Miamisportsfan45
Smash Lord
Nicely typed and researched guide Jesiah. If I used Toon Link more often, I'd probably use this. However, my teammate for some Doubles teams mains Toon Link so I'll be sure to have him check into this.
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This is fine, peanuts aren't a threat, but it should be mentioned peanuts will rarely be used anyways, and it should also be mentioned that peanuts primary use is for edge guarding and distraction, which can't really be dealt with in the ways described here.Diddy Kong- Diddy is no slouch, and this matchup should be approached with a bit more caution than the previous two. Diddy has his peanut gun as a projectile, but this should pose no threat to you. If he fires his gun uncharged, it has no range, and bounces so you can either jump over and arrow him, or let it bounce over you while you arrow him. If he charges his gun up, the peanut will move in a straight line, and deal more damage. There are so many ways to deal with this, but I'll just name a few. You can use platforms and throw projectiles from there, you can let the peanut hit Toon Link's shield, you can powershield it...It's really not a threat. The real danger begins when Diddy begins to use Bananas.
Some notes here: it is highly likely the nana will be caught before it lands, its pretty much standard procedure to catch the nana with a B-Air, N-Air, or what some claim to be most efficient, air dodge.Bananas are Diddy's game. Bananas also completely change the way this matchup should be approached. This matchup needs to be played completely differently from any other matchup in the game. Think Melee Falco...You can't just Dash Dance and Wavedash around, because you will get mauled by lasers. You need to focus on getting around the lasers. The same thing applies to this matchup. You'd be a fool to try and beat Diddy without worrying about Bananas. Bananas can lead into combos, more Bananas, or a grab...Anything really. They can become extremely frustrating, and against someone that doesn't know what they're doing vs Bananas, will most likely make the matchup impossible for them. Let's go over the basics. Diddy pulls out Bananas by pressing down B. They are thrown up into the air behind him. He can pull out up to 2 Bananas at a time. It takes a while for him to pull each Banana out, and the Bananas take a second or two to pull out, however, Diddy can move almost immediately after he pulls the Banana out, and will have to wait until the Banana hits the ground before he can use it, unless he jumps in the air and catches it...Which is unlikely.
Fine.Diddy needs to pick up the Bananas in order to throw them. Once thrown, if they come in contact with you, you will trip. If they hit your shield, they will fall to the ground and lay there. If you step on the Banana, you will trip. If Diddy steps on the Banana, he will not trip. Either character can walk over to the Banana and grab it. Any character can also grab the Banana by using their Dash Attack. After a while, the Banana will disappear if it's laying on the ground for a while.
True, it should be noted that Diddy can be shield grabbed, but shied grabbing Diddy after he has thrown one or two bananas at you is amazingly difficult and its likely the dash attack will succeed more often than the shield grab. After the dash attack, if you miss the shield grab (and are open to attack or just sitting in your shield) Diddy can usmash, u tilt, or utilt into usmash and your shield will be butter.Bananas are very good because of the fact that, they make the opponent trip. When you trip, there is a split second when you are on your butt, and you can't move at all. It is at this time, where you are vulnerable. Basic Diddy strategy is to throw a Banana at you, and when you trip, capitalize on it by throwing another Banana, or Dash Attacking, and comboing from a Dash Attack or hopefully pick up the thrown Banana in the process. Diddy will be Dash Attacking across the stage in hopes of hitting you/picking up Bananas. Diddy's Dash Attack is retartedly good. It hits multiple times, and is lagless, meaning that he can move instantly after it. It has range also, which adds to it's amazingness. 9/10 times if Diddy throws a Banana at you, he will follow it up with a Dash Attack. Even if you shield the Banana, he will Dash Attack, since it's lagless, you are forced to roll away pretty much.
Dash attack pick up is good if nana is alone, most Diddy's will cluster nanas so dash attack pick up leads to a trip from second nana. Shield stopping into jab pick up is good advice.Now, hopefully you have an idea of how good Bananas are. Diddy will set the pace of the match.. You will not be able to approach. You won't be able to do anything you want. You can't just run around freely, spacing yourself perfectly. You have to focus on the Bananas if you want any chance at winning this match. That being said, Toon Link's Anti Banana game is better than that of most characters.
To begin with, Toon Link is pretty much the same speed as Diddy Kong...A TAD bit slower, but not enough to make a difference. This helps greatly in being able to get to Bananas before Diddy/just as quick. Basically, it puts you even with Diddy in terms of being able to control the stage. Whichever character is closer to the Banana will get there first. You can also pick up Bananas with your Dash Attack. Toon Link's Dash Attack isn't that great, mainly because of it's laginess at the end, however, it can still help if Diddy is close to the Banana, since your Dash attack beats his...You do have a sword, afterall xD. You can grab Bananas in the air too, and Toon Link's amazing aerial DI also helps with this. The main way you are going to want to pick up Bananas is by running, tapping the shield button, and then buffering a Jab, which, if close to a Banana, will pick it up. This is the quickest and least laggy way to pick it up. If Bananas are being directly thrown at you...Well, catch them. This is the easiest and believe it or not, safest way to deal with Bananas being thrown at you, not to mention the most rewarding way. You can shield them, and then jump out of shield and catch them in the air. You can spotdodge them, and then run behind you and pick them up...There are a lot of ways really. I prefer the catching method, or the Shielding method though. They're just quicker and easier.
I would disagree with some of the exaggeration of TL over Diddy w/o nanas, but mostly correct, getting control or stemming Diddy's control of nanas is key in the match up.Now, when you get the Bananas, you have to capitalize on them. Make them your tools. Once you have the Banana, Diddy is now not only on the same level, but below you. Toon Link as a character is better, it's just the Bananas that make Diddy so good. Once the Bananas are yours, consider yourself Toon Link with Bananas. You're just better. Make sure that your Bananas connect though lol. Don't hit Diddy's shield, or it means nothing. When the Banana connects, follow up with a Dash attack of your own, since that is most likely the only attack that you'll have time to use, or your grab, since it has range. If you're close enough, you can hit them with a Nair also...And, if you wanna be real cool...At low-mid percents...Zair to Fsmash works xD. It's hard to pull off though, but it's badass. If you pick up another Banana as they are recovering from their trip, you can time it so you hit them with the Banana and they trip again. Everything Diddy can do to you with Bananas, you can do back to him. The only advantage Diddy has in regards to Bananas is that his Dash Attack is amazing for picking them up, and he begins with them...But, those advantages are far outweighed by the fact that Toon Link is just better overall, so if he has Bananas...It's good game for Diddy.
True about the KO's, which is also one of Diddy's biggest weaknesses.And THAT...Is how you deal with Bananas my friends. Yes, I spent around 5 hours playing solely vs Diddy Kong to make sure everything I tested was true and worked not only in theory, but in practice. It all works.
The rest of the matchup is straightforward. You outrange him and outprioritize him for the most part, save his Ftilt. Be careful of his Ftilt. Airdodge out of combos, but don't get too predictable with your airdodges. You can combo him also using Bairs, so do it up. You can kill him much easier than he can kill you, as he has to rely on his Fair, Dsmash, and Fsmash to kill you, all of which should be pretty easily avoided. Toon Link can kill Diddy, from the middle of Final Destination with no DI with his Uair at 105%, Usmash and Fsmash at 110%, 105%, his Fair at 125%. Diddy can kill Toon Link under the same conditions with his Dsmash at 125%, Fsmash at 125%, Fair at 140%, Ftilt at 155%. Edgeguarding is about even, as neither characters can really do much to each other...I'd probably have to give it to Toon Link, as the chances of him harassing Diddy's recovery with projectiles is greater than Diddy using Diddy hump on Toon Link's recovery.
Overall, Toon Link is a better character. With a solid anti Banana game, there's not much Diddy can do besides the same things you can...just worse overall at it due to being worse than Toon Link without Bananas. 6:4 Toon Link
Yeah I have been having ALOT of trouble playing Zelda lately (two of my friends Main and 2nd her).Toon Link>Olimar? I'd like to see that discussion. lol
I'm also worried about your opinion on Zelda. 6:4 Toon Link? wow
Go read the Weekly Character Matchup #1: Olimar thread. Also, Clink put up some good stuff up there.I have to admit, I find this list a bit skewed. I do love Toon Link, but it seems very off to me that only 3 characters in the entire game have an advantage against him. I'm new to the smash community so I could be wrong, but my understanding is that Toon Link is regarded as a good, fairly high tier character, but I would think he would be regarded as one of the top 5-6 if he had advantage against so many characters.
I don't know where the conversation is at beyond the first page because that is a LOT of reading to cover, but here are my thoughts on what I see.
Olimar for one: Link can outcamp Olimar? I'm not so sure. Links arrows work decent at a long range, yeah they can probably cause Olimar some grief. The boomerang which I think is a bit under appreciated from what I've seen around the boards is very quick and a mid range attack and you just cant throw the bombs far enough to out distance Olimar. With all of his picmin out Olimar's range, to put it simply is **********. When I play an Olimar player I find a projectile game difficult to keep up due to Olimars range and power and for the same reasons he's difficult to engage. I haven't played against him enough to judge the aerial game between the two, but because Olimar has much better range and a better ground game in general it's very hard for me as Toon Link to get him in the air and juggle him, if it is the case that Olimar is at a disadvantage in the air against Toon Link then it's not likely that a good Olimar is going to choose to engage Toon Link in the air unless a golden opportunity presents itself. So what then is Toon Link to do?