Kirby
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whats the best strategy to fight marth with kirby?So yeah.. Kirby doesn't really have much on Marth.
I can't see him having any reliable ways past Marth's sword other than final cutter which is risky. His fsmash is still good and his hammer's been buffed.. but if you are spacing and zoning correctly you shouldn't be getting hit by those.
He has a good jab combo, you should be able to DI out quick enough though to not suffer much %. His bair is probably one of his best approaches, but i'm pretty sure your fair outranges it. If he sticks with that approach you could just stay grounded and throw out some ftilts. His dash attack also isn't bad.
Be weary of his edge guarding, however.
Probably about 70:30. Marth can just camp with his sword pretty much the whole fight.
Mixup Occasional Cutters and bairs, his fsmash is very strong but very unlikely to hit. Kirby can use it like Snakes and predict a roll. Kirby is good at edgeguarding, he can use his down b to stage spike you and wop you with bairs. Kirby has good grab range and real throw combos, so he will likely try to do those. Dair does good damage, however shouldnt be hitting a good Marth anyways. Kirby's options are limited to bair and edgeguarding, also needs very good prediction to win.whats the best strategy to fight marth with kirby?
ok thanksMixup Occasional Cutters and bairs, his fsmash is very strong but very unlikely to hit. Kirby can use it like Snakes and predict a roll. Kirby is good at edgeguarding, he can use his down b to stage spike you and wop you with bairs. Kirby has good grab range and real throw combos, so he will likely try to do those. Dair does good damage, however shouldnt be hitting a good Marth anyways. Kirby's options are limited to bair and edgeguarding, also needs very good prediction to win.
If he ducks how are you going to get up tilted if you DI backwards after the fair?I would go 65:35 marth. Basically, for the reasons outlined above, Marth destroys kirby. But I say 65:35 instead of 70:30, kirby is a small target and suprisingly, a mistimed aerial approach can be avoided by simply ducking and he's suddenly close enough to utilt. The other thing is he has a pretty awesome grab game with ACTUAL combos. If he grabs you at a low %, he can easily rack up 40+ damage almost instantly.
P.S. Marth outranges kirby, but when recovering, you only slightly outrange his bair so make sure you aren't screwing up with that. Also, his fsmash's hitbox lasts longer than you'd probably expect so don't spot dodge it. If you shield it, dolphin slash, don't go for the grab since you might still take damage.
And for the love of god, don't be stupid. DON'T get kirby-cided.....
Eh, I was talking about approaching fairs...but I suppose that's true.If he ducks how are you going to get up tilted if you DI backwards after the fair?
I may be wrong, but don't you get your second jump back if you are spit out?kirby can shoot you under FD, BF, and smashville after sucking you up. and i blows, hard
If you are spit out and Kirby is not touching ground. So spitting out under the stage is usually followed by a B-air stage spike ftk.I may be wrong, but don't you get your second jump back if you are spit out?
the marth community is sorta kinda goodIf you are spit out and Kirby is not touching ground. So spitting out under the stage is usually followed by a B-air stage spike ftk.
In other news, why is your discussion on the second page while we have...1 post?
Fixed that for ya.about 2% of the marth community issorta kindagood
Yes, two top players at EQUAL skill. You're good, but you probably aren't on the level that Chu is is what i'm saying.Aren't the discussions supposed to consider two players playing their characters to their full potential? Chu does a pretty good job of that, which makes me realise that a great Kirby can do very well against a great Marth(not saying I'm anywhere close to that cuz I'm not). Anywhere from 60:40 to 65:45 seems right to me.
Nice 1000th post btw.
For now, yes. We can always rediscuss a ratio at a later time if something comes up.Marth really does screw with Kirby hard, eh? So you've decided on 70-30...I guess we'll keep it at that.
In other news, I'm stealing your Kirby picture for our thread.
This is a reliable approach for just about every character in the game. But if it starts getting predictable one can simply grab kirby. Another option for Marth is simply retreating fair once he dashes towards you. Keep him in front of your sword.I've played Chu Dat, so I'm probably kinda biased lol.
Anyways, Kirby actually can approach Marth somewhat reliably with dash into shield and spotdodge (which is wickedly quick).
I THINK fair just outranges it, but either way when you say "read your approach" then you start to get into the mindgame aspect of things which have no place in a match up discussion.It can be supposed that Kirby can read your approach correctly and begin to space Bairs (which aren't that much shorter than your Fairs I think).
As mentioned above.Marth approaching Kirby is obviously easier, but of course Kirby's quick dash into shield and spotdodge must be take into account. That being said, it's still Marth's control for the most part here. Be wary of his quick change-ups to either Bair spacing or Hammer spacing, and you can go about your normal business of Fair walls and tilts to disrupt Kirby's approach.
Agreed.As for edgeguarding, both are highly successful in the right hands. Marth can tipper Bairs all day on the lightweight in between Hammer swings. For Kirby, it's not too difficult to space hammers to keep Marth going low, then finish with a Dair (which works annoyingly well). Pretty even here imo.
Marth can be juggled, this is known. But you should probably only be getting hit by smashes if you make a mistake. Didn't know about the dtilt > smash though. That's interesting.Kirby's smashes are very helpful in various situations. Dsmash hurts anyone who ADs as they fall to the ground to reset juggles. Fsmash and Usmash are great finishers, and can be set up well by Dtilt, a quick, low move that can shield poke.
nothing else really to say. And yeah kirby is quite floaty, it's a possibility and should be tested if anyone has the time.It's pretty tough to land an Usmash on Kirby since he can float over it or AD through it, but Dsmash and tippered Fsmash can still kill at early percents to even things out.
Also, Kirby's Fthrow to Uair to whatever combo works only at like 0-3%, afterwards I think at least the Uair can be DI'd out of.
Marth has to be careful with DB here. I think the 4 red strikes can actually be DI'd out of if Kirby smash DIs the first hit correctly.
From what I've learned playing Chu Dat, I think this is actually 60:40 Marth. Please feel free to challenge anything I say.
You just stated the percentage of aliens, timetravellers and espers in this room. \('o')/Fixed that for ya.
i wanna fuck the girl in your sig.. wtf
LMFAO, we all doi wanna fuck the girl in your sig.. wtf