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Recent content by C.J.

  1. C.J.

    Perfect Pivot, Foxtrotting, Dashdancing

    Melee fox SHDL is a 2 frame window iirc. People consistently waveshine. Fiction is starting to be able to break shields off of multishines (well, was until hand problems). In street fighter people hammer out 1-frame links nonstop. There's no excuse for people not being able to execute something...
  2. C.J.

    Marth matchups

    Starting threads about MUs on Marth prior to the WiiU version is an exercise in futility. The motivation and eagerness is really awesome, but with such lackluster controls, it's impossible to get accurate ideas and discussions of MUs for any character, let alone Marth, going.
  3. C.J.

    Promotion to Great Lord - Marth Strategy Notes

    Oh how I love EL threads. Marcel, message me if you need any specific, additional help.
  4. C.J.

    Match-ups

    Everybody's favorite topic, especially those who were part of the Brawl MU chart! Woo-hoo! Having been part of the MU chart for Brawl and running MU discussions in the past, alongside writing more than a couple guides on MUs, I hate how most people approach MU discussions. I recognize that this...
  5. C.J.

    Stage Info Repository & Discussion

    We can just do for stages what melee does. Bo3 gets bans + DSR Bo5 gets only DSR. While I'm all for including as many stages as possible (while still getting consistent results) I really like the idea of there only being 5 viable stages. It forces play on every stage at the top level (WF, LF...
  6. C.J.

    Fabulous Empire: The Marth and Lucina Game Play Coalition

    @Shokuryu the reason you're getting fluctuation in %age done is because of stale moves so before you use a move just run off the stage to ensure that the move is completely fresh. That being said, can you make a list of Marth's aerial's damage please?
  7. C.J.

    Raziek's Robin Research Room & Repository (Moveset, Mechanics & Frame Data!)

    Based on talking to Raz last night, they do. Any move that uses Tomes counts towards their durability be it specials, jabs, etc.
  8. C.J.

    Lucina Moveset Data & Analysis Thread

    Ty again @Shao-tan
  9. C.J.

    Stage Info Repository & Discussion

    ^^^^^ And while I agree that we can, very easily, just throw out the obvious bad ones, one of the problems in Brawl stages, and the reason that there were 2-5 different stagelists used is because some people measured "obviously bad" differently. Are we going to ban hyrule again? Yeah probably...
  10. C.J.

    Ask a quick question, get a quick answer (The Marth FAQ's)

    Curry, do you have skype? If so, message me your skype address.
  11. C.J.

    Lucina Moveset Data & Analysis Thread

    It is admittedly what I've been told so tyvm for double checking, Shao-tan. Related: Shao, if you have skype can you PM me your screenname?
  12. C.J.

    Lucina Moveset Data & Analysis Thread

    I was told it does ~12% And I wouldn't say it's a kill move considering how "raw" it'd have to be to hit that spot if it wasn't out of a combo. So it might kill, but I'd say it's a combo-ending move, not a kill move (basically a semantic difference but w/e)
  13. C.J.

    Lucina Moveset Data & Analysis Thread

    From what I've been told Crescent Slash has a "sweet spot" at the top of the attack and allows you retain more horizontal mobility after using it allowing for it to be a combo-ender and to drift back to the stage allowing for potential killing combos offfstage
  14. C.J.

    Stage Info Repository & Discussion

    I was waiting for this thread Before even talking about what stages should or shouldn't be legal we need to come up with what we want to measure. Do we want to measure platform play, just ground play, acting around interferences that the stage has, etc. Before talking about any specific...
  15. C.J.

    Official Seizon Senryaku: Marth General

    HI ADUM! Are you back too?? Shaya <3
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