PDA

View Full Version : Roy's aerials


Pages : [1] 2

Travesty
12-19-2005, 11:44 AM
I'm just starting to try roy and I'm doing ok except I can't get his aerials to do ANYTHING. I can't swing fast enough in the air to keep them tumbling and I can't send them far enough away to avoid the counterattack.

As soon as I get somebody in the air and jump to continue comboing I get one hit off and then they just sex kick my butt away. Should I just stay on the ground? Or is there some trick that I'm not getting here.

Zero34
12-19-2005, 01:24 PM
i would advise against too much aerial comboing with roy. he isnt the best at it. i would go with mainly a ground based offensive. use aerials once a chance opens up and dont attempt to combo aerials. (meaning juggling. i find it hard to juggle with roy...not to mention that it is usually very ineffective). try to sweet spot with his aerials too, or else they will do very little knockback

stuntcuum3571
12-19-2005, 02:01 PM
i would advise against too much aerial comboing with roy. he isnt the best at it. i would go with mainly a ground based offensive. use aerials once a chance opens up and dont attempt to combo aerials. (meaning juggling. i find it hard to juggle with roy...not to mention that it is usually very ineffective). try to sweet spot with his aerials too, or else they will do very little knockback

wow, I hope you are not a Roy user. That is just wrong. Roy's aeriasl have very little knockback, making them ideal for comboing and juggling. Uair is great for juggles, works on all weights and falling speeds. Nair can be linked against more floaty character, and Fair usually leads to Fsmash.

The reason you keep getting hit after you use an aerial...your not SHFFLing. This is very important. After you learn to SHFFL, you must learn when it is best to sweetspot aerials and when it is best not to

Zero34
12-19-2005, 02:53 PM
well, im not a roy user. at least, once every while, but im a marth

Travesty
12-19-2005, 03:15 PM
yeah, I need to work on my shuffls, thnx.

Another question along the same lines:
What if they're way up in the air, out of short hop range? Should I wait for them to land or space myself farther away for aerial tippers?

loputousu51
12-19-2005, 04:28 PM
Yes if you don't Shffl you will most likely be hit by some aerial. Roy however doesn't have a great aerial game in the first place. If you are having trouble with shffling i would suggest you switch to marth as his aerials have a greater knockback.

Travesty
12-19-2005, 04:39 PM
thanks guys, it's not that I can't shuffle, I just haven't practiced enough. Thanks again.

Glide
12-20-2005, 09:28 AM
Try u-airs and d-airs. Those are easier to keep people from hitting you with. F-airs combo, but they're far more risky. Also, try to time your fast falls more precisely. Many combos rely on the fact that you're landing and l-cancelling immediately after you land that aerial.

stuntcuum3571
12-20-2005, 12:28 PM
um........no........not even close

uairs, yes are good. dont do dairs.

fairs = your bread and butter as they have the longest aeriel range, something roy definitely needs, and combos are all that roys aeriels are made for so just do mostly fiars and uairs (as
those can combo too)

umm, no. Fairs are not Roy's bread and butter. Fair can only lead to 2 things Fsmash and DED.
For comboing, Uair and Nair are much better choices, as they open up the most options, while Fair can only lead to finishers

Dair is a good aerial, only problem is that it is the easies to CC

Glide
12-20-2005, 06:19 PM
D-airs are actually ridiculously useful; the key is in your fast-fall. If you can kinda "thwack" people with it, it makes a nice little pop-up that leads nicely into a lot of things at mid to high percents. Again, the key is in the fast-fall: Fast fall it as soon as you can to maximize your combo potential.

Lord Knight
12-21-2005, 08:42 AM
Learn to shffl all your air's. Learn to combo your fairs and nairs too.

stuntcuum3571
12-21-2005, 10:13 AM
stoped reading here:
stfu, stop trolling, leave the boards. you know nothing about roy ggnorekthxbai

You are wrong on all accounts. I know plenty about Roy, Im not trolling, and telling someone to stfu is very immature. Since you are obviously so young, why not go suck on something til you calm down, then return if you have anything useful to say, which I doubt will happen.


I forget Fair can lead to Dtilt, but it doesnt lead to any aerials when SHFFLd, if you think it does, your an idiot

Lord Knight
12-21-2005, 03:32 PM
I forget Fair can lead to Dtilt, but it doesnt lead to any aerials when SHFFLd, if you think it does, your an idiot

What are you talking about? Shffld fair can combo into another fair, nair or uair for aerials. You just have to use the C-stick to keep the pace.

stuntcuum3571
12-21-2005, 08:29 PM
Who are you ppl playing against???

Glide
12-22-2005, 11:57 AM
f-air can only lead into another f-air if you're doing one just as you land, and the other the instant you jump. That ends up leaving you wide open to just be hit again. While it does technically allow you to combo, the string generally ends if you hop into another f-air. Keep Roy's combos short and sweet.

SmashMac
12-22-2005, 01:02 PM
SmashMac's guide to Roy.

Glide
12-22-2005, 01:25 PM
lol @ juggling with b-air.

SmashMac
12-22-2005, 01:29 PM
Lol. Yea, I've done it, but it's not the best way to š.š.

stuntcuum3571
12-22-2005, 09:14 PM
5150, how can you call me retarded when SmashMac says to juggle with Bair???????

Smash, why are you a sapphire and emerald member???

Zanguzen
12-22-2005, 11:39 PM
in order of right:

1. glide
2. smashmac
3. stunt

i respectd stunt until he became a losr lol u guyz it is possible 2 juggle with bair it leads to fair sometimes and yes bair turns u around for edgehog its called the ken and it is a mediocre edgeguard lol ya'll catz is wildin o_O

Infamous
12-23-2005, 05:13 AM
ok u guys first off lets get some things straight (roy's ariel moves have little or no priority, d-air sucks, and if u cant shffl dont bother using roy's ariel moves)
1. i agree with stuntcuum who are u guys playin, his b-air is horrible, and there other better options at his disposal
2. try shffling f-air into a grab, thats a much better option than continuing on and doing more ariels
3. anyone who disagrees,well (iF yUo suCk YOUrself) ;)

FlareBlade
12-23-2005, 09:24 AM
I agree some.

but when i plays as roy i always do nair and fair with short hop, l-cancel and fastfall but when i vs some good that are to fast to just to that attacks i use other strats.

two n00b start i use sometimes:

1. just short hop flarblde (b) the hole time.
2. fair with short hop, fastfall and l-cancel, when your cp revocer (stand up) he canīt l-cancel so do f-tilt, but if he are better and roll at the left or right u can just do the same thing.

stuntcuum3571
12-23-2005, 09:27 PM
why isn't this guy banned?

You seem unfriendly. Kind mean.

Why is he a Broomer???(not like that means much..)

SmashMac
12-28-2005, 01:09 AM
/signed

smashmac is a retard as well

also, him saying bair is used as edgeguard or edgehog............LOL






OH and btw SmashN00b you just made my sig lol and gave me many laughs
I'm proud of you. Have fun :).

SmashMac
12-28-2005, 01:40 AM
5150, how can you call me retarded when SmashMac says to juggle with Bair???????

Smash, why are you a sapphire and emerald member???
I'm l337 enough to be a sapphire and emerald member.

Black Hayate
12-28-2005, 08:50 AM
when i use roy i mainly use fair and nair because i find those 2 attack most useful. shffl fair and combo is very important for roy, nair have 2 hit so you can see when do you go forword to push enemy farer or move back prevent shield grab.

Zero34
12-28-2005, 09:02 AM
can roy really juggle with his aerials? IMO, i see roy's aerial game similar to fox. because of his small SH and fast FF, roy is more attack once, hit the ground, repeat

however im not sure. someone tell me if this is true or not? i actually want to improve my roy now

Glide
12-28-2005, 02:55 PM
u-airs to Juggle floaty characters at low percents for the most part. You gotta be quick about them though; can't be full hopping or missing L-cancels.

En.Ee.Oh
12-28-2005, 03:12 PM
in order of right:

1. glide
2. smashmac
3. stunt

i respectd stunt until he became a losr lol u guyz it is possible 2 juggle with bair it leads to fair sometimes and yes bair turns u around for edgehog its called the ken and it is a mediocre edgeguard lol ya'll catz is wildin o_O


it isn't the ken, he got it from me and azen wtf? PXT made it up, gg

Lord Knight
12-28-2005, 05:40 PM
The ken what? You lost me Zang.

Either way, Roy either does air to ground combo's or really short (2-4 hits) aeiral's. Like Uair comboing into fsmash for air to ground or dtilt to nair to another nair.

Glide
12-28-2005, 06:51 PM
lol @ calling it "The Ken"

It's a freaking b-air into f-air; it's not even a real combo: It's somebody trying to tech, but not realizing that Marth's "slow" aerial is still pretty quick.

OMG HE FAST FELL AND F-AIRED ME BEFORE I HIT TEH GROUND OMGOMG KEN COMBOOOOOOOOOOOO

Mann
12-29-2005, 12:56 AM
Don't kow why the hell it's called a Ken Combo. I'm sure so many people have been trying that before even hearing of him.

Anyways. I feel Roy should stick to the ground, as his aerials are not as strong as Marth's. His counter knocks back more, his ground hits do more damage, etc. May seem very iffy to many, but if in te air, using his forward + b combos can make others keep away while you regain yourself again and put yourself in a better position to use your ground attacks.

Zero34
12-29-2005, 10:04 AM
well, for me, i only do one aerial at a time, which is probably wrong. this is at lower percentages of course. i just do a nair or fair and then ff, l cancel to a dtilt and maybe get in a fsmash

at higher percentages, its easier to do more combos because roy's lack of real knockback is actually good now

Mann
12-29-2005, 01:40 PM
Well, yah. With Roy I probably would do the same about one aerial at a time. Don't think it's wrong at all. With Roy I prefer to keep my feet on the ground. But that's just me. :)

Zero34
12-29-2005, 05:14 PM
yeah, i actually think its faster than doing a bunch at a time because roy has a really small short hop. so a quick fair to nair can really come out fast and be down repeatedly

Mann
12-29-2005, 05:58 PM
That's true too. But each to his or her own. :) Guess I'll try playing a bit of Roy today and find more uses to it.

Okurama
12-29-2005, 06:44 PM
Well , i use Roy in the ground as well , since i juggle too much with Roy , althought that doesn't mean i don't use airs (fair and nair ar the only ones i use).But i find utilt more better.

Qbish
12-30-2005, 01:06 PM
Having a good grounded Roy is the best for me. Seeing that its so easy to hit his sweet spot I just do alot of attacking on the ground. Roy's air's just aren't as powerful as Marth's so I tend to stay on the ground.

En.Ee.Oh
12-30-2005, 02:50 PM
using back air to edgehog = not called the ken, it's the PXT

GFG