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Recent content by Latch

  1. Latch

    Data Olimar Frame Data - Project M 3.6 Full

    Turns out I'm wrong, we get 14 actionable frames. 1 frame of double jump actually works. See correct information here: https://www.reddit.com/r/SSBPM/comments/40wq0l/olimar_ledgedash_options_gfys/?ref=search_posts
  2. Latch

    Data Olimar Frame Data - Project M 3.6 Full

    So, I just did some ledgedash frame data testing. Not sure if this has been done before, but it's pretty hype tbh. 13 actionable invincible frames when done perfectly! Here's the breakdown: 1-8: ledge grab animation 9: let go of ledge 10-11: double jump 12-14: airdodge (airborne) 15-24...
  3. Latch

    Data Olimar Frame Data - Project M 3.6 Full

    Can I question the assertion that blue has longer grab range, purple has shorter, and others are the same? The order from the brawl days, which I'm pretty sure is still accurate, is thus: Blue White Red/Yellow Purple Is he correct that white = red/yellow grab range?
  4. Latch

    PM Gold-The Forest of Hope

    Starting the ball rolling: recovery. Let's look at Olimar's full suite of recovery options. Neutral B: gives a nice boost to horizontal recovery. Should be used probably every recovery, far offstage to avoid punishment. Remember that it only boosts once per airtime, so don't waste it. Side...
  5. Latch

    PM Gold-The Forest of Hope

    Alright guys, it's here. No more changes. This board, perhaps more than other characters' boards, has been obsessed with changes to Olimar. Why he's bad, why his design is flawed, why his recovery sucks, etc. Well I say this: Olimar is kick-ass. I play him because I love his design, because...
  6. Latch

    Regarding Character Nerfs and Player Dominance

    Thanks guys for taking up the discussion. Definitely interesting stuff being said. Another interesting point about DrinkingFood's ROB at LTC3: he got 2nd. What would have happened if he got 1st? Oracle was joking about ROB nerfs, but he did seem at least a little worried. DF getting 2nd...
  7. Latch

    Regarding Character Nerfs and Player Dominance

    Hello smashboards, I just wrote up a post about my take on evaluating good characters versus good players, historical analysis style, on the PM subreddit. Here's the link to the post, but I've copied it here as well. Hope you guys find it interesting! I'd love to hear your thoughts. Hi...
  8. Latch

    Olimar general discussion

    I've been able to stuff my friend's marth's recovery really consistently with the fsmash... not sure whether marth can side-b through it? But also, many recovery moves can hit through the pikmin so oftentimes I feel like throwing a pikmin out farther is more effective than the 'perfect spacing'...
  9. Latch

    Tier List Speculation

    Spurts of coconut cream pie mmmmmmmmm
  10. Latch

    Olimar general discussion

    Also we should update the frame data thread right?
  11. Latch

    Olimar general discussion

    White pikmin. I've seen most people say it's best to throw them. However, I've waffled between whether it's better to NOT throw them, and wait for them to flower. Thing is, they extend combos really well, and when you get a flower on somebody's head it does like 15% IIRC in addition to the...
  12. Latch

    Tier List Speculation

    oh god gotta run in and defend olimar... the strugz Olimar plays much more like a brawl character than most of the PM cast, from my experience. That being said, he can't be discounted. My reasoning: A. he hits like a tank on moves with quick startup (none of that Bowser fsmash **** this is...
  13. Latch

    Project M Social Thread

    So all my friends are like 'OMGWTF P:M IS TOOOOO SLOOOOW MELEE IS LIKE 3 MILLION PERCENT FASTER BLAAAUUUURGH' and so while it isn't, it does feel a little different... Why?
  14. Latch

    Lucas General Discussion

    Don't get me started on his grab and dash grab in 2.5. Miss grab = 9001 frames of lag.
  15. Latch

    Captain Falcon Social Thread

    Falcon is sick! Has best moves. Also best taunts. Any tips on recovery though? Also, any changes in 2.5? And more generally, what are his changes from melee?
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