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ANTi & theDuL0R presents: CROSSFIRE (Brawl/Melee/Project:M) - March 16th, 2013 - FARMINGDALE, NY

theDuL0R

Smash Journeyman
Joined
Jul 24, 2011
Messages
467
Location
Long Island, NY
Saturday March 16, 2013

SCHEDULE:
11:00AM - Registration
12:30PM - Brawl Doubles
2:00PM - Melee Doubles
3:00PM - Brawl Singles
4:30PM - Melee Singles
6:00PM - Project: M v2.5 Singles
?:00PM - Project: M v2.5 Doubles (IF TIME PERMITS)

COST & FEES:
Venue Fee: $10
Brawl Doubles: $10 (Per Person)
Melee Doubles: $10 (Per Person)
Brawl Singles: $10
Melee Singles: $10
Project: M Singles: $10
Project: M Doubles:$TBA

DISCOUNTS:
Set Up Discount:
$3 for a CRT TV, $2 for a Wii/GameCube (with either game), $1 for Project:M SD card
Car Pool Discount:
$5 for the Driver of a full Car Pool (Driver + 4 other attendees)
Out of State/Region Discount:
$3 for not being from the NY Region

STREAM:
This event will be streamed on Twitch.tv!! Thanks to a new Long Island Streamer, Rundas! This will be his first tournament streaming, so lets so him the support he needs!
Join StreetPass Long Island for their FREE StreePass Event!! Finish those puzzles that you can't finish on your own. Bring your favorite 3DS/DS games to play each other in your favorite 3DS/DS games!! Games such as Mario Kart 7, Kid Icarus, Pokemon, & MORE!!!
WHO LIKES STICKERS?!?!! Thats a dumb question, CAUSE EVERYONE DOES!! StreetPass Long Island is is giving out stickers at CROSSFIRE!! There is only one thing, you are going to need your 3DS to acquire a sticker!
****DETAILS****
StreetPass with all the Admins of SPLI at CROSSFIRE to obtain a special 3-4 word phrase, present the phrase to SPLI to obtain your StreetPass Long Island Sticker!!!! Only one sticker per person, supplies are limited! The first 30 to unlock the phrase through StreetPassing will receive their sticker!!!!
Empire Gaming & Comics, this is standing by the front counter looking towards the back of the store. We'll be using the larger left side of the Venue.
SO MUCH ROOM!!
RULES:

Stage List:
*Battlefield
*Final Destination
*Lylat Cruise
*Smashville
*Yoshi’s Island (Brawl)
*Pokemon Stadium 1
*Castle Siege
General Rules:
*3 Stocks
*8 Minute Time Limit
*Items set to “Off” and “None”
*Pause set to “Off”
*Meta Knight’s infinite dimensional cape tactic is banned.
*All infinites and chain grabs are legal.
*There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
*The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
*Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
*If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
*In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
*If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
*If a match is ended via suicide move, the initiator of the move wins.
*Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
*Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
*If you are 5 minutes late: Results in a match loss
*If you are 10 minutes late: Results in a set loss
*These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner
Modified Doubles Rules
*Team Attack set to “On”
*Double Meta Knight is banned
*Life stealing is allowed
*In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
*In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
*If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
Set Procedure
1. Player Priority is determined if it can not be agreed on. (See below for details)
2. Each Team selects one controller port to use for each Player.
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-2-1 (Team 1 strikes one stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
5. The first match is played.
6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counter-pick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
10.The Team that won the previous match chooses one character for each Player.
11.The Team that lost the previous match chooses one character for each Player.
12.The next match is played.
*Repeat steps 6-11 for all proceeding matches.
*If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Conduct Rules
*Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR
*No scrooging (player may travel under the stage only once from the ledge)
* “Traveling under the stage once from the ledge” is defined as dropping off the ledge on one side of the stage and reaching the height of the original ledge on the other side of the stage.
Corollaries to Rule 6:
* When one of the players is attacked by the other and takes damage, Rule 6 does not apply.
* The moving platform on Smashville is considered to be equivalent to a ledge, i.e. if a player starts from the moving platform on one side of the stage and travels beneath the stage to the ledge/platform on the opposite side of the stage, the player may not travel beneath the stage back to the ledge/moving platform on the opposite side before until he lands back on the platform.
*If a player is found to be performing the act of scrooging by a tournament organizer (by his/her discretion), the player will forfeit that match.
*In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
*You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
*The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
Singles Stage List
Starters/Neutrals:
*Yoshi’s Story
*Fountain of Dreams
*Battlefield
*Final Destination
*Dream Land
Counterpick
*Pokemon Stadium
Doubles Stage List
Starters/Neutrals:
*Yoshi’s Story
*Pokemon Stadium
*Battlefield
*Final Destination
*Dream Land
Counterpick:
*DK 64
General Rules:
*Items are set to off
*Stock and time are set to 4 stock and 8 minutes, respectively
*Wobbling is LEGAL
*Double Blind: If elected
*Contest Port Priority: If elected
*Neutral Start: If elected
*DSR Modified will be used (you can not pick the last stage you won on)
*Gentleman’s Clause
*Forced Character Selection: Off
*Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player/team may not counterpick to the stage they last won on. This includes the first match won via stage striking.
*Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game.
*Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
*Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
If you are 5 minutes late: Results in a match loss
If you are 10 minutes late: Results in a set loss
These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner.
Additional Rules for Teams Play
*Team Attack: ON
*Life Stealing is allowed
*If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
How to Play a Set

1. Players select their characters. Either player may elect to Double Blind
2. Use Stage Striking to determine the first stage
3. The players play the first match of the set
4. Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start. Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
5. Winning player of the preceding match bans a stage/stages (if applicable).
For Best of 3 sets, each player gets 1 stage ban.
For Best of 5 sets, there are no stage bans.
6. The losing player of the preceding match picks a stage for the next match.
7. The winning player of the preceding match may choose to change characters.
8. The losing player of the preceding match may choose to change characters.
9. The losing player of the preceding match gets first pick of port. Either player may elect for a Neutral Start, but RPS will not be played to determine first pick.
10.The next match is played.
Repeat Steps 4 through 9 for all subsequent matches until the set is complete.

Term Definitions
*Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
*Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
*Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.
All Setups must run Project M V2.5
Starters [9 stages]
- Smashville
- (Frozen) Pokemon Stadium 2
- Battlefield
- Yoshi's Story
- Final Destination
- Yoshi's Island: Brawl
- Dracula's Castle
- Green Hill Zone
- Wario Ware
Counterpick: [10 stages]
- Dreamland 64
- Fountain of Dreams
- Skyworld
- Pokemon Stadium 1
- Skyloft
- Rumble Falls
- Battleship Halberd
- Norfair
- Metal Cavern
- Castle Siege
General Rules
*4 Stocks
*8 Minute Time Limit
*Items set to “Off” and “None”
*Buffer set to OFF
*Modified Dave’s Stupid Rule: No player can counter pick the stage he or she last won on unless agreed upon by both players.
*Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. If you are caught using a banned controller you will be disqualified from the tournament with no refund.
*In the event of a match going to time, the winner will be determined by:
a. Whoever has more remaining stock left.
b. If stocks of both players are the same, the winner will then be determined by whoever has less percent.
c. If the match ends with both players dying at the same time or if time ran out with both players at equal percent, an identical rematch of the previous match will be played out. Same characters and same stage.
*Sets will be best out of 3 games. Loser's Finals, Winner's Finals, and Grand Finals will be best out of 5.
Additioanl rules for Doubles
*Team Attack set to “On”
*Life stealing is allowed. (Note that lifestealing in Project: M is done by pressing A+B, rather than Melee's start)
*In the event of a game going to time, the winner will be determined by:
a. Whichever team has more remaining stock.
b. If both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
Character/Stage Selection Process
1. Blind Picks character selection.
2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 3 3 1 order.
3. The first match is played.
4. Winning player of the preceding match bans THREE stages.
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.
*Dave’s Stupid Rule is in effect
*If each player has one stock remaining and the match ends due to a suicide move (Ganon's side-B, DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the player who initiated the suicide move wins the match.
*Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
 

Comatose

Smash Apprentice
Joined
Jan 20, 2013
Messages
147
Location
Bay Shore, NY
Dammit! Smash tournament 15mins from me and I can't make it! *devises an extremely elaborate and costly plot to have the tournament rescheduled*
 

theDuL0R

Smash Journeyman
Joined
Jul 24, 2011
Messages
467
Location
Long Island, NY
The date isn't changing...sorry dude! There is no other date that we can use for it. We are planning on doing more events at the location, so lets make this first one AMAZING!!!!!
 

Galaga

Smash 3 Dev Team
Joined
Feb 8, 2013
Messages
227
3DS FC
4940-6585-2366
Edit: Turns out I won't be able to make the tourney =/ Hopefully I'll get to catch part of the tourney live stream though!
 
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