This is NOT even. It's like 6/4 Marth.
I'll say that within the later months, the "elites" and I have developed a solid Hookshot game with TL. THAT is his longest range move.
But guess what?
Fsmash ***** that sucker hard. And if Toon Link wants to space at the optimum range, he CANNOT follow up with Nair or the random 'combos' he has (lol I have a combo named after me, SH Hookshot > bomb > hyphen smash). He can also do it to a dash grab. If we're near the ledge, we're probably Bthrow you off. Otherwise, expect Dthrow/Uthrow.
DO NOT airdodge from the throw. You'll just fall bait to Uair which is a vertical kill move with a longass lingering hitbox. It gets weaker on, but it still packs a sh*tload of punch regardless for reasons beyond my understanding (nor do I care, lol).
Like Marth, I like to play TL by zoning and dictating my control space. Since I have projectiles, I like to throw bombs mostly. Retreating Fair/Nair/Bair to lagless arrow is bread and butter of TL's metagame since it's invention, but it's easy to predict, the arrows are slow, and you can powershield them rather easily.
The Fair is my favorite retreat, it has a 4-7 frame delay (somewhere around or slightly above that number) and is TL's horizontal kill move. Don't underestimate it. That being said, all the retreats are nothing since Marth's Falchion ***** that butterknife hard.
I like to JC bomb throws whilst running away toward you or above me so you don't want to approach until it lands. SH bomb to lagless arrow or SH bomb to boomerang are MY bread and butter, but most Toon Links have the same foundation of basics, so it shouldn't matter. Also, we have no glidetoss by the way.
Boomerang can be thrown in 3 directions for where he's facing. Most Toon Link's angle it down since it reflects off the ground as an anti-air maneuver. This has some decent hitstun so it can be followed up by a kill move or as a gimp (since we can angle it toward you).
Which by the way are:
Usmash
Dsmash
Fsmash
Fair
Uair
Utilt
While he has a good amount of kill moves, none of them are safe on block, and if they stale, he'll find difficulty killing.
Usmash is usually done in a dash. Some of us TLs use it for damaging AND killing (we refresh it via Hookshot, aerials, projectiles), others use it for kills purely. It doesn't matter since this is his BEST kill move. It's fast, good priority, can be done out of a dash, and packs a good punch.
If Usmash is overused, we have Utilt, which I discovered kills roughly 6% later (lol). This comes out faster, has lower base knockback at lower % (allowing for several chains into more Bair chains). TL has to be stationary/walking to do it. Don't worry too much about this unless you're under him.
Fsmash is strong, but you can jump out/DI out of it. I think you can DI toward him then jump away or up and away. No one uses TL here so me don't know.
Dsmash sends you up on the second hit. Fast and strong, this thing is another thing to go back on if Usmash decays too much. Also, there's a DI glitch where if the second hit whiffs, you be sent flying backwards from me. This can be done if TL does this facing a slope, or just by bad DI. It set-ups edgehogs, or kills near small blast zones (*cough*Corneria*cough*). It doesn't happen often, but just so you know.
Fair in conjunction with Nair is for offstage gimps (TL is floaty as hell), and kills nicely. He won't approach with this though. He'll try to expose an opening with projectiles to do so.
Uair is basically the copy of Fair for vertical kills. It's a lingering hitbox lasting for like 2 seconds. It has a minor delay (delay can autocancel btw; moar useless stuff), but the initial hit frame deals the most knockback (like GnW's Fair). This thing can kill Marth pretty early (80% on Smashville?), but it's hard to combo into it (Bair is one way, but good DI prevents the follow-up). Like Fair, projectile traps and set-ups will allow for us to get a kill from this.
As it's lingering, following airdodges works like a charm too.
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Anyway, Marth will control this match. TL will play a runaway game and set up bomb walls, boomerang set-ups, and arrows here and there to create a fortress of spam. Boomerang hits on return, so it's annoying. Arrows are just filler to annoy you, if a TL SHDAs (shorthop double arrow), it's like SHDL but slower like a snail. Shield and punish.
Also, there a glitch where he turns back but the arrow still goes forward, it saves us a few frames to run away or try to Bair you away. I'll say almost no one uses it except me, and it's easily punished anyway. Do the same thing as above.
If bombs fly up, airdodge to catch it, glidetoss it toward him or off stage. The smoke is some sort of mindgame (gross I know), and can mess up spacing by fogging up vision. Using this in conjunction with SH boomerang is a distraction for you to get hit by the boomerang if you're not careful.
Boomerang is annoying, but you can eat it with a Fair or whatever. If it's angled weirdly, just kee pin mind when it's coming toward you.
SH Hookshot will out range Fair, but Fsmash, Ftilt, and SB will outrange it. He can use it to weave like Marth's fair though. His Bair acts the same, and can "combo" from a Utilt, low % Usmash, stuff like that.
Nair and Dtilt and dash attack (no one uses that) can trip at low percentages. It can set-up for off stage set-ups or to a Fsmash.
Close range, you win in frames via DB and DS. We only have jab combo which is an okay move only.
As for counterpicks:
Ban FD
CP Battlefield
The platforms prevent a bomb barrage to try to secure a good landing, his sword is short so only Usmash goes through platforms when he's grounded. Overall, you're king here.
Now, Dair can be used as a surprise sometimes. Its has a wind effect and can mess up spacing, and has a hitbox too. If it hits, he bounces up and can do a chain of them. It's a stall-and-fall, so shield and DS or punish after since it's laggy (unlike GameWatch's). Don't Counter as it'll bounce off. Also, it goes through platforms so be weary. If a TL looks like he's trying to pseudo Ken combo you with Bairs to Dair, please just airdodge and let him die. <_<
If I missed anything, let me know.