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A New 12 Stage Expansion Pack! (Peach's Castle)

Discussion in 'Customized Content' started by turtletank, Nov 2, 2013.

?

Which stages would you like replaced? (Suggest replacement stage in comments below)

  1. SSE

    4.8%
  2. 1337m

    4.8%
  3. Luigi's Mansion

    4.8%
  4. Inside Halberd

    19.0%
  5. Distant Planet

    14.3%
  6. Mushroom Kingdom II

    0 vote(s)
    0.0%
  7. SSE Canyon

    14.3%
  8. SSE Forest

    4.8%
  9. Bridge of Eldin

    4.8%
  10. Peach's Castle (Melee)

    9.5%
  11. Spear Pillar

    4.8%
  12. Final Gateway

    14.3%
  1. turtletank

    turtletank
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    Smash Journeyman

    Joined:
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    Update 24/11
    - Fixed previews & Banners
    - Fixed info.pac
    - Added Peach's Castle (Melee)
    - Music has been re-ordered to include banners

    ALL CREDIT GOES TO libertyernie. I merely compiled the stages + previews.

    Introducing the new 12 stage expansion pack for Project M!
    The biggest problem with previous expansion packs was the aesthetics, the filesize limit would often result in problems such as low res previews and missing banners. With a reduced expansion this is no longer a problem, it manages to keep most of it's polish while providing you with 12 new stages to play on.

    [​IMG][​IMG]


    The pack contains the following stages:
    [collapse]Subspace Emissary[collapse][​IMG]A competitive transforming stage. Thanks Sluigi![/collapse]
    1337m[collapse][​IMG]A heavily modified version of 75m, with some small changes from it's transition from Brawl-
    -Added ladders to center stage
    -Moving platfoms are drop-through
    -Right platform moved closer to stage[/collapse]
    Luigi's Mansion[collapse][​IMG]
    -Middle platform removed
    -Platforms are now fallthough.[/collapse]
    Inside Halberd[collapse][​IMG]Added from SSE[/collapse]
    Distant Planet[collapse][​IMG]This stage has received various changes from it's Brawl incarnation.
    -Stage frozen
    -Left platform removed
    -Bulborb removed (added to background)
    -Leaves do not respond to weight (may change in the future)[/collapse]
    Mushroom Kingdom II[collapse][​IMG]An old favorite from Melee.
    -No changes.[/collapse]
    SSE Canyon[collapse][​IMG]Added from SSE[/collapse]
    SSE Forest[collapse][​IMG]Added from SSE[/collapse]
    Bridge of Eldin[collapse][​IMG]A fun casual stage.
    -No changes[/collapse]
    Peach's Castle (Melee)[collapse][​IMG]
    As requested by several members, Peach's castle is now included[/collapse]
    Spear Pillar[collapse][​IMG]
    -Stage frozen
    -Bottom half of stage is removed
    -Platforms are static (hoping to change this)[/collapse]
    Final Gateway[collapse][​IMG]Found in SSE[/collapse][/collapse]
    All stages come with a Project M camera + custom music.

    DOWNLOAD HERE
    Wifi GCT HERE

    Simply drag and drop into your existing build of project M and it will replace any necessary files.
    Note: You may notice that some of these stages have received changes for more "neutral" play.
    I did not create any of these stages.

    Please let me know if you experience any bugs/ oddities. Enjoy!
     
    Saito likes this.
  2. Kally Wally

    Kally Wally
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    Smash Ace

    Joined:
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    Looks like a cool pack, but, two things;

    One: the SSE Forest and Inside Halberd preview images are the same.

    Two: The stage selection screen at the top of the post contains stages (Bowser's Castle, Summit M, maybe some others) that aren't listed in the post. Do they come with the pack?
     
  3. turtletank

    turtletank
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    Smash Journeyman

    Joined:
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    I'll get that sorted ASAP. Thanks.
    And that screenshot is from my custom build, sorry about the confusion. I may upload it at some point, but right now it isn't polished enough.
     
  4. Prince Longstrok

    Prince Longstrok
    Expand Collapse
    Taker of lives, defiler of daughters.

    Joined:
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    Awesome! One question though... do these stages simply add stages that were not included in the 2.6b build, or does it change the current maps as well?

    If the latter, may I bother you in asking what replaces what just so I know? I really appreciate it bud :)
     
  5. turtletank

    turtletank
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    Smash Journeyman

    Joined:
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    I doesn't replace any stages at all. It does, however switch Saffron city with Spear Pillar (as seen above). This was done in order to take advantage of the 3 stage slots so Dialga/ Palkia can appear.
    Should've have mentioned this before, but I recommend deleting H06 (in the sound folder) as it no longer suits the stage.
     
  6. Star ☆

    Star ☆
    Expand Collapse
    No Problem!

    • Premium
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    Is it possible to be able to compile this expansion pack for the Wifi codeset instead?
     
  7. Pwnz0rz Man

    Pwnz0rz Man
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    Smash Lord

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    Ooh, is that a balanced Distant Planet I see? I might just have to use a few of these stages.
     
  8. 210stuna

    210stuna
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    Smash Lord

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    How exactly would you "modify" the added stages?
    It has something to do with the .rel's being named CUSTOM_XX, right?

    What exactly does your RSBE01.gct have inside it?

    I have mine with Replacement Sound Bank Engine (For Melee SFXs), and a BRSTM Equalizer Code in it.
    If I could have the code for the Stage Expansion that would be great!
     
  9. Saito

    Saito
    Expand Collapse
    Pranked!

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    Ok, The instructions were followed, and I replaced files as prompted.

    However, after launching Project M and it gets past the loading screen the screen just stays black.

    Initially I thought I might of messed up the SD card, but when I re-replaced the new files back with the original Project M files, the game worked normally again.

    Any Idea what problem I might be having?

    I am running Project M 2.6 Hackless Full set.
    Exactly a 2GB SD card.
     
  10. turtletank

    turtletank
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    Smash Journeyman

    Joined:
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    Added to OP.
    Keep yer hands off mah property
    Have fun :D
    Check out the read me, it should help with replacing stages.
    I'll add another txt file containing the expansion code.
    Welcome to Smashboards!
    I'm not sure the cause of the issue, it works fine for me. I'll double check to see what's going on.

    EDIT: Discovered that the info.pac was grossly oversized for some reason. Fixed.
     
  11. otheusrex

    otheusrex
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    Smash Journeyman

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    the dropbox link says it's been removed
     
  12. CardiganBoy

    CardiganBoy
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    Do the GCT include the Soundbank Replacement Engine?
     
  13. Saito

    Saito
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    Pranked!

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    Thank you.

    I'll be testing this within the next few hours after I fix the internet at my house.

    Will update this post later.

    11:36 PST
    Added the files and overwrote them as usual.
    The game started normally and Spear pillar replaced Saffron city as expected.
    Every other stage that was supposed to be added was not added.

    I assume it has to do with the codeset that was included with the ZIP file, but as I am completely new to modifying files in brawl/Project M, I have no idea what I am supposed to do with the Codeset. Normally I'd just experiment with what works and what doesn't but seeing as my Wii could be at risk if I made a mistake I'd rather not do that this time.

    On another note, after looking at spear pillar's rebalance I think I would prefer to keep Saffron city in. How would I go about doing that while keeping the rest of the stage expansions?
     
  14. turtletank

    turtletank
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    Smash Journeyman

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    I derped and forgot the GCT. Again.
    Thanks for the help, I reuploaded the files and hopefully there won't be any more problems.

    I really need to organise my desktop .
     
  15. Saito

    Saito
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    [​IMG]


    Will post with updates in a few minutes.

    Edit : I must be going to fast because the files aren't uploaded yet.
    I'll check back in 20 THEN provide updates.

    1:19 PM

    So much for 20 minutes...

    All right, so everything is working now and I noticed that Saffron city was still in so it's all good.

    Curious though. Is there anyway to get the original spear pillar back? I don't really care for the changes and I know the friends that I play with will absolutely hate what was done to spear pillar.
     
    robosteven and 210stuna like this.
  16. turtletank

    turtletank
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    Smash Journeyman

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    Just delete the STGTENGAN stages and rel. It will revert to default.
     
  17. CardiganBoy

    CardiganBoy
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    You should do one version that includes Peach Castle from Melee
     
  18. turtletank

    turtletank
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    If a stage is requested enough I will add it to the pack, but otherwise I won't as it's a long process of replacing previews, songs etc.
     
  19. 210stuna

    210stuna
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  20. turtletank

    turtletank
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    No, but Ill look into it.

    For now, the codes can be added manually with GCT fusioner.
     
  21. Saito

    Saito
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    Pranked!

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    I went about doing this.

    There is no H05 in the sound folder though. There is an H06 and I assume that is what you meant but I'm checking here just in case.

    I'm not a fan of exploding and for all I know deleting this one file just might make that happen.

    ---------------------
    Edit : Went ahead and deleted it. It was the correct file.

    Curious though. I tried to replace it with 2 different BRTSM files and they worked at first, but somewhere in there the track changed to a very sped up version of Fourside's song.

    However when I deleted the files and let it turn back to normal victory road the music played properly with no fourside


    Do you know what might of caused that?

    Pokemon and Earthbound are actually connected?!?!?!!?
     
  22. Handy Man

    Handy Man
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    Does this work with Riivolution?
     
  23. JCOnyx

    JCOnyx
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    Smash Ace

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    Sounds to me like you just put in some incorrectly looped brstms. Either that, or they didn't transition well when copying to the SD card. Occasionally, when I'm changing music tracks or just updating PM, tracks that were working before will suddenly do exactly what you're describing. People usually advise to either reformat your SD card or just try replacing them again if that is the case.



    A quick question turtletank. Some of the music tracks don't correctly show up when entering some of the custom stages. Is this just a byproduct of using the SSE music tracks for the stages since some of them don't show up as usable tracks in the custom stage builder? If that is the case, what's the simplest way to change those tracks to ones that do show up when entering the stage (or at least don't show the music symbol like when entering Skyloft)? I'm guessing I'm going to have to change the code, which is a little frightening since whenever I've messed with SSBB code in the past it hasn't worked that well.

    Would this be how I'd end up changing which brstms play when I enter the stage?

    [collapse="Stage Dependent Song Loader"]

    Stage Dependent Song Loader
    28708ceb 000000SS
    4A000000 90180F06
    14000076 FF00MMMM
    E0000000 80008000

    SS is the stage which I shouldn't have to change since their already done for me. MMMM is the song ID. One song per stage.

    MMMM
    26F9 Menu 1
    26FA Menu 1
    26FB Menu 2
    26FC Battlefield
    26FD Final Destination
    26FF Online Practice Stage
    2700 Results Display Screen
    2701 Tournament Registration
    2702 Tournament Grid
    2703 Tournament Match End
    2705 Classic: Results Screen
    2706 ENDING
    2707 All-Star Rest Area
    2708 Home-Run Contest
    2709 Cruel Brawl
    270A Boss Battle
    270B Trophy Gallery
    270C Sticker Album / Album / Chronicle
    270D Coin Launcher
    270F Stage Builder
    2712 Target Smash!!
    2713 Credits
    2714 Ground Theme (Super Mario Bros.)
    2715 Underground Theme (Super Mario Bros.)
    2716 Underwater Theme (Super Mario Bros.)
    2717 Underground Theme (Super Mario Land)
    2718 Airship Theme (Super Mario Bros. 3)
    2719 Castle / Boss Fortress (Super Mario World / SMB 3)
    271A Title / Ending (Super Mario World)
    271B Main Theme (New Super Mario Bros.)
    271C Luigi's Mansion Theme
    271D Gritzy Desert
    271E MLRPG02 (Unused)
    271F MORINOKINOKO (Unused)
    2720 Delfino Plaza
    2721 Ricco Harbor
    2722 Main Theme (Super Mario 64)
    2723 Ground Theme 2 (Super Mario Bros.)
    2724 Mario Bros.
    2725 Mario Circuit
    2726 Luigi Circuit
    2727 Waluigi Pinball
    2728 Rainbow Road
    2729 Jungle Level Ver.2
    272A The Map Page / Bonus Level
    272B Opening (Donkey Kong)
    272C Donkey Kong
    272D King K.Rool / Ship Deck 2
    272E Bramble Blast
    272F Battle for Storm Hill
    2730 Jungle Level
    2731 25m BGM
    2732 DK Jungle 1 Theme (Barrel Blast)
    2733 Title (The Legend of Zelda)
    2734 Main Theme (The Legend of Zelda)
    2735 Great Temple / Temple
    2736 The Dark World
    2737 Hidden Mountain & Forest
    2738 KAZENOSAKANA (Unused)
    2739 Tal Tal Heights
    273A Hyrule Field Theme
    273B Ocarina of Time Medley
    273C Song of Storms
    273D Molgera Battle
    273E Village of the Blue Maiden
    273F Gerudo Valley
    2740 Termina Field
    2741 Dragon Roost Island
    2742 The Great Sea
    2743 Main Theme (Twilight Princess)
    2744 The Hidden Village
    2745 Midna's Lament
    2746 Main Theme (Metroid)
    2747 Norfair
    2748 Ending (Metroid)
    2749 Vs. Ridley
    274A Theme of Samus Aran, Space Warrior
    274B Sector 1
    274C Opening / Menu (Metroid Prime)
    274D Vs. Parasite Queen
    274E Vs. Meta Ridley
    274F Multiplayer (Metroid Prime 2)
    2750 Ending (Yoshi's Story)
    2751 Obstacle Course
    2752 Yoshi's Island
    2753 COCKIE (Unused)
    2754 Flower Field
    2755 Wildlands
    2756 ATHLETIC2 (Unused)
    2757 The Legendary Air Ride Machine
    2758 King Dedede's Theme
    2759 Boss Theme Medley
    275A Butter Building
    275B Gourmet Race
    275C Meta Knight's Revenge
    275D Vs. Marx
    275E 0 Battle
    275F Forest / Nature Area
    2760 Checker Knights
    2761 Frozen Hillside
    2762 Squeak Squad Theme
    2763 Main Theme (Star Fox)
    2764 Corneria
    2765 Main Theme (Star Fox 64)
    2766 Area 6
    2767 Star Wolf
    2768 COMMAND (Unused)
    2769 Space Battleground
    276A Break Through the Ice
    276B Star Wolf (Star Fox: Assault)
    276C Space Armada
    276D Area 6 Ver. 2
    276E Pokémon Main Theme
    276F Pokémon Center
    2770 Road to Viridian City (From Pallet Town / Pewter City)
    2771 Pokémon Gym / Evolution
    2772 Wild Pokémon Battle! (Ruby / Sapphire)
    2773 Victory Road
    2774 Wild Pokémon Battle! (Diamond / Pearl)
    2775 Dialga / Palkia Battle at Spear Pillar!
    2776 Team Galactic Battle!
    2777 Route 209
    2778 Mute City
    2779 White Land
    277A Fire Field
    277B Car Select
    277C Dream Chaser
    277D Devil's Call in Your Heart
    277E Climb Up! And Get The Last Chance!
    277F Brain Cleaner
    2780 Shotgun Kiss
    2781 Planet Colors
    2783 Fire Emblem Theme
    2784 Shadow Dragon Medley
    2785 With Mila's Divine Protection (Celica Map 1)
    2787 Preparing to Advance
    2788 Winning Road - Roy's Hope
    2789 Attack
    278A Against the Dark Knight
    278B Crimean Army Sortie
    278C Power-Hungry Fool
    278D Victory Is Near
    278E Ike's Theme
    278F Snowman
    2790 SENTOUONIISAN (Unused)
    2791 EIGHTMELODIES (Unused)
    2792 SMILEANDTEARS (Unused)
    2793 Humoresque of a Little Dog
    2794 BECAUSE (Unused)
    2795 Porky's Theme
    2796 Mother 3 Love Theme
    2797 Unfounded Revenge / Smashing Song of Praise
    2798 You Call This a Utopia?!
    2799 World Map (Pikmin 2)
    279A Forest of Hope
    279B Environmental Noises
    279C Ai no Uta
    279D Tane no Uta
    279E Main Theme (Pikmin)
    279F Stage Clear / Title (Pikmin)
    27A0 Ai no Uta (French Version)
    27A1 WarioWare, Inc.
    27A2 WarioWare, Inc. Medley
    27A3 Mona Pizza's Song (Japanese Version)
    27A4 Mona Pizza's Song (English Version)
    27A5 Mike's Song (Japanese Version)
    27A6 Mike's Song (English Version)
    27A7 Ashley's Song (Japanese Version)
    27A8 Ashley's Song (English Version)
    27B3 Title (Animal Crossing)
    27B4 Go K.K. Rider!
    27B5 2:00 a.m.
    27B6 RADIOTAISO (Unused)
    27B7 The Roost
    27B8 Town Hall and Tom Nook's Store
    27B9 K.K. Crusin'
    27BA K.K. Western
    27BB K.K. Gumbo
    27BC Rockin' K.K.
    27BD DJ K.K.
    27BE K.K. Condor
    27BF Underworld
    27C0 Title (Kid Icarus)
    27C1 Skyworld
    27C2 Kid Icarus Original Medley
    27C3 Famicom Medley
    27C4 Gyromite
    27C5 SPORTSMEDLEY (Unused)
    27C6 Chill (Dr. Mario)
    27C7 Clu Clu Land
    27C8 Balloon Trip
    27C9 Ice Climber
    27CA Shin Onigashima
    27CB Title (3D Hot Rally)
    27CC Tetris: Type A
    27CD Tetris: Type B
    27CE Tunnel Scene (X)
    27CF Power-Up Music
    27D0 Douchuumen (Nazo no Murasamejo)
    27D1 WILDTRACKS (Unused)
    27D2 PictoChat
    27D3 ELECTRO
    27D4 Flat Zone 2
    27D5 Mario Tennis / Mario Golf
    27D6 Lip's Theme (Panel de Pon)
    27D7 Marionation Gear
    27D8 Title (Big Brain Academy)
    27D9 Golden Forest (1080Snowboarding)
    27DA Mii Channel
    27DB Wii Shop Channel
    27DC Battle Scene / Final Boss (Golden Sun)
    27DD Shaberu! DS Cooking Navi
    27DE Excite Truck
    27DF Brain Age: Train Your Brain in Minutes a Day
    27E0 Opening Theme (Wii Sports)
    27E1 Charge! (Wii Play)
    27E2 MAINTHEME (Unused)
    27E3 Encounter
    27E4 Theme of Tara
    27E5 Yell "Dead Cell"
    27E6 Snake Eater (Instrumental)
    27E7 MGS4 Theme of Love Smash Bros. Brawl Version
    27E8 Cavern
    27E9 Battle in the Base
    27EA BEATMANIA (Unused)
    27EB Theme of Solid Snake
    27EC Calling to the Night
    27ED Credits (Super Smash Bros.)
    27EE Menu (Super Smash Bros. Melee)
    27EF Opening (Super Smash Bros. Melee)
    27F0 HOWTOPLAY (Unused)
    27F1 DXTERMINAL (Unused)
    27F2 Green Hill Zone
    27F3 Scrap Brain Zone
    27F4 Emerald Hill Zone
    27F5 Angel Island Zone
    27F6 UCANDO
    27F7 Sonic Boom
    27F8 Super Sonic Racing
    27F9 Open Your Heart
    27FA Live & Learn
    27FB Sonic Heroes
    27FC Right There, Ride On
    27FD HIS WORLD (Instrumental)
    27FE Seven Rings In Hand
    27FF Princess Peach's Castle (Melee)
    2800 Rainbow Cruise (Melee)
    2801 Jungle Japes (Melee)
    2802 Brinstar Depths (Melee)
    2803 Yoshi's Island (Melee)
    2804 Fountain of Dreams (Melee)
    2805 Green Greens (Melee)
    2806 Corneria (Melee)
    2807 Pokémon Stadium (Melee)
    2808 Poké Floats (Melee)
    2809 Big Blue (Melee)
    280A Mother (Melee)
    280B Icicle Mountain (Melee)
    280C Flat Zone (Melee)
    280D Super Mario Bros. 3 (Melee)
    280E Battle Theme (Melee)
    280F Fire Emblem (Melee)
    2810 Mach Rider (Melee)
    2811 Mother 2 (Melee)
    2812 Dr. Mario (Melee)
    2813 Battlefield (Melee)
    2815 Multi-Man Melee 1 (Melee)
    2816 Temple (Melee)
    2817 Final Destination (Melee)
    2818 Kong Jungle (Melee)
    2819 Brinstar (Melee)
    281A Venom (Melee)
    281B Mute City (Melee)
    281C Menu (Melee)
    281D Giga Bowser (Melee)
    281F Adventure Map
    2820 Step: The Plain
    2821 Step: The Cave
    2822 Step: Subspace
    2823 Boss Battle Song 1
    2824 SSE Results (Nameless)
    2825 Boss Battle Song 2
    2826 Save Point
    2827 SSE DK Jungle (Nameless)
    2828 SSE Luigi Mansion (Nameless)
    2829 Halberd Interior (Nameless)
    282A SSE Data Select (Nameless)
    282B SSE Brinstar (Nameless)
    282C Step: Subspace Ver.2
    282D Step: Subspace Ver.3
    282E Halberd Moving (Nameless)

    [/collapse]

    If I changed it to a track that shows up on another stage though, would it still show up when playing on that stage? For instance if I changed the code for STGCUSTOM04 to play 27e6 Snake Eater, would it still show up on Shadow Moses Island?

    Thanks for the Stage Expansion by the way. I've been wanting to add even more stages and this seemed liked the friendliest way for me to do so. Learning how to change the custom stages took a lot of trial and error though, especially for stages that had custom .rels. I had to track down the most recent copy of Stage Switcher I could find, but some of the stages I could just use the .rels within Phantom Wing's Stage Expansion 2.0 Tutorial (which I also had to track down lol).

     
  24. Kati

    Kati
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    gadzooks!

    Is there a changelist for Spear Pillar? it looks different.
     
  25. turtletank

    turtletank
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    I haven't tested it, but there shouldn't be any problems.
    This is correct.
    Unfortunately, there is no way around this except modifying the GCT. I may just change this in the future, however since polish is what I'm hoping to accomplish here.
    And yes, the codes will be able to load any song for multiple stages. Good luck!
     
  26. Shadow Huan

    Shadow Huan
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    this totally didn't work for me, all I got was 12 Skyloft icons and a quiet freeze if I try to select them

    and my dumb*** didn't save the original .gct file.

    anyone else having this completely not work or did I do something wrong?

    EDIT: nevermind, downloaded the wrong one LOL

    EDIT EDIT:

    now I have the menu screens shown, and the game freezes when I try to select anything. meh, looking like i'll have to redownload 2.6 and forget all this stuff T.T
     
  27. Kati

    Kati
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    Smash Lord

    Joined:
    Mar 22, 2010
    Messages:
    1,470
    I got this working with a build that includes cbliss for a small portion of the cast. I'll post it later if need be.
     
    210stuna likes this.
  28. turtletank

    turtletank
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    Smash Journeyman

    Joined:
    Jan 12, 2013
    Messages:
    490
    Sorry about the delay. I've added a rough changelist to OP (under the collapse tag).
     
  29. JCOnyx

    JCOnyx
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    Smash Ace

    Joined:
    Oct 10, 2013
    Messages:
    609
    Location:
    Granite Falls, WA
    NNID:
    JCOnyx
    I decided to test and see how well I could capture P:M game play with my Elgato Game Capture HD and it just so happens to showcase the 12 Stage Expansion Pack. I've made a lot of modifications, but I have to admit, Peach's Castle (Melee) should definitely be included in this pack.

    [Collapse][/Collapse]
    I was able to figure out how to modify the code with GCT edit and I've changed all of the music on the custom stages to redirect tracks that have names, that way it feels a little more polished. Also, finding out how to make certain stages custom because of their modified .rels was a challenge, but I got it working within a couple days.

    The only sad thing I've realized about using this pack, is that you can't go into the random stage switch menu because it'll freeze after while. I hate losing features, but we've already turned off all the stages we don't like so we don't use that menu all that often anymore. Guess you have to sacrifice something to get 12 extra stages (although the loss in stage preview quality is pretty annoying as well).

    Oh well, thanks for uploading this pack though. I'll probably be using it for quite a while.
     
    210stuna likes this.
  30. GamerGuy09

    GamerGuy09
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    Smash Champion

    Joined:
    Apr 4, 2012
    Messages:
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    Location:
    Dubuque, Iowa
    3DS FC:
    5413-0463-0616
    Even with these flaws, I hope P:M sees this and puts this into 3.0. There are a bunch of good competitive stages with some fun casual stages. So 10/10.
     
  31. turtletank

    turtletank
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    Smash Journeyman

    Joined:
    Jan 12, 2013
    Messages:
    490
    Thanks for the feedback. There has been a few changes to the pack since I first uploaded it, but it isn't available yet. I'm aiming to fix as many issues as possible and incorporate feedback before an update.
    I will likely add Peach's Castle (Melee) as it seems to be a popular request, but I'm curious as to which stage people would like replaced.
    I hadn't noticed the freeze at the stage switch menu. Does this happen consistently or on occasion?
    And yeah, the common5 filesize limit is something that isn't fixable right now, so this is as good as it gets. Any preview larger than 144x144 freezes the game.
    Thanks :chuckle: Though as much as I'd like to see an expansion in project M, this one is no-where near their level of professionalism. Perhaps in the future...
     
  32. QQQQQQQ7777777

    QQQQQQQ7777777
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    Smash Champion

    Joined:
    Apr 27, 2013
    Messages:
    2,300
    I think they once said something like "we would absolutely love to add in more stages, but we don`t want to do that until we can make stage expansion work with random stage select."
     
  33. 210stuna

    210stuna
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    Smash Lord

    Joined:
    May 3, 2013
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    Location:
    The Lone Star State
    You know what to do...[​IMG]

    Does it have the RSBE code in it too?
     
  34. Kati

    Kati
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    Smash Lord

    Joined:
    Mar 22, 2010
    Messages:
    1,470
    I was considering prying out the codes, but I really shouldn't, or else I'll spend so much time inserting a bunch of random stuff. I'll gladly explain how, but I have to resist the temptation. Seeing as 3.0 is coming out soon, all the time I've already put into 2.6b is probably going to be a waste. I always do stuff like rearrange the sss and make the cast have individual victory songs... the customization just never ends.

    Here is what I have so far, an rsbe.gct with cbliss with 12 stages:
    http://www.mediafire.com/download/zgrky52y2o9jo1u/RSBE01_2.6b_12_stages_+_some_cbliss.gct


    The characters include: Mario, Dk, Link, C.F. Ness, Lucas, Peach, Ganon, Metaknight, all of the pokemon except Lucario, DDD, Rob, and maybe one or two others. Do you know how to get cbliss working? media fire isn't letting me upload my pf folder at the moment.

    Yeah now that I think about it, you would probably want all of my folders like stages, system and info2. I'm not sure why mediafire isn't accepting my uploads atm.
     
  35. Light_Speed

    Light_Speed
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    Ready to Fight

    Joined:
    Sep 28, 2013
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    150
    Location:
    Minnesota
    Does this build work with the stage strike feature?
     
  36. Kati

    Kati
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    Smash Lord

    Joined:
    Mar 22, 2010
    Messages:
    1,470
    Yes.

    try this:

    http://www.mediafire.com/folder/rcsfle4hy33y7/cbliss_+_expansion_files

    there are individual files, or you can download the .rar file. The rar file does not contain a sound, stage, or module folder. Use the module and stage folder from this thread's expansion pack and the sound folder you were already using.

    I would suggest using the rar file, and then replacing my extra costumes as you find your own. Just remember to adhere to the cbliss rules: both a pac and pcs file is needed. M22k provided me with a charbusttex file that retains P:M's costume order when cycling through the css, but unfortunately, the battle portraits and result screen portraits are no synced to cbliss'.

    Using m22k's cbliss program, you could specify which characters you want the extra costume for, with the exception of Bowser. You could also opt to use cbliss' costume and team system, in which it would be preferrable to import cbliss' charbusttex file in the common5.pac into the common5.pac file I provide.
     
    210stuna likes this.
  37. Light_Speed

    Light_Speed
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    Ready to Fight

    Joined:
    Sep 28, 2013
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    150
    Location:
    Minnesota
    Okay thanks. I'll try this out.
    Edit: Do you change the stage order the same way you would normally, or is the process different in some way?
     
  38. Shoto

    Shoto
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    Smash Apprentice

    Joined:
    Nov 17, 2013
    Messages:
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    Location:
    Onboard the Arwing
    When I put these stages in, will I be able to change them, and the music?
     
  39. turtletank

    turtletank
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    Smash Journeyman

    Joined:
    Jan 12, 2013
    Messages:
    490
    In short, yes. There's a txt file that should guide you through the process.
     
  40. Shoto

    Shoto
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    Smash Apprentice

    Joined:
    Nov 17, 2013
    Messages:
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    Location:
    Onboard the Arwing
    What exactly do I move over? Just the RSBE01.gct? Or more?
     

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