View Full Version : Edgeguard with Ganon
I just have a quick question. I would like to know how to keep opponents off the edge. I know I can meteor spike using the Dair, or I can spike with the Down+B, or I can sorta spike using the Uair if I hit with the back. And those are all nice, but sorta hard to pull off majority of the time. I wanted to know how I can edgegaurd instead of trying to spike. (Usually I would use up tilt with C.Falcon, but that won't work with ganon)
If I could get help especially against edge guarding: Samus, Marth, and Falco.
Thanks for the help guys.
azeng808
12-27-2005, 08:25 PM
uair is all you need...watch the triceforece of power video if you want an example
Vall3y
12-28-2005, 05:40 AM
uair really destroys marth while he is f-b'ing
im pretty sure it kills samus too while she does her bomb thing
and it also kills falco but its kinda hard to do if he is using f-b
i use mostly uair and bair
edgehog to force them to to the platform then ledghop bair
SpeedYoshi
12-29-2005, 06:25 PM
I like to use edge canceled bairs, they have decent enough knockback to keep them away =\
Your edguard is what you are comfortable with. I have come across people who just use the jabs, use the tilt down and then set them up for another hit, using the warlock punch... etc. But what the people suggested above is pretty much right on on what people usually do.
Sorry, I can't watch the video that you mentioned, my computer is retarded.
When using the Uair, do I stand and the edge of the platform, and jump straight up and than use the Uair spike? Or do I go out there and hit? Or do I jump off, use the Uair spike, than come back on??
Also, how often do you guys use the Wizards Foot spike?
Alex13
01-02-2006, 02:46 AM
I use the Wizard's Foot spike just about any chance I get... unless I think it would be easier to short hop and Dair or just Dtilt into a Neutral A jab.
pkmvodka
01-02-2006, 02:52 AM
fwd tilt aimed down
ledjin
01-02-2006, 03:59 AM
Uair is the best I think, if you´re not using dair. Go to a friend´s house or somewhere to see the vid, you gotta see it :p
http://smashboards.com/showthread.php?t=60043
azeng808
01-04-2006, 03:36 AM
uair is always the safe bet. It out prioritizes every (I think) recovery move except the teleport moves. The uair can then also be lead into an edge hog if they try to recover again. Uair is supreme period.
Mr. Ganondorf
01-04-2006, 05:22 AM
The uair has a plethora of edgeguarding uses. You can ledgehop to a uair and that usually nicks them outta their recovery. You can just jump out back ward and use it. Or you could wavedash backward off a platform, like in Dreamland, and use a reverse uair. Anything you can think up will prly work, the uair is godly. A f-tilt aimed downward is very good, especially against Fox/Falco trying to f-b. Warlock Punch or u-tilt can be used for flashiness. Oh, and I wouldn't try to use the Wizard Foot spike unless it's against a character with a predictable recovery like against another Ganon for example. The dair spike is really the way to go, IMO, especially against characters like DK with bad vertical recovery.
The ONLY problem I have about using the Uair off the ground is jumping too high. -_- I can never seem to hit people with it when I short jump, because I move up. Taking a wild guess here, is it better to use the C-stick on this?
It is better to use the C-stick so you don't accidentally do a double jump. This will probably help you out.
The Cape
01-04-2006, 01:25 PM
Ganon's best edgeguards:
On the stage:
Down angled forward tilt
D tilt
fair
bair
back hit of uair
dair
jab
down and B (aerial and not)
Warlock punch
U tilt
Off stage:
Back hit of uair
bair
fair
front hit of uair
dair
down and B
If you want me to elaborate on any just ask.
I really wouldn't reccomemnd using Fair if your jumping off of the stage. It has a lag time.
mitch_guitar
01-04-2006, 05:52 PM
Bair and UAir are may favourite off stage edgegaurds.
Well, even though it has the lag time, it can still be useful, if the player is experienced enough into the timing. But of course, that's a risk, if that's what you mean.
@ The Cape: Can you or anyone else explain the angled forward tilt? Honestly didn't know you could change things like that. Even though been playing ever since the game came out o.o. And I'm still not getting that tilted falcon punch.
azeng808
01-05-2006, 01:32 AM
for angled tilts/smashes, just tilt the control stick or cstick just a little up or down to vary the angle. A lot of other characters can do this too, like samus.
McCloud
01-05-2006, 01:51 AM
The most common tiltsmash is samus' forward smash tilted down/up; that might help you see things.
For edgeguarding with ganon I mainly use dair and down B off the stage (and aerial) especially against Falcos trying to phantasm you can usually catch them easily with a down b for either a spike or sending them out and raping their recovery.
CaptainAwesome
01-05-2006, 02:01 AM
Samus - Fair should help you with your Samus problem. The lag doesn't make a difference so long as you don't use your second jump before the attack. While she is bomb jumping you can rush out and meet her head on. Keep in mind though, she will probably figure this out after a few times. Try and mix it up, or she will float back after a bomb and punish you with a Nair, or maybe even a Dair, depending on the spacing. Also, a nice reverse Uair while she is in bomb form can really mess her day up.
Marth - Marth can be tough to guard, but only if he has perfected sweet-spotting the edge. If he doesn't, you can easily catch him with a Bair as he comes over the side. If he can sweet-spot it regularly, go for the reverse Uair. It's easiest if you catch him while he is using his Forward-B, but you can also shut down his Up-B if you land the reverse Uair as he is coming up. Because the leg will be coming from behind Marth, his sword will not do him any good. Ganon's leg should just catch him on top of the head.
Falco - I've never found Falco difficult to edgeguard, but that's just me. When it comes to Falco, Ganon is more than equipped to edgeguard. If he comes over the edge with Up-B, nail him with a Bair. If he is coming over the stage with Forward-B, fade away and catch him with Fair. If he is going to sweet-spot the edge with Forward-B, backward jump out with a Bair. Uair will eat Falco alive. At low percentages it is really easy to score a kill with an Uair.
Also, the Wizard's Foot spike is usually a bad idea. I find that you are always going to be safer using a Dair spike in any situation. Going off the stage with a move like Down-B is just asking for trouble. Maybe I can't hit it well, but I would rather stay safe with a Dair. And for those who say that you don't have to go off the stage to hit the Down-B spike, it's just as easy to hit a Dair while staying on the stage. Not to mention, the Dair will out-prioritize like way more moves than Down-B.
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