Zauron
Smash Journeyman
G&W's UAir move looks the same in Melee, but now, anyone above him that's too far away to get hit with the actual attack is actually blown upwards by a strong wind force. I used this to stop Link and Sonic's DAir's even - they dive down quickly, but I used the UAir and they were blown back up into the air. Another time, I was able to keep Jiggly Puff from EVER landing when she was in a free-fall state, I could just stall her by blowing her back in the air forever.
Couple other changes (may have been mentioned elsewhere):
- Neutral B fires multiple types of food now, not just bacon.
- Neutral A in the air now is a fish bowl instead of parachute.
- Up+B has more horizontal movement, and at the top of it G&W opens a parachute (does no damage) that he can then glide down with. He can cancel the chute and attack too, but can't use Up+B again until he lands after this.
- Down Smash is no longer weird like in Melee, where it would do nothing at all until a certain damage percent then be really powerful. It acts like any other DSmash now. His DTilt was slightly nerfed in power though.
Other than that, as far as I could tell he is exactly the same, but I didn't play him too much.
Couple other changes (may have been mentioned elsewhere):
- Neutral B fires multiple types of food now, not just bacon.
- Neutral A in the air now is a fish bowl instead of parachute.
- Up+B has more horizontal movement, and at the top of it G&W opens a parachute (does no damage) that he can then glide down with. He can cancel the chute and attack too, but can't use Up+B again until he lands after this.
- Down Smash is no longer weird like in Melee, where it would do nothing at all until a certain damage percent then be really powerful. It acts like any other DSmash now. His DTilt was slightly nerfed in power though.
Other than that, as far as I could tell he is exactly the same, but I didn't play him too much.