial setup, you will be placed on Standby.
⦁ If you bring a full setup, but we don't currently have space or think we will be able to use your setup, you will be placed on Standby.
⦁ Participants placed on Standby will still pay venue fee, however they may have half or all of it returned, depending on the situation. (only the Fee that is waived for bringing a set up $2.50 Max)
⦁ Participants placed on Standby will be recorded on a setup list, ordered according to when they brought their partial setup.
⦁ For Participants that only brought a partial Setup, whenever another player arrives that brought the other piece(s), the refunded venue fee will be split among the players.
⦁ For Participants that brought a full setup that we decide we will be able to use, you will have your venue fee returned to you.
⦁ A setup is only valid if you have all of the available characters unlocked, as well as having all tournament legal stages.


Do not play friendlies on setups designated for tournament matches
A warning will be given, however future offenders face disqualification. Setups will be designated for friendlies and announced to all players when the active tournament winds down.
Do not play a tournament match on a setup designated for friendlies.

Tardiness


⦁ Matches are to be played immediately after they have been announced. If you cannot find your opponent, inform staff so that we can help find the player.
⦁ After 5 minutes we will issue a warning if the game has not yet been played.
⦁ After 10 minutes we will issue a game loss to the player that is preventing the game from being played out.
⦁ After 15 minutes we will issue a set loss to the player that is preventing the game from being played out.
Preventing the Game from Being Played Out
⦁ This could include anything from putting it off to leaving the venue.

⦁ A game loss will be given regardless of whether or not the player was in the venue to hear the warning.

⦁ If both players are absent for the 10 minutes of the disqualification process, both players will receive a game loss, and the last game of the match will be played on a neutral, decided by stage strike.

⦁ If both players are absent for the 15 minutes of the disqualification process, the set win will be given to the first player to report to staff.

⦁ If your opponent is taking too long to start a particular match, inform a member of staff and a timer will be set in place. After five minutes from this point, a game loss will be issued towards the player that is preventing the match from being played.

⦁ If you are found playing friendlies while you have a tournament match to play, you face disqualification.

⦁ 5 Minutes after the match has been called, if a player is found playing friendlies, we will issue a game loss to that player.
⦁ 10 Minutes after the match has been called, if a player is found playing friendlies, we will issue a set loss to that player.
⦁ If both players would be considered disqualified by this means, the first player to report to staff will be given the set win.
⦁ Even if you cannot find your opponent, do not decide to start playing friendlies.

⦁ If two players are to be disqualified for different reasons, it is up to the Tournament Organizer's discretion to decide whom to give the set win to. In most instances, being absent from the venue will be a heavier offense than others.


General Rules
  • Game Settings: 4 Stocks, 8 Minute Time Limit
  • Items are disabled.
  • Stalling with moves such as Jigglypuff's Rising Pound or Peach's Wall Bomber is banned
  • Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
  • Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
  • You may not choose any stage you have won on during a set, unless agreed by both players.
  • A tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, the match is fully replayed.
  • Playing as Master Hand is banned
Doubles Rules
  • Friendly Fire enabled
  • Life stealing stocks from a teammate is allowed

  • Stage List

    --Neutral Stages--
    • Final Destination
    • Battlefield
    • Yoshi’s Story
    • Dream Land
    • Fountain of Dreams [Singles Only]
    • Pokemon Stadium [Doubles Only]

    --Counter-Pick Stages--
    • Pokemon Stadium [Singles Only]
    • Kongo Jungle 64 [Doubles Only]

    • Match Procedure
      1. Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
      2. Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike
      3. Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
      4. The players play the first match of the set
      5. Winning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. Does not apply to Best of 5 sets.
      6. The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
      7. The winning player of the preceding match may choose to change characters.
      8. The losing player of the preceding match may choose to change characters.
      9. The losing player of the preceding match may change their controller port.
      10. The next match is played
      11. Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
*Dave's Stupid Rule is in effect: A player cannot select a stage that they have won on in the set.
 
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