xandeR-
Smash Apprentice
Here's a brand new Marth tech that can be used in nearly every match you play!
As previously discovered by bigmack209 (Thanks to him!) , Marth's up-smash will stage spike characters who hang on the ledge of a stage for too long. Some testing was done for this situation (Yay zero5 and armalite!) and it was found that some characters work, while others don't.
I, seeing this thread, began experimenting on my own and discovered that this not only works while hanging but also while about to grab the ledge.
Since discovering this, I've gone ahead and tested every character to see if this works. The results are below, along with some suggestions of use and situations that this tech can provide for you.
A few notes:
The physics behind this are a bit odd. During Marth's up-smash, he assumes a semi-split like position where his feet are about shoulder length apart. For some reason, his feet actually possess a hitbox and thus are part of the up-smash. When a character is holding/about to grab the edge and Marth's nifty foot smacks them, they go up, into the stage and then down once again.
Which foot you use seems to be irrelevant. However, how far your foot is off the stage CAN make a difference.
Stage bounce is a term I sort of invented since I'm not sure what to call it. This is when the character hits the stage and bounces outwards.
The characters that do not get hit by this tech usually have a second jump that creates an odd, hard to hit hitbox (i.e. Bowser's second jump has him spinning in his shell.) and others can't even be hit after hanging for too long. Others, however, can still be punished if they wait.
This will be sorted by stage, as this does change on each stage. I tested every neutral stage, thus the ones you will be playing the most.
Also, These results are not set in stone. If any of you find that you can cause a result on a character that I list here otherwise, then I will retest them to see if it's true and change the list if so.
NOTE: I am currently preparing for a tournament on the 2nd but after that's over with, I'll begin testing if this will work on any character's up-b's which I suspect it will. Stay tuned for more uses of this and please post here if any of you gets one of these off in a match! I'd love to hear about it and I'm sure bigmack209, armalite and zero5 would love to hear about the results of their work!
Battlefield
Stage Spike
Mario
Donkey Kong
Link (Very difficult to time)
Kirby
Fox
Marth
Mr. Game & Watch
Luigi
Diddy Kong
Pit
MetaKnight
Ivysaur
Charizard
Snake
Yoshi
DeDeDe
Wolf
Lucario
Ness
Sonic
Wario
Toon Link
ROB
Jigglypuff
Stage Bounce
Pikachu
Zelda
Zero Suit Samus
Ice Climbers
Lucas
No Effect
Samus
Sheik
Falco
Squirtle
Ike
Peach
Ganondorf
Bowser
Olimar
Captain Falcon
Final Destination
Stage Spike
Donkey Kong
Ivysaur
Stage Bounce
Mario
Link
Kirby
Fox
Pikachu
Marth
Mr. Game & Watch
Luigi
Diddy Kong
Zelda
Sheik
Zero Suit Samus
Pit
MetaKnight
Charizard
Yoshi
Ice Climbers
DeDeDe
Wolf
Lucario
Ness
Sonic
Wario
Toon Link
ROB
Jigglypuff
Lucas
No Effect
Samus
Falco
Squirtle
Ike
Snake
Peach
Ganondorf
Bowser
Olimar
Captain Falcon
Yoshi's Island
Stage Spike
Stage Bounce
Mario
Donkey Kong
Link
Kirby
Fox
Pikachu
Marth
Mr. Game & Watch
Luigi
Diddy Kong
Zelda
Sheik
Zero Suit Samus
Pit
MetaKnight
Ivysaur
Charizard
Yoshi
Ice Climbers
DeDeDe
Wolf
Lucario
Ness
Sonic
Wario
Toon Link
ROB
Jigglypuff
No Effect
Samus
Falco
Squirtle
Ike
Snake
Peach
Ganondorf
Bowser
Olimar
Captain Falcon
Lucas
Lylat Cruise
Stage Spike
Stage Bounce
Mario
Donkey Kong
Link
Kirby
Fox
Pikachu
Marth
Mr. Game & Watch
Luigi
Diddy Kong
Zelda
Sheik
Zero Suit Samus
Pit
MetaKnight
Falco
Ivysaur
Charizard
Yoshi
Ice Climbers
DeDeDe
Wolf
Lucario
Ness
Sonic
Wario
Toon Link
Rob
Jigglypuff
No Effect
Samus
Squirtle
Ike
Snake
Peach
Ganondorf
Bowser
Olimar
Captain Falcon
Lucas
Smashville
Stage Spike
Mario
Donkey Kong
Link*
Kirby
MetaKnight
Falco
Ivysaur
Charizard
Snake
Yoshi
DeDeDe
Lucario
Ness
Sonic
Wario
Toon Link
ROB
Jigglypuff
Stage Bounce
Zero Suit Samus
Pit
Ice Climbers
Wolf
Bowser
Olimar
No Effect
Samus
Sheik
Squirtle
Ike
Peach
Ganondorf
Captain Falcon
Lucas
Suggestions of Use
The primary usage of this technique is quite obvious: spiking your opponent. Connecting with this leaves them in a VERY awkward position, usually without any jumps left.
The best ways to connect with it are:
Merely standing on the edge, as if ready to edge guard them. Instead, allow them to attempt to reach the edge and then time your up-smash right.
Hyphen smashes/Jump-cancelled up-smashes! This is really where the tech shines. Say you hit an opponent and they fly off the stage. Their first thought is going to be either the edge or the stage, obviously. You charge full speed across the stage and throw a hyphen smash! Now, if they grab them ledge and you performed this right, they will die and yet if they go for the stage, they have an up-smash in their face!
However, in some cases and in most cases on Final Destination, Yoshi's Island and Lylat Cruise, players are not spiked but bounced outward instead. While this is not nearly as good of a result, it does put Marth in a great position of power. You can: *obviously* attack them with whatever aerial you like or you can VERY easily, spike them.
Video
http://www.youtube.com/watch?v=YDMKcaGYoVg
As previously discovered by bigmack209 (Thanks to him!) , Marth's up-smash will stage spike characters who hang on the ledge of a stage for too long. Some testing was done for this situation (Yay zero5 and armalite!) and it was found that some characters work, while others don't.
I, seeing this thread, began experimenting on my own and discovered that this not only works while hanging but also while about to grab the ledge.
Since discovering this, I've gone ahead and tested every character to see if this works. The results are below, along with some suggestions of use and situations that this tech can provide for you.
A few notes:
The physics behind this are a bit odd. During Marth's up-smash, he assumes a semi-split like position where his feet are about shoulder length apart. For some reason, his feet actually possess a hitbox and thus are part of the up-smash. When a character is holding/about to grab the edge and Marth's nifty foot smacks them, they go up, into the stage and then down once again.
Which foot you use seems to be irrelevant. However, how far your foot is off the stage CAN make a difference.
Stage bounce is a term I sort of invented since I'm not sure what to call it. This is when the character hits the stage and bounces outwards.
The characters that do not get hit by this tech usually have a second jump that creates an odd, hard to hit hitbox (i.e. Bowser's second jump has him spinning in his shell.) and others can't even be hit after hanging for too long. Others, however, can still be punished if they wait.
This will be sorted by stage, as this does change on each stage. I tested every neutral stage, thus the ones you will be playing the most.
Also, These results are not set in stone. If any of you find that you can cause a result on a character that I list here otherwise, then I will retest them to see if it's true and change the list if so.
NOTE: I am currently preparing for a tournament on the 2nd but after that's over with, I'll begin testing if this will work on any character's up-b's which I suspect it will. Stay tuned for more uses of this and please post here if any of you gets one of these off in a match! I'd love to hear about it and I'm sure bigmack209, armalite and zero5 would love to hear about the results of their work!
Battlefield
Stage Spike
Mario
Donkey Kong
Link (Very difficult to time)
Kirby
Fox
Marth
Mr. Game & Watch
Luigi
Diddy Kong
Pit
MetaKnight
Ivysaur
Charizard
Snake
Yoshi
DeDeDe
Wolf
Lucario
Ness
Sonic
Wario
Toon Link
ROB
Jigglypuff
Stage Bounce
Pikachu
Zelda
Zero Suit Samus
Ice Climbers
Lucas
No Effect
Samus
Sheik
Falco
Squirtle
Ike
Peach
Ganondorf
Bowser
Olimar
Captain Falcon
Final Destination
Stage Spike
Donkey Kong
Ivysaur
Stage Bounce
Mario
Link
Kirby
Fox
Pikachu
Marth
Mr. Game & Watch
Luigi
Diddy Kong
Zelda
Sheik
Zero Suit Samus
Pit
MetaKnight
Charizard
Yoshi
Ice Climbers
DeDeDe
Wolf
Lucario
Ness
Sonic
Wario
Toon Link
ROB
Jigglypuff
Lucas
No Effect
Samus
Falco
Squirtle
Ike
Snake
Peach
Ganondorf
Bowser
Olimar
Captain Falcon
Yoshi's Island
Stage Spike
Stage Bounce
Mario
Donkey Kong
Link
Kirby
Fox
Pikachu
Marth
Mr. Game & Watch
Luigi
Diddy Kong
Zelda
Sheik
Zero Suit Samus
Pit
MetaKnight
Ivysaur
Charizard
Yoshi
Ice Climbers
DeDeDe
Wolf
Lucario
Ness
Sonic
Wario
Toon Link
ROB
Jigglypuff
No Effect
Samus
Falco
Squirtle
Ike
Snake
Peach
Ganondorf
Bowser
Olimar
Captain Falcon
Lucas
Lylat Cruise
Stage Spike
Stage Bounce
Mario
Donkey Kong
Link
Kirby
Fox
Pikachu
Marth
Mr. Game & Watch
Luigi
Diddy Kong
Zelda
Sheik
Zero Suit Samus
Pit
MetaKnight
Falco
Ivysaur
Charizard
Yoshi
Ice Climbers
DeDeDe
Wolf
Lucario
Ness
Sonic
Wario
Toon Link
Rob
Jigglypuff
No Effect
Samus
Squirtle
Ike
Snake
Peach
Ganondorf
Bowser
Olimar
Captain Falcon
Lucas
Smashville
Stage Spike
Mario
Donkey Kong
Link*
Kirby
MetaKnight
Falco
Ivysaur
Charizard
Snake
Yoshi
DeDeDe
Lucario
Ness
Sonic
Wario
Toon Link
ROB
Jigglypuff
Stage Bounce
Zero Suit Samus
Pit
Ice Climbers
Wolf
Bowser
Olimar
No Effect
Samus
Sheik
Squirtle
Ike
Peach
Ganondorf
Captain Falcon
Lucas
Suggestions of Use
The primary usage of this technique is quite obvious: spiking your opponent. Connecting with this leaves them in a VERY awkward position, usually without any jumps left.
The best ways to connect with it are:
Merely standing on the edge, as if ready to edge guard them. Instead, allow them to attempt to reach the edge and then time your up-smash right.
Hyphen smashes/Jump-cancelled up-smashes! This is really where the tech shines. Say you hit an opponent and they fly off the stage. Their first thought is going to be either the edge or the stage, obviously. You charge full speed across the stage and throw a hyphen smash! Now, if they grab them ledge and you performed this right, they will die and yet if they go for the stage, they have an up-smash in their face!
However, in some cases and in most cases on Final Destination, Yoshi's Island and Lylat Cruise, players are not spiked but bounced outward instead. While this is not nearly as good of a result, it does put Marth in a great position of power. You can: *obviously* attack them with whatever aerial you like or you can VERY easily, spike them.
Video
http://www.youtube.com/watch?v=YDMKcaGYoVg