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magnebula
03-01-2006, 10:41 PM
I mentioned some of Doc's D-Tilt's potenial in another thread, and I figured Id elaborate on it, and provide more information on it. First off I do agree that on a whole, this attack does suck, but not as much as Mario's. But... It does have its situational uses. Ill use the same example as before. Doc vs, say, Fox on FD. Lets say the %'s are reaching the 80s or 90s, and Doc is forced to the edge of one side of the map, pinned at the far right with Fox on his left. If you can time it correctly, this move can really **** up Fox in this situation.
For one, you dont want to do a smash (I guess in most ways you proabably would), it would only send your opponent across the level, and you wouldnt get the KO unless you follow up with a combo. You could go the the grab to B-Throw, but you'd have to get too close, risking getting TKO'd. The D-Tilt though, has some range to it, and if you can land it on Fox, it pulls him quickly behind you, setting up for a Bair. It catches your opponent off gaurd, because hey, who uses the D-Tilt anyway? For me, it works pretty well. I dont hold this tactic in a place where I do it all the time, but as something to mess around with my enemy every now and then. Again, this is a very situational attack, and in any other situation, does suck.

-Mag

Gea
03-01-2006, 11:14 PM
Makes a pretty embarassing edgeguard too. But I personally just try to avoid the move, for fear of getting a bad habit of using it.

FastFox
03-02-2006, 12:35 AM
D-Tilt has no comboing ability because of it's awkward knockback. The ONLY situations where I would even think of using this is:

a) Using it to end a combo at a the far left or right of the stage
b) If I'm stuck in a combo and need something to make my retreat easier

As far as edge-gaurding goes, it does in fact set up nicely for a walked-off B-air.

ShineZ
03-13-2006, 09:45 PM
Using it totally brings u out of the combo or the situation, it gives them a chance to regroup, one of the reasons i never use it

Runt
03-14-2006, 06:22 PM
I mentioned some of Doc's D-Tilt's potenial in another thread, and I figured Id elaborate on it, and provide more information on it. First off I do agree that on a whole, this attack does suck, but not as much as Mario's. But... It does have its situational uses. Ill use the same example as before. Doc vs, say, Fox on FD. Lets say the %'s are reaching the 80s or 90s, and Doc is forced to the edge of one side of the map, pinned at the far right with Fox on his left. If you can time it correctly, this move can really **** up Fox in this situation.
-Mag


I dont think marios d-tilt is that bad at all. Instead of sending ur opponent behind u, marios d-tilt can start up some danderous combos leading to an u- smash or some tilts.

maelstrom218
03-14-2006, 07:27 PM
Mario's d-tilt hardly qualifies as a combo starter.

The lag, as you know, is just so tremendous as to make follow up impractical in most cases. At anything less than high %'s--say, 90%--the opponent will be able to recover and sex kick/double jump before you can start your follow up. As a combo starter, it's really not that great.

However, despite it's apparent uselessness, it does function moderately well as a vertical launcher at very high %s, mostly b/c the stun from the d-tilt _should_ be sufficient enough to give you enough time to tack in another hit. At around 120% or so, the d-tilt can lead into a sex kick, at which point it will probably KO the opponent or lead into a decent edgeguarding opportunity.

Outside of being used as a vertical launcher for a sex kick at high percents, it functions moderately well as an edgeguarding tool against sweetspotters when the Cape may not be your best option--although the Cape usually is your best option. Again, the lag makes this move difficult to follow up into a d-smash or grab should you use this to edgeguard, but it's just another option at your disposal when you want to mix things up.

The more I think about it, the d-tilt's stigma of being a "useless" move is really unfair (when talking about Mario, at any rate). At such high %s, Mario's standard vertical launchers are essentially useless since the knockback becomes far too great (u-tilt, u-throw, u-smash, though d-throw might still work). It's here that the d-tilt really shines--though it functions as a sex kick setup more than anything else.

yithkai
03-14-2006, 10:43 PM
doc's down is great when you spike with it. more rewarding than a roy/marth side b spike
(its not a real spike, but it can pull the opponent into a wall and bounce them away)

btw dont do it unless you have some godly skills at pulling it off every time, which you dont.

really its only purpose is to catch the opponent off guard. if a fox is rushing towards you, woulndt a jab to backthrow have the same effect? usually yes, but sometimes no, because the opponent wont expect it. 1, you will probably be crouch canceling before you do a dtilt and especially against fox, it is hard to DI well, so they might just die from the surprise.

other than very lucky shots at it, it sucks. it comes out slow, goes out slow, has no range, and knockback has a positive effect only at high damages.

maybe like once or twice a match at most. it really sucks.

JAB IS THE BEST MOVE EVER

supermariopro101
03-15-2006, 01:21 AM
Its called a stage spike.
For Mario:
The only good reason you should ever use it is when your opponent least expects it like you said yithkai but it is also good for comboing when the uairs, usmash, utilt, uthrow, or dthrow simply won't work which happens quite a lot to mario.
For Doc:
Stage spike, again reaches under sheild, at low damage can easily be a combo starter to a bair but there are better ways to pull that off. Crounch canceling even though the dsmash might be the better option it can't reach under the shield like the dtilt can.

Shine is the best move ever but i am assuming you are exaggerating.

dr.neo
03-16-2006, 11:23 AM
I like magnebulas idea on the defensive side. I guess at really high percents it can start a combo but other than that i hardly ever use it.

ShineZ
03-16-2006, 04:51 PM
Doc's is hardly used every except for a rare rare occasion...Don't get in a habit of using it

THE RED SPARROW
03-17-2006, 02:52 PM
You guys are also forgetting about your opponent's DI, esp. on fast fallers like CF/Fox/Falco.

I've noticed that when my opponents attempt to DI the sometimes set themselves up for a juggle when I do D-tilt. The reverse effect of D-tilt end up working in your favor and sets them up for a Forward Smash. ^_^!

yithkai
03-21-2006, 10:03 PM
if your opponent is DI's your downtilt, you have used it too many times in that match. stop using it.

Meteor!
03-23-2006, 02:55 AM
At high percents, Doc's d-tilt is an excellent reversal. Great when you're closer to the edge than they are.