ThatGuyYouMightKnow
Smash Champion
-Fox can have his upB's trajectory completely rebounded if he travels towards Smashville's ledge in a certain way, usually when the platform is above it, possibly moving. This most likely happens to other spacies too. (Sometimes Fox moves in a different direction, sometimes only the animation changes to his grounded upB form, this is all probably because Smashville sucks ass and the platform has always been buggy as hell.)
-Diddy's upB still can't sweetspot the ledge if he's holding back at most angles.
-Fox, Falco and Wolf shines will use momentum boosts ala Lucas and Ness downB if done properly, usually when TK'd.
-Wolf's fsmash makes him leave the stage when he uses it on a slope. Easiest to reproduce on Yoshi's Island Brawl's ledge. (This was a Brawl thing iirc)
-Falcon's sideB traveling "range" is inconsistent, tested on Warioware. It will sometimes grab the ledge when used onstage at the topmost platform (traveling over the edge), sometimes not, and it can even platform cancel if used from the top platform towards the middle of the stage, however this is the most rare occurrence I have ever seen in the game, I've only managed it four times out of one-hundred tries.
-You can hit an enemy with an item that disappears on hit and still grab it before it actually disappears, effectively "cloning" it. (This might've been a Brawl thing since this shouldn't have changed in PM)
More to come later.
-Diddy's upB still can't sweetspot the ledge if he's holding back at most angles.
-Fox, Falco and Wolf shines will use momentum boosts ala Lucas and Ness downB if done properly, usually when TK'd.
-Wolf's fsmash makes him leave the stage when he uses it on a slope. Easiest to reproduce on Yoshi's Island Brawl's ledge. (This was a Brawl thing iirc)
-Falcon's sideB traveling "range" is inconsistent, tested on Warioware. It will sometimes grab the ledge when used onstage at the topmost platform (traveling over the edge), sometimes not, and it can even platform cancel if used from the top platform towards the middle of the stage, however this is the most rare occurrence I have ever seen in the game, I've only managed it four times out of one-hundred tries.
-You can hit an enemy with an item that disappears on hit and still grab it before it actually disappears, effectively "cloning" it. (This might've been a Brawl thing since this shouldn't have changed in PM)
More to come later.
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