Dark Kakashi
Smash Ace
Ok this is the 4th one in the series. I will update the rules later, I am just going to post the basic information right now.
IRC Channel
Come chat in the IRC Channel for Clash Of Brokenness Series!
Server - Rizon
Channel - #MWClash
Tournament Date!
April 25th
Sponsors
The Diverse Nerd Association
GameStop
2 More to be named In a week!
Venue Location Info:
Screenz
2717 N Clark St
Chicago, IL 60614-1502
(773) 296-0300
My Contact Info
Mike - Dark Kakashi
773-540-6347
AIM - Limario24
Fees
Venue Fee - $5
Must be paid at the front desk on the main floor, it will grant you access to tournament areas.
Tournament Fees
Brawl Singles and Doubles - $10 Per Person ($20 Per Team)
ALL OTHER TOURNAMENTS - $5 per Person
T.O.s
Dark Kakashi - All Naruto
Vayseth All Brawl
Devildigimon - All Brawl, SF4, Sugoi! Arcana Heart 2, Soul Calibur 4
Syxx - HD Remix
Zjiin - All Melee
J-Money - SF4, HD Remix
MachinegunNorm - All Brawl
Tournament Schedule!
11AM - Early Tournament Registration Starts
12PM - Start of Super Smash Brothers Brawl Doubles
- Start of Naruto Shippuuden EX 3
- Start of Soul Calibur 4
1PM - Start of Super Smash Brothers Melee
2PM - Start of Naruto Clash of Ninja Revolution 2
- Start of Super Smash Brothers Brawl Singles Pools
3PM - Start of Street Fighter 4 2vs2 Teams
4PM - Start of Sugoi! Arcana Heart 2
- Start of Naruto GNT 4
5PM - Start of Capcom vs SNK 2
- Start of Tatsunoko vs Capcom: Cross Generation of Heroes
6PM - Start of Street Fighter 4 Singles
- Start of Super Smash Brothers Brawl Singles Bracket
7PM - Start of Super Street Fighter II Turbo HD Remix
- Start of Narutimate Accel 2
8PM - Start of Super Smash Brothers 64
- Start of The King Of Fighters 2002 Unlimited Match
Tournament Games and Rules!
Super Smash Brothers Brawl Singles/Doubles on Nintendo Wii System (Championship Series Points will be Earned)
Doubles will be run in a double elimination bracket.
Singles will first have pools, followed by a 32-person bracket. Points nor previous placement will guarantee you placement into the bracket.
Rules
* 3 Stock.
* 8 Minutes.
* Best 2/3 Matches.
* All Finals Best 3/5 Matches.
* Team Attack ON (Doubles).
* Life Stealing Allowed (Doubles).
* Items are set to "off" and "none."
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage. NO SUDDEN DEATH WILL BE PLAYED OUT.
* Metaknight's Infinite Cape glitch is banned.
* King Dedede's standing infinite and walking/nudging chain grabs will be banned. Any chain grab done with King Dedede MUST include a dash between each grab. Standing infinites include: the no-wall infinites on Samus, Mario, Luigi, and Donkey Kong; the ledge infinite on King Dedede, Bowser, Wolf, etc; the walking nudging chain grab on Wario, Ganondorf, Wolf, Bowser, etc. Any chain grabs done in place on moving platforms or against a wall are legal, as these are only temporary stage-specific occurrences and no legal stages have permanent walls. This rule does not prohibit any form of grab release set ups, combos, infinites, etc.
*Suicide Move Rules: (all situations are when both players are at 1 stock)
*(A)If a player successfully ends the match with either Bowser or Ganondorf's over B attack by suicide, then the player who initiated the move MUST have the advantage in Percentage to win.
*(B)If a player ends the match by swallowing with Kirby or DDD and falling off the stage and the game counts it as a tie, the player who initiated the swallow move MUST have the advantage in Percentage to win. If the player who was swallowed is shown as winning the match (in the instance the broke out right before they died which some people might not notice), then they win.
* In both cases, if the person Initiating the Suicide Move is Losing in Percentage, that person Loses the Match.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned. Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling. If there is an issue, pause the game and call a TO over to screen the match.
* If you use any controller styles that use the wiimote you will be responsible for removing the batteries in between your matches. Failure to do so can result in a DQ.
Set format:
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure. (This will be where a coin is flipped to see who strikes first. Then each player will alternate striking a stage until there is 1 left. That stage is played first round. THERE IS NO RANDOM UNLESS AGREED UPON)
3. Each player may announce one stage to be banned for counter picks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
STAGE LIST
Neutral
Smashville
Battlefield
Final Destination
Yoshi’s Island
Lylat Cruise
Counter Pick
Halbert
Frigate Orpheon
Delfino Plaza
Castle Siege
Norfair
Green Greens
Pictochat
Rainbow Cruise
Jungle Japes
Brinstar
Pokémon Stadium 1
Pokémon Stadium 2
Pay Out:
If under 50 People:
1st - 55%
2nd - 30%
3rd - 15%
4th - Free Soda
If over 50 People:
1st - 50%
2nd - 25%
3rd - 15%
4th - 5%
5th - 2.5% Each
7th - Free Soda
Street Fighter 4 on Playstation 3 System (Championship Series Points will be Earned)
Rules
Double Elimination
2/3 Rounds
2/3 Matches for all Sets leading to the Finals
3/5 Matches for Winner's, Loser's, and Grand Finals
Winner keeps the same character. The loser can choose a new character.
All Characters are allowed.
Pay Out:
1st - 60%
2nd - 30%
3rd - 10%
4th - Free Soda
Super Street Fighter II Turbo HD Remix on Playstation 3 System
Rules
Double Elimination
Game Settings: Versus Mode, Speed 3, 2/3 Rounds, 2/3 Games, Remixed Mode.
Winner keeps same character, loser can switch
Akuma is not allowed in tournament play.
Version 1.10
Pay Out:
1st - 60%
2nd - 30%
3rd - 10%
4th - Free Soda
Tatsunoko vs. Capcom: Cross Generation of Heroes on Nintendo Wii System
Rules
Double Elimination
All characters are allowed, all options on default.
Handicap set to 3 stars.
Purposely doing any glitch that stops the game from being played are banned.
2 out of 3 games, winner keeps team, loser may change.
*If the Firey Ruins stage is selected randomly, either player may opt to rerun the random stage select to get a different one. This is a courtesy to colorblind people playing on possibly poor TVs.
Pay Out:
1st - 60%
2nd - 30%
3rd - 10%
4th - Free Soda
Sugoi! Arcana Heart 2 on Playstation 2 System
Rules
Double Elimination
2/3 Rounds
2/3 Matches
All Finals 3/5 Matches
Winner keeps same character, loser can switch
Pay Out:
1st - 60%
2nd - 30%
3rd - 10%
4th - Free Soda
Super Smash Brothers Melee Singles (Championship Series Points will be Earned)
Rules
* Items off.
* 4 stock, 8-minute timer
* Best out of 3, with finals best out of 5
* Ties are broken by remaining lives, then %. If both criteria are tied, then the Sudden Death match will be played out.
* First stage is random from the Neutral stages listed below.
* Each player is allowed to reset the random stage once; this forces a new random stage to be picked.
* The loser of the first match will announce a new stage to play on for the next game. The winner will then be allowed to switch characters, followed by the loser. Apply the same logic for the third match (and fourth/fifth when applicable) if there is one. (Advanced Slob Picks)
* No stage may be used twice in a single set if the counter-picking player has already won on that stage, unless the opponent agrees to use the stage again. (Dave's Stupid Rule)
* Double Blind character pick can be called at anytime before the first game of a set starts, and only apply to the first game.
* Each person (or team) may choose one counter-pick stage to be disabled for the entire set at the START OF THE SET, after characters have been chosen but before the random stage has been picked.
* Controller Mods, Glitches (IC Freeze Glitch, Mewtwo Soul Stunner, etc), and tactics used to stall a match (wall-bombing, rising pound), are banned.
* For doubles: Team Attack will be ON, life stealing allowed.
* Wobbling is BANNED
Stage List
Neutrals:
- Battlefield
- Final Destination
- Yoshi's Story
- Pokemon Stadium
- Dreamland 64
- Fountain of Dreams
Counterpicks:
- Pokefloats
- Jungle Japes
- Kongo Jungle 64
- Mute City
- Rainbow Cruise
- Brinstar
- Jungle Japes
- Green Greens
- Corneria
- Mushroom Kingdom II
Banned:
- Everything else
Pay Out:
1st - 60%
2nd - 30%
3rd - 10%
4th - Free Soda
Super Smash Brothers 64 on Nintendo Wii System
Rules
* Best 2 out of 3 (3 out of 5 finals) Matches
* Double Elimination
* 5 stock
* Items are turned off
* Handicaps are off
* The first match is selected randomly excluding Yoshi's Island, Sector Z, Planet Zebes, and Mushroom Kingdom.
* Mushroom Kingdom, Sector Z, Yoshi's Island are Banned.
* The loser of each match picks the stage for the next match excluding the illegal stages listed above.
* If Saffron City is selected on the first round and one of the players is using Ness, they may request a re-pick.
* However, if the Ness player wins the match, their opponent may counter pick Saffron City.
* The loser cannot choose the stage on which the last match was played, unless agreed upon.
* For the first match, characters are chosen double-blind - at the same time.
* Players may re-pick characters after each match. However, the loser of each match gets to pick last.
Pay Out:
1st - 60%
2nd - 30%
3rd - 10%
4th - Free Soda
Narutimate Accel 2 on Playstation 2 System
Rules
* Double Elimination Brackets
* Sets are 2 out of 3 rounds, Finals are 3 out of 5, Grand Finals are 4 of 7
* Draw matches count as a victory round for BOTH players
* Round Time: 99 Count
* All other settings default
* Assists are banned. They are to be set to manual before the match to prevent accidental activation.
* Hiruko Sasori & Gai are banned
* Winner Character Lock (winner of previous round cant switch characters)
* Loser Stage Selection (loser of previous round gets choice of stage)
* Pausing a match forfeits the round.
* No Transformation Selection (transformations must be EARNED with ougis)
Pay Out:
1st - 60%
2nd - 30%
3rd - 10%
4th - Free Soda
Street Fighter 4 2v2 Teams on Playstation 3 System
Rules
Double Elim
Matches will be done in "Winner stays on format"
Players must stick with 1 character the whole tournament
Players may not change the order of the team
No Team can have the Same Character
All Matches will be 2/3 rounds with 1 match played per player
Winners, losers, and Grand finals will have each player playing a 2/3 match instead of 1 match
Pay Out:
1st - 60%
2nd - 30%
3rd - 10%
4th - Free Soda
Soul Calibur 4 on Playstation 3 System
Rules
Double Elimination
3/5 Rounds
2/3 Matches for all sets leading to the finals
3/5 Matches for Winner's, Loser's, and Grand Finals
Winner keeps the same character. The loser can choose a new character or stage...NEVER BOTH
Yoda and Algol are banned.
Pay Out:
1st - 60%
2nd - 30%
3rd - 10%
4th - Free Soda
BRING YOUR OWN CONTROLLER!
PLEASE BRING SET UPS! I WOULD MUCH RATHER HAVE AN OVER STOCK OF SET UPS THAN NOT HAVE ENOUGH TO RUN A TOURNAMENT. REMEMBER IF YOU BRING A FULL SET UP YOUR VENUE FEE IS WAIVED!
Ok people, make sure to Preregister if you are showing up or planning to. You know the procedure if not here is an example:
(Nickname - Game you want to enter, Extra game you want to enter, so on...)
Dark Kakashi - Naruto Revolution 2, Naruto EX 3, Naruto Ultimate Ninja Storm, Tatsunoko vs. Capcom: Cross Generation of Heroes
Pre-Reg List!
Too Lazy to update, it never helps out... >_>;
Maybe
Same as above.... <_<
Set-Ups!
I need Set Ups! Please Bring them! Especially for those wanting to play in Smash 64!
IRC Channel
Come chat in the IRC Channel for Clash Of Brokenness Series!
Server - Rizon
Channel - #MWClash
Tournament Date!
April 25th
Sponsors
The Diverse Nerd Association
GameStop
2 More to be named In a week!
Venue Location Info:
Screenz
2717 N Clark St
Chicago, IL 60614-1502
(773) 296-0300
My Contact Info
Mike - Dark Kakashi
773-540-6347
AIM - Limario24
Fees
Venue Fee - $5
Must be paid at the front desk on the main floor, it will grant you access to tournament areas.
Tournament Fees
Brawl Singles and Doubles - $10 Per Person ($20 Per Team)
ALL OTHER TOURNAMENTS - $5 per Person
T.O.s
Dark Kakashi - All Naruto
Vayseth All Brawl
Devildigimon - All Brawl, SF4, Sugoi! Arcana Heart 2, Soul Calibur 4
Syxx - HD Remix
Zjiin - All Melee
J-Money - SF4, HD Remix
MachinegunNorm - All Brawl
Tournament Schedule!
11AM - Early Tournament Registration Starts
12PM - Start of Super Smash Brothers Brawl Doubles
- Start of Naruto Shippuuden EX 3
- Start of Soul Calibur 4
1PM - Start of Super Smash Brothers Melee
2PM - Start of Naruto Clash of Ninja Revolution 2
- Start of Super Smash Brothers Brawl Singles Pools
3PM - Start of Street Fighter 4 2vs2 Teams
4PM - Start of Sugoi! Arcana Heart 2
- Start of Naruto GNT 4
5PM - Start of Capcom vs SNK 2
- Start of Tatsunoko vs Capcom: Cross Generation of Heroes
6PM - Start of Street Fighter 4 Singles
- Start of Super Smash Brothers Brawl Singles Bracket
7PM - Start of Super Street Fighter II Turbo HD Remix
- Start of Narutimate Accel 2
8PM - Start of Super Smash Brothers 64
- Start of The King Of Fighters 2002 Unlimited Match
Tournament Games and Rules!
Super Smash Brothers Brawl Singles/Doubles on Nintendo Wii System (Championship Series Points will be Earned)
Doubles will be run in a double elimination bracket.
Singles will first have pools, followed by a 32-person bracket. Points nor previous placement will guarantee you placement into the bracket.
Rules
* 3 Stock.
* 8 Minutes.
* Best 2/3 Matches.
* All Finals Best 3/5 Matches.
* Team Attack ON (Doubles).
* Life Stealing Allowed (Doubles).
* Items are set to "off" and "none."
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage. NO SUDDEN DEATH WILL BE PLAYED OUT.
* Metaknight's Infinite Cape glitch is banned.
* King Dedede's standing infinite and walking/nudging chain grabs will be banned. Any chain grab done with King Dedede MUST include a dash between each grab. Standing infinites include: the no-wall infinites on Samus, Mario, Luigi, and Donkey Kong; the ledge infinite on King Dedede, Bowser, Wolf, etc; the walking nudging chain grab on Wario, Ganondorf, Wolf, Bowser, etc. Any chain grabs done in place on moving platforms or against a wall are legal, as these are only temporary stage-specific occurrences and no legal stages have permanent walls. This rule does not prohibit any form of grab release set ups, combos, infinites, etc.
*Suicide Move Rules: (all situations are when both players are at 1 stock)
*(A)If a player successfully ends the match with either Bowser or Ganondorf's over B attack by suicide, then the player who initiated the move MUST have the advantage in Percentage to win.
*(B)If a player ends the match by swallowing with Kirby or DDD and falling off the stage and the game counts it as a tie, the player who initiated the swallow move MUST have the advantage in Percentage to win. If the player who was swallowed is shown as winning the match (in the instance the broke out right before they died which some people might not notice), then they win.
* In both cases, if the person Initiating the Suicide Move is Losing in Percentage, that person Loses the Match.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned. Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling. If there is an issue, pause the game and call a TO over to screen the match.
* If you use any controller styles that use the wiimote you will be responsible for removing the batteries in between your matches. Failure to do so can result in a DQ.
Set format:
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure. (This will be where a coin is flipped to see who strikes first. Then each player will alternate striking a stage until there is 1 left. That stage is played first round. THERE IS NO RANDOM UNLESS AGREED UPON)
3. Each player may announce one stage to be banned for counter picks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
STAGE LIST
Neutral
Smashville
Battlefield
Final Destination
Yoshi’s Island
Lylat Cruise
Counter Pick
Halbert
Frigate Orpheon
Delfino Plaza
Castle Siege
Norfair
Green Greens
Pictochat
Rainbow Cruise
Jungle Japes
Brinstar
Pokémon Stadium 1
Pokémon Stadium 2
Pay Out:
If under 50 People:
1st - 55%
2nd - 30%
3rd - 15%
4th - Free Soda
If over 50 People:
1st - 50%
2nd - 25%
3rd - 15%
4th - 5%
5th - 2.5% Each
7th - Free Soda
Street Fighter 4 on Playstation 3 System (Championship Series Points will be Earned)
Rules
Double Elimination
2/3 Rounds
2/3 Matches for all Sets leading to the Finals
3/5 Matches for Winner's, Loser's, and Grand Finals
Winner keeps the same character. The loser can choose a new character.
All Characters are allowed.
Pay Out:
1st - 60%
2nd - 30%
3rd - 10%
4th - Free Soda
Super Street Fighter II Turbo HD Remix on Playstation 3 System
Rules
Double Elimination
Game Settings: Versus Mode, Speed 3, 2/3 Rounds, 2/3 Games, Remixed Mode.
Winner keeps same character, loser can switch
Akuma is not allowed in tournament play.
Version 1.10
Pay Out:
1st - 60%
2nd - 30%
3rd - 10%
4th - Free Soda
Tatsunoko vs. Capcom: Cross Generation of Heroes on Nintendo Wii System
Rules
Double Elimination
All characters are allowed, all options on default.
Handicap set to 3 stars.
Purposely doing any glitch that stops the game from being played are banned.
2 out of 3 games, winner keeps team, loser may change.
*If the Firey Ruins stage is selected randomly, either player may opt to rerun the random stage select to get a different one. This is a courtesy to colorblind people playing on possibly poor TVs.
Pay Out:
1st - 60%
2nd - 30%
3rd - 10%
4th - Free Soda
Sugoi! Arcana Heart 2 on Playstation 2 System
Rules
Double Elimination
2/3 Rounds
2/3 Matches
All Finals 3/5 Matches
Winner keeps same character, loser can switch
Pay Out:
1st - 60%
2nd - 30%
3rd - 10%
4th - Free Soda
Super Smash Brothers Melee Singles (Championship Series Points will be Earned)
Rules
* Items off.
* 4 stock, 8-minute timer
* Best out of 3, with finals best out of 5
* Ties are broken by remaining lives, then %. If both criteria are tied, then the Sudden Death match will be played out.
* First stage is random from the Neutral stages listed below.
* Each player is allowed to reset the random stage once; this forces a new random stage to be picked.
* The loser of the first match will announce a new stage to play on for the next game. The winner will then be allowed to switch characters, followed by the loser. Apply the same logic for the third match (and fourth/fifth when applicable) if there is one. (Advanced Slob Picks)
* No stage may be used twice in a single set if the counter-picking player has already won on that stage, unless the opponent agrees to use the stage again. (Dave's Stupid Rule)
* Double Blind character pick can be called at anytime before the first game of a set starts, and only apply to the first game.
* Each person (or team) may choose one counter-pick stage to be disabled for the entire set at the START OF THE SET, after characters have been chosen but before the random stage has been picked.
* Controller Mods, Glitches (IC Freeze Glitch, Mewtwo Soul Stunner, etc), and tactics used to stall a match (wall-bombing, rising pound), are banned.
* For doubles: Team Attack will be ON, life stealing allowed.
* Wobbling is BANNED
Stage List
Neutrals:
- Battlefield
- Final Destination
- Yoshi's Story
- Pokemon Stadium
- Dreamland 64
- Fountain of Dreams
Counterpicks:
- Pokefloats
- Jungle Japes
- Kongo Jungle 64
- Mute City
- Rainbow Cruise
- Brinstar
- Jungle Japes
- Green Greens
- Corneria
- Mushroom Kingdom II
Banned:
- Everything else
Pay Out:
1st - 60%
2nd - 30%
3rd - 10%
4th - Free Soda
Super Smash Brothers 64 on Nintendo Wii System
Rules
* Best 2 out of 3 (3 out of 5 finals) Matches
* Double Elimination
* 5 stock
* Items are turned off
* Handicaps are off
* The first match is selected randomly excluding Yoshi's Island, Sector Z, Planet Zebes, and Mushroom Kingdom.
* Mushroom Kingdom, Sector Z, Yoshi's Island are Banned.
* The loser of each match picks the stage for the next match excluding the illegal stages listed above.
* If Saffron City is selected on the first round and one of the players is using Ness, they may request a re-pick.
* However, if the Ness player wins the match, their opponent may counter pick Saffron City.
* The loser cannot choose the stage on which the last match was played, unless agreed upon.
* For the first match, characters are chosen double-blind - at the same time.
* Players may re-pick characters after each match. However, the loser of each match gets to pick last.
Pay Out:
1st - 60%
2nd - 30%
3rd - 10%
4th - Free Soda
Narutimate Accel 2 on Playstation 2 System
Rules
* Double Elimination Brackets
* Sets are 2 out of 3 rounds, Finals are 3 out of 5, Grand Finals are 4 of 7
* Draw matches count as a victory round for BOTH players
* Round Time: 99 Count
* All other settings default
* Assists are banned. They are to be set to manual before the match to prevent accidental activation.
* Hiruko Sasori & Gai are banned
* Winner Character Lock (winner of previous round cant switch characters)
* Loser Stage Selection (loser of previous round gets choice of stage)
* Pausing a match forfeits the round.
* No Transformation Selection (transformations must be EARNED with ougis)
Pay Out:
1st - 60%
2nd - 30%
3rd - 10%
4th - Free Soda
Street Fighter 4 2v2 Teams on Playstation 3 System
Rules
Double Elim
Matches will be done in "Winner stays on format"
Players must stick with 1 character the whole tournament
Players may not change the order of the team
No Team can have the Same Character
All Matches will be 2/3 rounds with 1 match played per player
Winners, losers, and Grand finals will have each player playing a 2/3 match instead of 1 match
Pay Out:
1st - 60%
2nd - 30%
3rd - 10%
4th - Free Soda
Soul Calibur 4 on Playstation 3 System
Rules
Double Elimination
3/5 Rounds
2/3 Matches for all sets leading to the finals
3/5 Matches for Winner's, Loser's, and Grand Finals
Winner keeps the same character. The loser can choose a new character or stage...NEVER BOTH
Yoda and Algol are banned.
Pay Out:
1st - 60%
2nd - 30%
3rd - 10%
4th - Free Soda
BRING YOUR OWN CONTROLLER!
PLEASE BRING SET UPS! I WOULD MUCH RATHER HAVE AN OVER STOCK OF SET UPS THAN NOT HAVE ENOUGH TO RUN A TOURNAMENT. REMEMBER IF YOU BRING A FULL SET UP YOUR VENUE FEE IS WAIVED!
Ok people, make sure to Preregister if you are showing up or planning to. You know the procedure if not here is an example:
(Nickname - Game you want to enter, Extra game you want to enter, so on...)
Dark Kakashi - Naruto Revolution 2, Naruto EX 3, Naruto Ultimate Ninja Storm, Tatsunoko vs. Capcom: Cross Generation of Heroes
Pre-Reg List!
Too Lazy to update, it never helps out... >_>;
Maybe
Same as above.... <_<
Set-Ups!
I need Set Ups! Please Bring them! Especially for those wanting to play in Smash 64!