This is Montage's list for Stage bans petition in competitive play.
I'll start with the new stages, for singles:
First, Mushroomy Kingdom.
It's a shame really, since the level is sweet as hell. But if you have someone with a rapid nuetral combo, you can trap them against a wall while the stage moves. The Stage's side will kill them and not you, resulting n a complete unfair advantage in the cast.
Second, Rapid Falls (I think that's the name).
It's One of the two new DK stages. For those unknowing, it plays like icicle mountain. A lot of you won't know icicle mountain, because no one EVER PLAYS IT EVER OH GOD.
Next, Pokemon Stadium 2.
Again, shame. Diddy's bananas on the conveyor belts will ko people. The windmill gravity reduction will allow certain characters to fly forever, stalling a minute at a time. This is a slow game, and as of now, the game would fall into sudden death too **** much.
Spear Pillar.
Constantly, without warning, the mad flips left-right and cause your directions to be backwards. Same with up and down, forcing you to play up and down. It's also likely someone could use the circular stage to camp the 7 minutes. In my tournaments, I'll call shenanigans, and force them to stop, but major tourns won't.
The New F-Zero Stage.
While it looks, and plays exactly like Mute City, the cars are faster, and KO most characters at 80% The cars themselves appear just as much as Mute city. Characters with flight can avoid the cars, most of the time, while most other characters will have to dodge. That dodging will leave you open to punishment. Clear unfair advantage.
WarioWare.
The minigames themselves can take a stock if you mess up. Fun as hell, but not serious.
Donkey Kong Arcade.
You can't fall below the top platform. This allows people below to camp slightly and keep them at bay. There's fire on the stage that can do up to 40dmg is your caught correctly. Again, it's not a serious stage, it's fun!
FlatZone2:
It's just too small. The game turns from 5-6 minutes to 2-3. the new things that fall from the stage to WAY too much knockback. Basically, it's the first one, with more lame added.
New Pork City:
It's a camp fest. You couldn't possibly hope to finish a match. It's big, and annoying. Characters without flying are all but screwed. It's swinging platforms, and high ledges are a nightmare for Bowser and Wario, while DeDeDe and Toon Link will be all over the plave shooting projectiles.
Mario Bros. Arcade:
It's played like the original Mario Bros. For those of you who haven't played it, it's the minigame that was in Super Mario Bros. 3. If you haven't played that you have three options. One, bust out/buy a nintendo and the game, and play it. Two, Virtual Console. Three, Quit gaming. ANYWAY... It's hard to fully explain this ban without you playing it. The The map is made into corridor-ish lanes, while much too powerful enemies walk the stage, aiming to kill. Pit's Side B or shield can camp and entire corridor, as well as Falco's Laser spam. All in all, it's the least playable stage in the game, for a competitive nature.
Elektroplankton:
The stage is made of oddly colored leaves that are not connected. It's been seen that sometime a tether recovery will get confused between the leaves and you'll die. Kind of the way auto aim in games like CoD of Halo will force you to shoot between two people. bad news.
Shadow Moses Island: (MGS)
The walls on the side can be used to camp out the time limit. If you trap someone with a rapid natural against the wall, you can keep them there (Fox's DB spam, Pit's SB on some characters) for the entire Match. DI, Airdodging, and everything else has been tried for escaping.
Skyworld
Breakable floors disable ALL tether recovery on the level. Maybe counterpick in the future, but With the fight club action in between the bottom and top also makes this level more luck based, and pure skill.
Singles, DX stages. (past stages):
Hyrule Temple:
Same old crap. Running away for 7 minutes. The tried and true cowards way to first place. Still banned.
Big Blue:
Does this need explination? /sigh
Onett:
See: Shadow Moses Island
Cornaria. (/cry)
See: Onett. v_v
Teams Only Bans:
Norfair.
At one point, you'll have to take shelter under a small, metroid-esque tenty thing. You have to fight to keep people out, in hopes to gain a stock advantage. In teams, there's not enough room for two people to be under, and one attack to keep the others out. You'll kill your teammates much too much. IMO it's a fair singles stage, because that lava wave will only happen every 3-4minutes.
Stages that were banned in Melee that should be allowed:
Yoshi's Island (pipes):
Until a rapid shine-like approach is found, I'd say it's cool to release this ban. While the charatcers are a bit bigger, the stage feels more accessible.
Stages still in Discussion:
Distant Planet.
The water can send tether recovers off the ledge, and if edge guarded, there's a 50% chance they will die instantly. Jump straight up gets the hit everytime
Thanks for reading, please discuss.
I'll start with the new stages, for singles:
First, Mushroomy Kingdom.
It's a shame really, since the level is sweet as hell. But if you have someone with a rapid nuetral combo, you can trap them against a wall while the stage moves. The Stage's side will kill them and not you, resulting n a complete unfair advantage in the cast.
Second, Rapid Falls (I think that's the name).
It's One of the two new DK stages. For those unknowing, it plays like icicle mountain. A lot of you won't know icicle mountain, because no one EVER PLAYS IT EVER OH GOD.
Next, Pokemon Stadium 2.
Again, shame. Diddy's bananas on the conveyor belts will ko people. The windmill gravity reduction will allow certain characters to fly forever, stalling a minute at a time. This is a slow game, and as of now, the game would fall into sudden death too **** much.
Spear Pillar.
Constantly, without warning, the mad flips left-right and cause your directions to be backwards. Same with up and down, forcing you to play up and down. It's also likely someone could use the circular stage to camp the 7 minutes. In my tournaments, I'll call shenanigans, and force them to stop, but major tourns won't.
The New F-Zero Stage.
While it looks, and plays exactly like Mute City, the cars are faster, and KO most characters at 80% The cars themselves appear just as much as Mute city. Characters with flight can avoid the cars, most of the time, while most other characters will have to dodge. That dodging will leave you open to punishment. Clear unfair advantage.
WarioWare.
The minigames themselves can take a stock if you mess up. Fun as hell, but not serious.
Donkey Kong Arcade.
You can't fall below the top platform. This allows people below to camp slightly and keep them at bay. There's fire on the stage that can do up to 40dmg is your caught correctly. Again, it's not a serious stage, it's fun!
FlatZone2:
It's just too small. The game turns from 5-6 minutes to 2-3. the new things that fall from the stage to WAY too much knockback. Basically, it's the first one, with more lame added.
New Pork City:
It's a camp fest. You couldn't possibly hope to finish a match. It's big, and annoying. Characters without flying are all but screwed. It's swinging platforms, and high ledges are a nightmare for Bowser and Wario, while DeDeDe and Toon Link will be all over the plave shooting projectiles.
Mario Bros. Arcade:
It's played like the original Mario Bros. For those of you who haven't played it, it's the minigame that was in Super Mario Bros. 3. If you haven't played that you have three options. One, bust out/buy a nintendo and the game, and play it. Two, Virtual Console. Three, Quit gaming. ANYWAY... It's hard to fully explain this ban without you playing it. The The map is made into corridor-ish lanes, while much too powerful enemies walk the stage, aiming to kill. Pit's Side B or shield can camp and entire corridor, as well as Falco's Laser spam. All in all, it's the least playable stage in the game, for a competitive nature.
Elektroplankton:
The stage is made of oddly colored leaves that are not connected. It's been seen that sometime a tether recovery will get confused between the leaves and you'll die. Kind of the way auto aim in games like CoD of Halo will force you to shoot between two people. bad news.
Shadow Moses Island: (MGS)
The walls on the side can be used to camp out the time limit. If you trap someone with a rapid natural against the wall, you can keep them there (Fox's DB spam, Pit's SB on some characters) for the entire Match. DI, Airdodging, and everything else has been tried for escaping.
Skyworld
Breakable floors disable ALL tether recovery on the level. Maybe counterpick in the future, but With the fight club action in between the bottom and top also makes this level more luck based, and pure skill.
Singles, DX stages. (past stages):
Hyrule Temple:
Same old crap. Running away for 7 minutes. The tried and true cowards way to first place. Still banned.
Big Blue:
Does this need explination? /sigh
Onett:
See: Shadow Moses Island
Cornaria. (/cry)
See: Onett. v_v
Teams Only Bans:
Norfair.
At one point, you'll have to take shelter under a small, metroid-esque tenty thing. You have to fight to keep people out, in hopes to gain a stock advantage. In teams, there's not enough room for two people to be under, and one attack to keep the others out. You'll kill your teammates much too much. IMO it's a fair singles stage, because that lava wave will only happen every 3-4minutes.
Stages that were banned in Melee that should be allowed:
Yoshi's Island (pipes):
Until a rapid shine-like approach is found, I'd say it's cool to release this ban. While the charatcers are a bit bigger, the stage feels more accessible.
Stages still in Discussion:
Distant Planet.
The water can send tether recovers off the ledge, and if edge guarded, there's a 50% chance they will die instantly. Jump straight up gets the hit everytime
Thanks for reading, please discuss.