From Earthbound
Same moves as Ness/Lucas as far as THEME is concerned but entirely different mechanically. Let me give some examples:
GRAB: PK Fire. She shoots the famous pk fire bolt and it travels aa short distance (shorter than Ness') but the attack counts as a grab(hits through shield and cannot be reflected). When a person is hit with this they become grabbed at the point of impact(not at where Paula is). You can then pummel them(Paula will psychically burn them) or throw them as would with any other grab, but they are thrown from the spot they are in where PK Fire hits them and not from where Paula is.
downSmash: PK Freeze. This would have a stunning effect like ZSS downsmash, but it would hit on both sides and charging it would increase its range instead of its power.
upSmash: PK Flash. Just the explosion part without the normal charge on Ness' PK Flash. Charging this smash would increase the size and power of the attack.
downB: Teddy Bear. Paula drops a Bowser-sized stuffed bear(in front of her if on the ground or below her if in the air) that will act as both a wall and a platform(no ledges). The bear will be immovable but have HP as well as a time limit. Paula, of course, can only have one active at a time and once she has placed it she cannot remove it except by depleting its HP(or by having it fall off stage by spawning it there).
upB: PK Thunder. Still the recovery, but very different. Moves much faster than Ness'/Lucas' and can turn much tighter as well. The projectile is also a good deal smaller. It moves through enemies like Lucas' but only has the hit effect of the TAIL from Ness' pk thunder. Hitting herself with it causes her to "teleport" in the direction she would fly, reappearing after a set distance or when reaching a wall/ledge. Should would explode upon reappearing and deal damage/knockback. Before hitting herself with PK Thunder she can cancel it at any time by shielding or airdodging. Laser-type projectile that cannot be destroyed with other attacks.
Uair: Around the World. This is Ness' upsmash. Now it's stronger and also Paula's uair.
Nair: Same as Ness/Peach/Zelda/DK/etc.
B: Slingshot. Fire very quickly but has short range if not charged. Always fires in front of her and the projectile falls to the ground when the distance comes to an end. Will deal damage and hitstun during its entire flight time. Standard projectile that can be blocked with attacks.
Final Smash: Pray. Has some ****ty random effect that is good but not that great. If you use this 9 times in a single match the game ends with you(or your team) as the winners.
Same moves as Ness/Lucas as far as THEME is concerned but entirely different mechanically. Let me give some examples:
GRAB: PK Fire. She shoots the famous pk fire bolt and it travels aa short distance (shorter than Ness') but the attack counts as a grab(hits through shield and cannot be reflected). When a person is hit with this they become grabbed at the point of impact(not at where Paula is). You can then pummel them(Paula will psychically burn them) or throw them as would with any other grab, but they are thrown from the spot they are in where PK Fire hits them and not from where Paula is.
downSmash: PK Freeze. This would have a stunning effect like ZSS downsmash, but it would hit on both sides and charging it would increase its range instead of its power.
upSmash: PK Flash. Just the explosion part without the normal charge on Ness' PK Flash. Charging this smash would increase the size and power of the attack.
downB: Teddy Bear. Paula drops a Bowser-sized stuffed bear(in front of her if on the ground or below her if in the air) that will act as both a wall and a platform(no ledges). The bear will be immovable but have HP as well as a time limit. Paula, of course, can only have one active at a time and once she has placed it she cannot remove it except by depleting its HP(or by having it fall off stage by spawning it there).
upB: PK Thunder. Still the recovery, but very different. Moves much faster than Ness'/Lucas' and can turn much tighter as well. The projectile is also a good deal smaller. It moves through enemies like Lucas' but only has the hit effect of the TAIL from Ness' pk thunder. Hitting herself with it causes her to "teleport" in the direction she would fly, reappearing after a set distance or when reaching a wall/ledge. Should would explode upon reappearing and deal damage/knockback. Before hitting herself with PK Thunder she can cancel it at any time by shielding or airdodging. Laser-type projectile that cannot be destroyed with other attacks.
Uair: Around the World. This is Ness' upsmash. Now it's stronger and also Paula's uair.
Nair: Same as Ness/Peach/Zelda/DK/etc.
B: Slingshot. Fire very quickly but has short range if not charged. Always fires in front of her and the projectile falls to the ground when the distance comes to an end. Will deal damage and hitstun during its entire flight time. Standard projectile that can be blocked with attacks.
Final Smash: Pray. Has some ****ty random effect that is good but not that great. If you use this 9 times in a single match the game ends with you(or your team) as the winners.