Scissors Sir
Smash Ace
By now everyone should know what time it is when you hear/see the word "lock"
If someone is on the ground (flat, not tripped) you can repeatedly QA across them and they can't get up
The time window that you have to start the lock is about the same as all the other locks mentioned on the boards around here...
Frequently Asked Questions
Q: I can't get another quick attack out before the opponent gets up. What am I doing wrong?
A: Well in order for the quick attack to cancel, you have to aim it into the ground. So just angle the control stick down and towards your opponent. As soon as it finishes, start another using the same method. Also you have to keep in mind the time frame that you have to do it in. Try to do it as close to the time when the opponent first hits the ground as possible
Q: If this works, why hasn't [insert name of another pika main] made a video of it yet?
A: Just take a second to relax. I'm sure you'll see it eventually. And also keep in mind that I'm most likely your favorite pika's favorite pika.
Q: I thought quick attack doesn't have enough stun to keep a person trapped in it
A: Correct, on a standing opponent, it doesn't have enough stun to trap someone. If your opponent misses a tech, you can use it while they're on the ground.
Q: I held A and did the quick headbutts until the opponent hit the ground. I tried to start the lock and he stood back up... what gives?
A: this doesn't work on opponents that fall to the ground from tripping. (Forced or unforced)
Q: does this actually work?
A: Yes.
Q: do you have a video?
A: no, at the moment I don't.
Q: who will be stupid enough to get caught in this?
A: This isn't something that will automatically win tournaments for you. It is something that will help if the oppurtunity ever arises. No matter how frequent or rare they may be...
Q: Does this work indefinitely?
A: no it doesn't. But it does work to a high enough % for killing. No real need to go to 999%
0-200% is pretty easy to keep them in
200-400% the opponent starts to go further to each side as you QA through them
400-999% I don't know what the hell you're going to use to put someone on the ground at this % but you'll most likely end up just quick attacking in one direction. The opponent will still be on the ground, but is out of the quick attack's range to try and go through them the opposite direction
If someone is on the ground (flat, not tripped) you can repeatedly QA across them and they can't get up
The time window that you have to start the lock is about the same as all the other locks mentioned on the boards around here...
Frequently Asked Questions
Q: I can't get another quick attack out before the opponent gets up. What am I doing wrong?
A: Well in order for the quick attack to cancel, you have to aim it into the ground. So just angle the control stick down and towards your opponent. As soon as it finishes, start another using the same method. Also you have to keep in mind the time frame that you have to do it in. Try to do it as close to the time when the opponent first hits the ground as possible
Q: If this works, why hasn't [insert name of another pika main] made a video of it yet?
A: Just take a second to relax. I'm sure you'll see it eventually. And also keep in mind that I'm most likely your favorite pika's favorite pika.
Q: I thought quick attack doesn't have enough stun to keep a person trapped in it
A: Correct, on a standing opponent, it doesn't have enough stun to trap someone. If your opponent misses a tech, you can use it while they're on the ground.
Q: I held A and did the quick headbutts until the opponent hit the ground. I tried to start the lock and he stood back up... what gives?
A: this doesn't work on opponents that fall to the ground from tripping. (Forced or unforced)
Q: does this actually work?
A: Yes.
Q: do you have a video?
A: no, at the moment I don't.
Q: who will be stupid enough to get caught in this?
A: This isn't something that will automatically win tournaments for you. It is something that will help if the oppurtunity ever arises. No matter how frequent or rare they may be...
Q: Does this work indefinitely?
A: no it doesn't. But it does work to a high enough % for killing. No real need to go to 999%
0-200% is pretty easy to keep them in
200-400% the opponent starts to go further to each side as you QA through them
400-999% I don't know what the hell you're going to use to put someone on the ground at this % but you'll most likely end up just quick attacking in one direction. The opponent will still be on the ground, but is out of the quick attack's range to try and go through them the opposite direction