Howdy.
So Lucario is a character.
In Brawl.
And there are some things about him that you just need to come to terms with and deal with about him. These things may be psychological habits that a Lucario Player will perform that end up gimping themselves. These things may also be more about the character's abilities. AND THESE THINGS ARE ALSO THINGS THAT WE'RE GOING TO BE TALKING ABOUT IN THIS TOPIC. This is geared towards Lucario players so that they can understand their weaknesses, but I imagine people who main other characters will lurk around, trying to find answers why they get spanked all the time.
GET READY
GO!
First, and foremost, I want to get this out of the way.
DO NOT SAY "Durr Lukarioh needs... duhhh... high percentage on him tooo... uhh.. Ko and stuff... hurrrrrr" . You are a silly goose. If you do not main Lucario, you will never understand. If you do main Lucario, you know why everyone that says that is foolish. This a not a flaw at all.
New Updates will be Green.
Information that was posted LAST update will be Yellow.
Down-Air. We love it. A lot. It stops our momentum, it has close to no recovery, enabling you to do nearly anything out of it. For this reason, some of us tend to spam it while we're in the air and the opponent is anywhere near directly below us and it gets us in trouble.
A tricky opponent will lure out a dair, then immediately go to our side in the air and deny our happiness. Don't do it you're not right next to them unless you're waaayyyyyyy up high and you wanna slow your fall.
Do not dair right above your opponent(as in the burst wouldn't hit your opponent in the first place) for the following reasons:
You'll miss and eat an usmash before you can get another dair out and die.
If you blow your dair early, you're telling your opponent "You might wanna move so that you can space a fsmash so you can KO me."
If you do a silly job of hiding your dair, and the opponent shields or air dodges, you'll get hit.
You might hit with just the first hit and the opponent will have no knockback and be right next to you in the air while you're finishing up your attack. This is bad.
So don't dair unless your opponent is right below you so that you can do it safely. Also, try not to spam it in the air. Use it as a combo ender and a short hop attack. Anything else you'd like to add?
Reflectors and Absorption
This is more of a player psyche thing than a character flaw. Against characters with reflectors we can't spam our Baby Spheres as much for fear of having them reflected. However, that only applies if you use Baby Spheres a lot and if you use them from a distance. Players who charge their Sphere and use it at point blank or as a combo ender have less to worry about, unless they're predicted, in which case that's your fault anyway! >O
Getting KO'd
Getting knocked off the stage into a burst of color sucks.
There's one thing you should know.
Getting turned into a star sucks even more.
Lucario, although kinda weighty and lasts pretty high, is weak to getting KO'd off the top of the stage. Do not let this happen. It'll lead to really stupid deaths that could've been avoided. As dumb as this sounds, try to DI to the side more than upwards if you're not already at the edge. XD He's got nice horizontal launch resistance.
Small Grab Range
I've missed lots and lots of grabs where if I were another character, i'd have connected. While his jabpunches and throws are great, his grab range could stand to be a little longer... Dash grab is nice, don't stick to Melee mindset. Dash Grab has very low recovery time so it's useable.
Double Team Must Be Very Precise
You must know when you're going to be hit when you do Double Team. It has a startup, a small window of counter, and a recovery. Using it effectively will require knowledge of your opponent's character and the ability to study your opponent effectively enough to latch onto any patterns they have, particularly approaches.
Also, it's a little less useful in the air, due to air dodges and quick aerials. Speaking of quick attacks, if your opponent uses a move that has short recovery time, they can shield or spotdodge and try to reciprocate the hit after your invincibilty frames are done and make you frown if you're slow or if you instinctively shield and get grabbed.
ExtremeSpeed Doesn't Do Any Damage
=\
I'll warrant that it doesn't NEED to... but.. come on.. the move is an attack in Pokemon, it could at least do something at the end of the animation to like.. push them away or something... *grumble..Quick Attack does damage...grumble...ExtremeSpeed is a better Pokemon move than Quick Attack... grumble...* This means we can't knock people off the ledge so we can grab it ourselves, but since we're Lucario we have another option we can take instead of going for the ledge.
Forward Smash Has a Huge Startup
We're talking Meta Knight fsmash startup. It's balls.
However.
This doesn't matter because it hits so far away. It tips, too. Irrelevant flaw.
Sometimes Dsmash's Range Just Isn't Long Enough
Seriously. Can we have like.. just a little bit bigger aura bursts on his paws?
Jabpunches
When you have your opponent in a grab you can spam these. Now.. they're very quick.. but... they do half a percent when Lucario is at 0%. It does raise in power as Lucario powers up, though so that's good. Gets your diminishing returns reset quickly, too.
He's Standard Height
Kirby, Ness, Lucas, Toon Link, Meta Knight, Mr. Game & Watch. These characters have a thing going for them. They're short. Lucario is not, therefore he can be hit by any attack without the opponent going to extra effort. He totally should've been Riolu, amirite?
Aura Sphere's Priority is Weird
Didn't think i'd have two things to say about Aura Sphere, did you? Well, this attack is weird, and i'll tell you why. Firstly, it'll go through some projectiles(i.e. Falco's Laser) and not get cancelled out at all. It'll also be completely negated by projectiles(i.e. Fuggin' Toon Link's Arrows, Pikmin) you'd think it wouldn't be, even at full charge and some percent on him. Other times, it'll destroy other projectiles(i.e. Thunderjolt) with easy and continue on its way. Other times it seems to have a better chance of not being negated if you leave it uncharged and let it wobble past the offending projectile.
Force Palm Will Not Grab if You Are Too Close
Nope. It won't. You'll end up on the opponent's other side and whiff a Force Palm. You need to just grab or start off with an A > A first.
Running Speed and Dash Attack
Lucario feels like a character that should be running a little bit faster. At any rate, Dash attack is a slow and to be able to combo into an utilt out of it, you need to do it early. Coupled with a recovery time and the fact that it'll put you right in front of your opponent, this is punishment city.
Force Palm's Flame Counts as an Energy Projectile
Since it's a projectile, the following characters have reflect moves that will completely negate it. You won't get hurt by the deflection, but neither will they. And you'll probably get hit by a counter attack. R.O.B. does not reflect Force Palm, it seems, unless i'm doing it wrong.
Pit's Angel Ring and Mirror Shield
Zelda's Nayru's Love
Mario's Cape wtf
Fox, Falco, and Wolf's Shines.
These three characters will be LOOKING for your Force Palm to miss, especially since we like to Force Palm Grab and if we miss it goes with the flame.
Mr. Game & Watch's Bucket will KO you at 0%
Ness and Lucas will regain their percent, then Lucas will zap you with the Psi Magnet.
Lucario's Crawl Does Not Make Him Small
It helps with placing Dtilts, yeah, but it doesn't help with dodging projectiles.
Pew Pew Lasers, Arrows, Boomerangs, Fireballs... they'll all hit you if you try to duck them.
Lucario cannot Wall JUMP Straight from UpB if he Cannot Cling
Yup. If you can't cling in the first place, you can't wall jump from ExtremeSpeed. However, there are areas you can wall jump, but not cling. Battlefield, for instance.
Lucario Cannot WallCling To Some Ledges
Even if the opponent is hanging on them, which is when we need it most. You can go at it straight horizontally and you'll just bounce off. Unhappy. We'll just need to aim for the actual wall or curve around.
Can't Lose Your Cool, Even for an Instant
That instant is when you get hit while trying to recover and you Extreme Speed too early and can't curve properly into the wall, or you ExtremeSpeed straight up in Final Destination's ledge and die. Take your recovery slow. It goes a lot farther than your opponent will give you credit for.
That's all I can think of at the moment. Good Contributions will be editted into the post. Discuss away and help out on the list! RAISE AWARENESS.
So Lucario is a character.
In Brawl.
And there are some things about him that you just need to come to terms with and deal with about him. These things may be psychological habits that a Lucario Player will perform that end up gimping themselves. These things may also be more about the character's abilities. AND THESE THINGS ARE ALSO THINGS THAT WE'RE GOING TO BE TALKING ABOUT IN THIS TOPIC. This is geared towards Lucario players so that they can understand their weaknesses, but I imagine people who main other characters will lurk around, trying to find answers why they get spanked all the time.
GET READY
GO!
First, and foremost, I want to get this out of the way.
DO NOT SAY "Durr Lukarioh needs... duhhh... high percentage on him tooo... uhh.. Ko and stuff... hurrrrrr" . You are a silly goose. If you do not main Lucario, you will never understand. If you do main Lucario, you know why everyone that says that is foolish. This a not a flaw at all.
New Updates will be Green.
Information that was posted LAST update will be Yellow.
Down-Air. We love it. A lot. It stops our momentum, it has close to no recovery, enabling you to do nearly anything out of it. For this reason, some of us tend to spam it while we're in the air and the opponent is anywhere near directly below us and it gets us in trouble.
A tricky opponent will lure out a dair, then immediately go to our side in the air and deny our happiness. Don't do it you're not right next to them unless you're waaayyyyyyy up high and you wanna slow your fall.
Do not dair right above your opponent(as in the burst wouldn't hit your opponent in the first place) for the following reasons:
You'll miss and eat an usmash before you can get another dair out and die.
If you blow your dair early, you're telling your opponent "You might wanna move so that you can space a fsmash so you can KO me."
If you do a silly job of hiding your dair, and the opponent shields or air dodges, you'll get hit.
You might hit with just the first hit and the opponent will have no knockback and be right next to you in the air while you're finishing up your attack. This is bad.
So don't dair unless your opponent is right below you so that you can do it safely. Also, try not to spam it in the air. Use it as a combo ender and a short hop attack. Anything else you'd like to add?
Reflectors and Absorption
This is more of a player psyche thing than a character flaw. Against characters with reflectors we can't spam our Baby Spheres as much for fear of having them reflected. However, that only applies if you use Baby Spheres a lot and if you use them from a distance. Players who charge their Sphere and use it at point blank or as a combo ender have less to worry about, unless they're predicted, in which case that's your fault anyway! >O
Getting KO'd
Getting knocked off the stage into a burst of color sucks.
There's one thing you should know.
Getting turned into a star sucks even more.
Lucario, although kinda weighty and lasts pretty high, is weak to getting KO'd off the top of the stage. Do not let this happen. It'll lead to really stupid deaths that could've been avoided. As dumb as this sounds, try to DI to the side more than upwards if you're not already at the edge. XD He's got nice horizontal launch resistance.
Small Grab Range
I've missed lots and lots of grabs where if I were another character, i'd have connected. While his jabpunches and throws are great, his grab range could stand to be a little longer... Dash grab is nice, don't stick to Melee mindset. Dash Grab has very low recovery time so it's useable.
Double Team Must Be Very Precise
You must know when you're going to be hit when you do Double Team. It has a startup, a small window of counter, and a recovery. Using it effectively will require knowledge of your opponent's character and the ability to study your opponent effectively enough to latch onto any patterns they have, particularly approaches.
Also, it's a little less useful in the air, due to air dodges and quick aerials. Speaking of quick attacks, if your opponent uses a move that has short recovery time, they can shield or spotdodge and try to reciprocate the hit after your invincibilty frames are done and make you frown if you're slow or if you instinctively shield and get grabbed.
ExtremeSpeed Doesn't Do Any Damage
=\
I'll warrant that it doesn't NEED to... but.. come on.. the move is an attack in Pokemon, it could at least do something at the end of the animation to like.. push them away or something... *grumble..Quick Attack does damage...grumble...ExtremeSpeed is a better Pokemon move than Quick Attack... grumble...* This means we can't knock people off the ledge so we can grab it ourselves, but since we're Lucario we have another option we can take instead of going for the ledge.
Forward Smash Has a Huge Startup
We're talking Meta Knight fsmash startup. It's balls.
However.
This doesn't matter because it hits so far away. It tips, too. Irrelevant flaw.
Sometimes Dsmash's Range Just Isn't Long Enough
Seriously. Can we have like.. just a little bit bigger aura bursts on his paws?
Jabpunches
When you have your opponent in a grab you can spam these. Now.. they're very quick.. but... they do half a percent when Lucario is at 0%. It does raise in power as Lucario powers up, though so that's good. Gets your diminishing returns reset quickly, too.
He's Standard Height
Kirby, Ness, Lucas, Toon Link, Meta Knight, Mr. Game & Watch. These characters have a thing going for them. They're short. Lucario is not, therefore he can be hit by any attack without the opponent going to extra effort. He totally should've been Riolu, amirite?
Aura Sphere's Priority is Weird
Didn't think i'd have two things to say about Aura Sphere, did you? Well, this attack is weird, and i'll tell you why. Firstly, it'll go through some projectiles(i.e. Falco's Laser) and not get cancelled out at all. It'll also be completely negated by projectiles(i.e. Fuggin' Toon Link's Arrows, Pikmin) you'd think it wouldn't be, even at full charge and some percent on him. Other times, it'll destroy other projectiles(i.e. Thunderjolt) with easy and continue on its way. Other times it seems to have a better chance of not being negated if you leave it uncharged and let it wobble past the offending projectile.
Force Palm Will Not Grab if You Are Too Close
Nope. It won't. You'll end up on the opponent's other side and whiff a Force Palm. You need to just grab or start off with an A > A first.
Running Speed and Dash Attack
Lucario feels like a character that should be running a little bit faster. At any rate, Dash attack is a slow and to be able to combo into an utilt out of it, you need to do it early. Coupled with a recovery time and the fact that it'll put you right in front of your opponent, this is punishment city.
Force Palm's Flame Counts as an Energy Projectile
Since it's a projectile, the following characters have reflect moves that will completely negate it. You won't get hurt by the deflection, but neither will they. And you'll probably get hit by a counter attack. R.O.B. does not reflect Force Palm, it seems, unless i'm doing it wrong.
Pit's Angel Ring and Mirror Shield
Zelda's Nayru's Love
Mario's Cape wtf
Fox, Falco, and Wolf's Shines.
These three characters will be LOOKING for your Force Palm to miss, especially since we like to Force Palm Grab and if we miss it goes with the flame.
Mr. Game & Watch's Bucket will KO you at 0%
Ness and Lucas will regain their percent, then Lucas will zap you with the Psi Magnet.
Lucario's Crawl Does Not Make Him Small
It helps with placing Dtilts, yeah, but it doesn't help with dodging projectiles.
Pew Pew Lasers, Arrows, Boomerangs, Fireballs... they'll all hit you if you try to duck them.
Lucario cannot Wall JUMP Straight from UpB if he Cannot Cling
Yup. If you can't cling in the first place, you can't wall jump from ExtremeSpeed. However, there are areas you can wall jump, but not cling. Battlefield, for instance.
Lucario Cannot WallCling To Some Ledges
Even if the opponent is hanging on them, which is when we need it most. You can go at it straight horizontally and you'll just bounce off. Unhappy. We'll just need to aim for the actual wall or curve around.
Can't Lose Your Cool, Even for an Instant
That instant is when you get hit while trying to recover and you Extreme Speed too early and can't curve properly into the wall, or you ExtremeSpeed straight up in Final Destination's ledge and die. Take your recovery slow. It goes a lot farther than your opponent will give you credit for.
That's all I can think of at the moment. Good Contributions will be editted into the post. Discuss away and help out on the list! RAISE AWARENESS.