PDA

View Full Version : Advanced Tactics


BlackJack
05-11-2006, 12:09 AM
Now that it has been confirmed that the gamecube control will be compatible with the game, what are the chances that some of the advanced tactics will reappear in this game? i.e wavedashing....etc.

Doctor Grudge
05-11-2006, 12:10 AM
Isn't wave dashing a glitch? If so that would probally be takend out.

Silent Wolf
05-11-2006, 12:13 AM
WDing a glitch? no. Of course they'll still have WDing cause there'll be air dodging, and l-canceling will stay, why wouldnt it? it was in the last 2. If anything, there'll probly be more advanced tactics. Wii!

Nwordtim
05-11-2006, 12:24 AM
maybe they somehow fit it where you can air dodge but will not have any l-Canceling or WDing

Silent Wolf
05-11-2006, 12:26 AM
l-canceling has nothing to do w/air dodging., but while trying to WD, you'd have to slide somewhere. maybe they'll make WDing an actuall move done some other way, but that would be homosexual. I wonder how snake WDs...

Uncle Meat
05-11-2006, 12:27 AM
Lcancelling was in ssb64, so the developer probably likes it and will thus keep it in Brawl.

Nwordtim
05-11-2006, 12:30 AM
']l-canceling has nothing to do w/air dodging., but while trying to WD, you'd have to slide somewhere. maybe they'll make WDing an actuall move done some other way, but that would be homosexual. I wonder how snake WDs... well point was maybe they just fix it on prupose

Silent Wolf
05-11-2006, 12:32 AM
Why would they do that? taking it out wouldn't really be considered 'fixing' anything.

InterimOfZeal
05-11-2006, 12:45 AM
Debuggers caught it before SSBM was released, why take it out now?

Still, even if they do, the fact that the NGC controller will be fulwii compatible makes me go WIIIIIIIIII!!!!!!!

gnosis
05-11-2006, 12:47 AM
Getting rid of the wavedash would mean changing a lot of physics. It's a byproduct of momentum being intercepted by the floor and transferred into a slide. The only way they could get rid of it without it making (video game physics) sense, is to limit how long you must wait before air dodging after a jump (which would just be silly!). I'm expecting it to be in there, along with some other new functions to be exploited. Considering spot-dodging and air dodging and other stuff was added.

Sensai
05-11-2006, 01:08 AM
WD is a glitch, and they did catch it before the final release. They didn't take it out then, they won't take it out now. I assume that most of the tactics'll come back, with the exception of maybe Samus's Super WD, and other glitchy things like that.

Long live the WD!

Kid A
05-11-2006, 01:19 AM
Wavedashing is NOT a glitch
it is a manipulation of the physics
so
if the physics/engine/whatever are changed in Brawl
than there my not be wavedashing
if they remain the same
then there is a good chance wavedashing will return

Zander805
05-11-2006, 01:20 AM
If you watch the trailer, at the very end, when Snake is in the box, Mario is fighting Link, and I'm pretty sure, if you look closely, Mario Wave Lands into a D-Smash. It is RIGHT before Snake comes out of the box. Link hits Mario in the air with an arrow, and Mario Wave Lands. I dunno if this is actual gameplay footage, and I could be totally wrong, but watch the trailer, and let me know what you guys think.

Fenrir
05-11-2006, 01:23 AM
I saw that after people mentioned it, and though it's not very big, it does look a tad like a landing wavedash. I wouldn't be surprised at all if it's in there since it's just a part of how the physics work.

Kid A
05-11-2006, 01:24 AM
If you watch the trailer, at the very end, when Snake is in the box, Mario is fighting Link, and I'm pretty sure, if you look closely, Mario Wave Lands into a D-Smash. It is RIGHT before Snake comes out of the box. Link hits Mario in the air with an arrow, and Mario Wave Lands. I dunno if this is actual gameplay footage, and I could be totally wrong, but watch the trailer, and let me know what you guys think.
it kinda does look like he wavelands, though i am betting that itwas unintentional
nice find by the way :p

papayasown
05-11-2006, 01:30 AM
l cancelling exists because of 'interruptable as soon as' (iasa) frames. The more common of these frames can be found in pika and pichu's jab. notice that the lag to quit the move lasts longer than just hitting a as fast as you can, same with Marth's dtilt. L cancelling is just abusing IASA frames to make your sheild want to come out when you land in your aerial animation, thus speeding it up just like the before-mentioned moves. To take out IASA would mean a lot more lag and weirder physics in the game. PLus, it was in the original smash. They must know about it.

and with wave dashing. NO, it's not a glitch. Wave landing was the original intent of it, otherwise the animators wouldn't have made the animation for landing quickly after a low air-dodge. If they didn't want it in the game they wouldn't have made the animation in teh first place. It's not a glitch, it's just not how they thought it would work.

Sensai
05-11-2006, 01:34 AM
If you watch the trailer, at the very end, when Snake is in the box, Mario is fighting Link, and I'm pretty sure, if you look closely, Mario Wave Lands into a D-Smash. It is RIGHT before Snake comes out of the box. Link hits Mario in the air with an arrow, and Mario Wave Lands. I dunno if this is actual gameplay footage, and I could be totally wrong, but watch the trailer, and let me know what you guys think.

For Wii's a jolly good fellow, for Wii's a jolly good fellow, for Wii's a jolly good fellow, and nobody can deny!

err
05-11-2006, 02:21 AM
So are wii going to have separate tournaments for motion controlled players and classic smashers? I really hope that it's faster and easier to smash with the Wii mote; The Cstick functionality should be removed/changed (I think it'd be nicer to use cstick for tilts instead of smashes)

Scintillatedseed
05-11-2006, 02:25 AM
it kinda does look like he wavelands, though i am betting that itwas unintentional
nice find by the way :p

All it looks liek to me was that he DI'd forward, that's it. They better have wavedashing in there, if not the game's going to be totally lacking on a great advanced technique.

xDARKLINKx
05-11-2006, 03:50 AM
regardless of whether mario wavelands or not, he still kind of DI's and then "slides" on the ground...meaning that it has pretty much the same engine and most likely wavedashing is still in there

ihavespaceballs
05-11-2006, 03:56 AM
From about 0:33 to 0:34 I think Kirby does a jump canceled u-smash. That's a good sign, I think.

Bootruss
05-11-2006, 04:08 AM
I agree with Zander. I noticed the same thing (the waveland). Let's just hope it remains. .

NJzFinest
05-11-2006, 07:41 AM
i seen a vid of mario doing a running upsmash and downsmash. im think it was a full version of the trailer with snake's conversation.
anyways, that means that there will be jump canceling and crouch canceling.

Yes wavedashing is in the game. Yes, it uses the same engine as melee (therefore, same advanced techs).

Next topic.

Ryuker
05-11-2006, 12:36 PM
K I looked using the /25 speed of vlc and you can see mario is not wavelanding. He gets hit then falls on the ground and thats where the dust comes from. Then he walks up to link and downsmashes. Its short but he's definetly not wavelanding. You do see someking of DI in there which makes me gues it could be computers at that final part cause it di's the hits towards the opponent in that special cpu way . But I'm not sure. It just looks like a cpu playing to me XD. If that was the case could cpu's finally be running XD. Now it actually looks like nothing changed in the movements and such. It could just be the ssbm engine with the new graphics and if thats the case yes wavedashing is in there. Keep in mind deveopment on this game has just started. We can actually mail nintendo now using the japanese blog about the game. It might actually be smart to make one from smashboards in which we say what we actually want to keep in there. Maybe we could make a thread on that or something so we don't go overload them with ideas.

SmashBroPro
05-11-2006, 01:20 PM
Wavedashing is just like snaking, except it's not as overpowering. Neither were intentional, just a byproduct of the physics engine and the move capabilities, but they certainly aren't going to go out of their way to get rid of it. The timing/distance will most likely be slightly affected since they are likely going to tweak the physics system, perhaps more than tweak it. Still, Nintendo has no history of changing these types of strats.

-West Coast Wes-
05-11-2006, 01:24 PM
I'm sure these guys know what they are doing. but ofcourse I worry sometimes

I worry they would overlook something as simple as ledge teching. Whos idea was it to allow you to put your imput in for a tech before being hit by the enemy? its brilliant. Hope to god that stays in.

"SAME PHYSICS ENGINE"

why do people say that it uses the same physics engine?
show me or tell me where you heard it please

eet
05-11-2006, 02:23 PM
*snake box cancels into jc grab into up throw into airgrav downthrow into grab into upthrow into up air*

weeeee.....

Cra$hman
05-11-2006, 02:29 PM
pretty sure link cc's that dsmash from mario
and yes mario definitely does jc usmash
also, metaknight jumps at 2 different heights, so that confirms shorthopping

Zen
05-11-2006, 04:07 PM
L-canceling is an obvious and WDing is being hoped for (I thoight I saw Mario do a WLand so i'm just sayin)