I made a meta thread about this and I am desperately trying to upload vids but we don't have the right equipment. I'm thinking of using a digi cam so deal with the low quality when I get them up. (or if there is a way to transfer the Wii SD chip and convert them via PC then let me know)
ZSamus
General
ZSamus has a lot going for her atm. Her staple moves are her dthrow, her dashattack, her fairs/bairs, her upair and her stun gun. She is one of the few in the game thats slightly slow in terms of aerial movement but can still combo nicely. I can see her being a solid counter against light, floaties. I do have trouble against sword users due to their range and speed in air (especially meta and Ike)
Moves
-Her dashattack can IMMEDIATELY lead into a uptilt/dtilt at low/mid percentage, and both her dtilt and her uptilt leads them into the air, which Zsamus is great at. However, you can still get shield grabbed before you can land her tilts which is downset. Use it consistently, but don't get predictable
-Upair is ridiculously good. She can use it multiple times with one jump and the knockback can combo at low percentage and kill at higher percentage.
-Her grab is unfortunately a grapple time (which means laggy start-up and harder to shield grab) but she has gurantee combos out of her dthrow (fair/upair mostly)
-Her fair is like Samus's bair except hits twice with nice knockback. A solid K.O. move thats one of the easier ones to land. Her bair is almost identical to Samus's (it my staple kill move)
Stun Guns
-Her gun can shoot charged/uncharged. her uncharged goes slightly less distance and stuns much less. If you hit an opponent with a charged blast decently close to you, you are GURANTEED an Fsmash (you don't have enough time to charge Fsmash though) and any other moves that comes out as fast.
-I only could pull this off due to the lag of her stun gun, but if you hit them point blank with a full charged stun gun, she can dsmash for EVEN MORE stun and lead to her fsmash. However, it is NOT a CUMULATIVE stun time, so you still only have time for a Fsmash speed.
-Her forward B is a kill move with range. However, it is slightly slower than her Fsmash but has more power. I tried using it after the charged stun gun, but it seems to be just too slow for you to land it. However, its a solid tech chase kill move. If you anticipate that the opponent is going to roll away, dash and forward B. I've killed a lot of guys with that
Things that I'm still testing
-Comboing with her upB. Her upB can drag opponents back down into the ground. I try to dtilt the grounded opponent, but it seems like they can tech away once the UpB drags them to the ground. It might be hard, but a dtilt/uptilt to upB to grab techchase game might be pausible.
ZSamus
General
ZSamus has a lot going for her atm. Her staple moves are her dthrow, her dashattack, her fairs/bairs, her upair and her stun gun. She is one of the few in the game thats slightly slow in terms of aerial movement but can still combo nicely. I can see her being a solid counter against light, floaties. I do have trouble against sword users due to their range and speed in air (especially meta and Ike)
Moves
-Her dashattack can IMMEDIATELY lead into a uptilt/dtilt at low/mid percentage, and both her dtilt and her uptilt leads them into the air, which Zsamus is great at. However, you can still get shield grabbed before you can land her tilts which is downset. Use it consistently, but don't get predictable
-Upair is ridiculously good. She can use it multiple times with one jump and the knockback can combo at low percentage and kill at higher percentage.
-Her grab is unfortunately a grapple time (which means laggy start-up and harder to shield grab) but she has gurantee combos out of her dthrow (fair/upair mostly)
-Her fair is like Samus's bair except hits twice with nice knockback. A solid K.O. move thats one of the easier ones to land. Her bair is almost identical to Samus's (it my staple kill move)
Stun Guns
-Her gun can shoot charged/uncharged. her uncharged goes slightly less distance and stuns much less. If you hit an opponent with a charged blast decently close to you, you are GURANTEED an Fsmash (you don't have enough time to charge Fsmash though) and any other moves that comes out as fast.
-I only could pull this off due to the lag of her stun gun, but if you hit them point blank with a full charged stun gun, she can dsmash for EVEN MORE stun and lead to her fsmash. However, it is NOT a CUMULATIVE stun time, so you still only have time for a Fsmash speed.
-Her forward B is a kill move with range. However, it is slightly slower than her Fsmash but has more power. I tried using it after the charged stun gun, but it seems to be just too slow for you to land it. However, its a solid tech chase kill move. If you anticipate that the opponent is going to roll away, dash and forward B. I've killed a lot of guys with that
Things that I'm still testing
-Comboing with her upB. Her upB can drag opponents back down into the ground. I try to dtilt the grounded opponent, but it seems like they can tech away once the UpB drags them to the ground. It might be hard, but a dtilt/uptilt to upB to grab techchase game might be pausible.