http://www.youtube.com/watch?v=_4tmLsflA_c
Quick demo of what I'm talking about. Right now I'm trying to guage how much people think this is useful, and if so I'll elaborate on it assuming it's not already known (that is, the effect is the same as pivoting, but the actual technique is different).
Edit: Ok, the elaboration:
This works with any character. As with any move that starts or stops running (even a control-stick side smash or side special), it can result in tripping. It is distinct and different from Melee pivoting, as well as the "Pivot-Grab" described on the Dojo.
First, practice flicking the control stick to a direction so it comes back quickly, resting to neutral. When you do it right for the purposes of this move, your character should move very little in the direction, then be face backwards (free standing). I will refer to this as the small pivot, since you don't go anywhere, but from starting a dash, you turn around in place.
Once you have that down, practice foxtrotting. This is simply hitting the control stick to dash in a direction, for a moment brief enough that you don't continue dashing into a run. Your character should start a dash and then stop. When this foxtrot dash is ending, you can start another foxtrot dash sooner than you could do something else (like shield).
Using this, the value is that from a foxtrot, you can do the small pivot. To dash to to the right, away from your foe, and pivot an attack back toward them, the buttons would be like this:
True-Pivoting up-smashes and grabs changes their mechanics slightly from doing them normally from runs - that is, a pivot upsmash doesn't slide while you perform the move whereas a running upsmash does, and a true-pivot grab performs your standing grab, rather than the Brawl "pivot-grab" with different range and lag. Things like side-B aren't necessary to pivot, and fsmashes can be more easily pivoted simply by fsmashing after starting another foxtrot - see this video for more: Brawl: "Pivot" Fsmash
Quick demo of what I'm talking about. Right now I'm trying to guage how much people think this is useful, and if so I'll elaborate on it assuming it's not already known (that is, the effect is the same as pivoting, but the actual technique is different).
Edit: Ok, the elaboration:
This works with any character. As with any move that starts or stops running (even a control-stick side smash or side special), it can result in tripping. It is distinct and different from Melee pivoting, as well as the "Pivot-Grab" described on the Dojo.
First, practice flicking the control stick to a direction so it comes back quickly, resting to neutral. When you do it right for the purposes of this move, your character should move very little in the direction, then be face backwards (free standing). I will refer to this as the small pivot, since you don't go anywhere, but from starting a dash, you turn around in place.
Once you have that down, practice foxtrotting. This is simply hitting the control stick to dash in a direction, for a moment brief enough that you don't continue dashing into a run. Your character should start a dash and then stop. When this foxtrot dash is ending, you can start another foxtrot dash sooner than you could do something else (like shield).
Using this, the value is that from a foxtrot, you can do the small pivot. To dash to to the right, away from your foe, and pivot an attack back toward them, the buttons would be like this:
- Quickly hit away on the control stick to foxtrot dash away
- Anytime after you could start another foxtrot, you can do the small pivot to start another dash, but instead simply turn around in place and be free standing. I do this by flicking the control stick in the direction I'm dashing, then slightly away (the turnaround) fast and light enough that it's resting back at neutral immediately.
- From your free stand, perform any move you desire (jab, neutral B, tilt, etc.)
True-Pivoting up-smashes and grabs changes their mechanics slightly from doing them normally from runs - that is, a pivot upsmash doesn't slide while you perform the move whereas a running upsmash does, and a true-pivot grab performs your standing grab, rather than the Brawl "pivot-grab" with different range and lag. Things like side-B aren't necessary to pivot, and fsmashes can be more easily pivoted simply by fsmashing after starting another foxtrot - see this video for more: Brawl: "Pivot" Fsmash