Ademisk
Smash Champion
Okay, as one of the premiere denizens of the Melee Ness boards I am officially making the switch to the Brawl Ness boards. Let's get this started.
http://ca.youtube.com/watch?v=E_z2iunlD9M
http://uk.youtube.com/watch?v=GAU1cSkE8T8
http://ca.youtube.com/watch?v=sQHw8TylNvI
http://uk.youtube.com/watch?v=PHwxyKdCZYM&feature=user
Ness gameplay 1:25 onward until end of event match.
http://uk.youtube.com/watch?v=UI0hWkfjFJM&feature=user
1:25>
Okay, here's what we've seen of Ness so far.
U-air: Quite frankly looks the same as Melee. It doesn't hit anybody, so we can't say any more than that.
Jab: Seems a little faster than Melee Ness.
Dash Attack: Seems to have knockback about similar to Melee. Multiple hits with different types of knockback. Close up hits seem to hit far and away, haven't seen a clean hit with the last hitbox, so can't tell if it does the same popup as Melee.
Nair: It seems to be about as fast as the Melee version, range is unclear. Looks same as Melee.
Bair - 8-?%: Hard to tell, isn't used often. Does it have the killing potential of Melee? Only time will tell. The 8% I saw definitely wasn't sweetspotted.
Dair: The hitbox seems to have the same 'stay out for ****ing ever' effect that we know and love, and it seems to have a LOT less lag. Anyone tell me if I'm wrong? Target test video, about halfway through.
Fair: Looks about the same as Melee, seems to have multiple hits, and might have an interesting trajectory. Requires more video or specific testing.
PK Fire: IT HAS PILLAR! THANK GOD! Okay, it looks about the same as Melee, but again, we've only seen it hit straightforward against a tiny player.
PK Flash: Hard to tell, it seems to be much much lower and faster than in Melee, but we've only seen a completely uncharged version.
F-smash: Looks like 64 version crossed with Melee. Hard to tell because Melee version had an invisible tipper. Damage is pretty good, hard to tell exactly where it is on Melee standards, since it's only hit once or twice.
F-tilt - ?-11%: Good power and knockback, with high speed. Great move for getting enemies away in a hurry, or when you need a good powerful blow without lag.
PK Thunder: Large and fast. Seems to have more range and a bigger tailwhip than Melee, does approximately 26% damage against Ike. It might be shorter range than Melee, but not by much. Might be able to circle it around faster, hard to tell, player is an idiot.
PK Thunder Barrier: Might be out, http://uk.youtube.com/watch?v=PHwxyKdCZYM&feature=user at 4:03. Hard to tell, requires further testing.
Up-Smash: Really hard to tell, charges up like Melee version, but can't do much because we've only seen it on targets and tiny Olimars. Is YYG possible? The answer is a definite maybe.
Dtilt: Same as Melee it seems, fast and weak.
B-throw: Seems to still have a large amount of knockback, but it seems to be more equal between horizontal and vertical knockback(less horizontal, more vertical). That could potentially be a bad thing, as his horizontal distance with the backthrow was a big deal with Ness.
D-throw: Hard to tell, the D-throw's use relies on very very small details, the ability to DI it, the amount of time before Ness can follow up, enemy trajectory. It's the kind of attack that's going to take a lot of individual testing to really say anything about.
Utilt: Hasn't hit anyone yet, looks the same, hitbox and priority are unknown, speed looks the same.
Uthrow: Seems less powerful than Melee. Very DIable, very short knockback for someone at over 100%, but Ike is heavy so it's hard to tell. Could be a good thing for comboing. Damage - 10%
Double Jump Cancelling: DjC is definitely deconfirmed, but I somehow don't care. Rising aerials are gonna be beastly.
This is all we have so far, stay glued as more information becomes known.
I'm looking for %s right now. They're MOSTLY going to be listed in ?-#% format for now, since it's almost impossible to give a value for their depreciated damage without testing for it specifically. Some, like the bair for now, will be given either a #-?% or #-#% with the first # being the non-sweetspotted version, if I can find it. This is NOT the true lowest % of damage possilbe, since a depreciated non-sweetspot is definitely less powerful. If someone can find any attack that has been used multiple times in a single stock(IE one with depreciated damage) then please post it so I can add it in. Of course, this is assuming that damage depreciates like in Melee, which might not be the case. Just being thorough.
Also, he has his 64 entrance. SQUEE! ^_^
http://ca.youtube.com/watch?v=E_z2iunlD9M
http://uk.youtube.com/watch?v=GAU1cSkE8T8
http://ca.youtube.com/watch?v=sQHw8TylNvI
http://uk.youtube.com/watch?v=PHwxyKdCZYM&feature=user
Ness gameplay 1:25 onward until end of event match.
http://uk.youtube.com/watch?v=UI0hWkfjFJM&feature=user
1:25>
Okay, here's what we've seen of Ness so far.
U-air: Quite frankly looks the same as Melee. It doesn't hit anybody, so we can't say any more than that.
Jab: Seems a little faster than Melee Ness.
Dash Attack: Seems to have knockback about similar to Melee. Multiple hits with different types of knockback. Close up hits seem to hit far and away, haven't seen a clean hit with the last hitbox, so can't tell if it does the same popup as Melee.
Nair: It seems to be about as fast as the Melee version, range is unclear. Looks same as Melee.
Bair - 8-?%: Hard to tell, isn't used often. Does it have the killing potential of Melee? Only time will tell. The 8% I saw definitely wasn't sweetspotted.
Dair: The hitbox seems to have the same 'stay out for ****ing ever' effect that we know and love, and it seems to have a LOT less lag. Anyone tell me if I'm wrong? Target test video, about halfway through.
Fair: Looks about the same as Melee, seems to have multiple hits, and might have an interesting trajectory. Requires more video or specific testing.
PK Fire: IT HAS PILLAR! THANK GOD! Okay, it looks about the same as Melee, but again, we've only seen it hit straightforward against a tiny player.
PK Flash: Hard to tell, it seems to be much much lower and faster than in Melee, but we've only seen a completely uncharged version.
F-smash: Looks like 64 version crossed with Melee. Hard to tell because Melee version had an invisible tipper. Damage is pretty good, hard to tell exactly where it is on Melee standards, since it's only hit once or twice.
F-tilt - ?-11%: Good power and knockback, with high speed. Great move for getting enemies away in a hurry, or when you need a good powerful blow without lag.
PK Thunder: Large and fast. Seems to have more range and a bigger tailwhip than Melee, does approximately 26% damage against Ike. It might be shorter range than Melee, but not by much. Might be able to circle it around faster, hard to tell, player is an idiot.
PK Thunder Barrier: Might be out, http://uk.youtube.com/watch?v=PHwxyKdCZYM&feature=user at 4:03. Hard to tell, requires further testing.
Up-Smash: Really hard to tell, charges up like Melee version, but can't do much because we've only seen it on targets and tiny Olimars. Is YYG possible? The answer is a definite maybe.
Dtilt: Same as Melee it seems, fast and weak.
B-throw: Seems to still have a large amount of knockback, but it seems to be more equal between horizontal and vertical knockback(less horizontal, more vertical). That could potentially be a bad thing, as his horizontal distance with the backthrow was a big deal with Ness.
D-throw: Hard to tell, the D-throw's use relies on very very small details, the ability to DI it, the amount of time before Ness can follow up, enemy trajectory. It's the kind of attack that's going to take a lot of individual testing to really say anything about.
Utilt: Hasn't hit anyone yet, looks the same, hitbox and priority are unknown, speed looks the same.
Uthrow: Seems less powerful than Melee. Very DIable, very short knockback for someone at over 100%, but Ike is heavy so it's hard to tell. Could be a good thing for comboing. Damage - 10%
Double Jump Cancelling: DjC is definitely deconfirmed, but I somehow don't care. Rising aerials are gonna be beastly.
This is all we have so far, stay glued as more information becomes known.
I'm looking for %s right now. They're MOSTLY going to be listed in ?-#% format for now, since it's almost impossible to give a value for their depreciated damage without testing for it specifically. Some, like the bair for now, will be given either a #-?% or #-#% with the first # being the non-sweetspotted version, if I can find it. This is NOT the true lowest % of damage possilbe, since a depreciated non-sweetspot is definitely less powerful. If someone can find any attack that has been used multiple times in a single stock(IE one with depreciated damage) then please post it so I can add it in. Of course, this is assuming that damage depreciates like in Melee, which might not be the case. Just being thorough.
Also, he has his 64 entrance. SQUEE! ^_^