View Full Version : way to play roy
Black Hayate
12-13-2005, 08:41 AM
i have been play marth and roy for a while, and i was wounder because roy is slower but more powful then marth, it roy require more mind game then using marth?
mc-killa
12-13-2005, 10:35 AM
are you asking does roy use more mind game than marth?
Knuckaclo
12-13-2005, 11:02 AM
this is a confusing post
Qbish
12-13-2005, 01:27 PM
I think I understand. It is good to play mind games with Roy because Roy is slower than Marth. Marth can just use his speed and kill you but Roy has the power so power and mind games will get you a long way if you choose Roy.
mc-killa
12-13-2005, 03:39 PM
makes sense to me,so the answer is yes he requires more mind game.
SoulSlayerWind
12-13-2005, 04:04 PM
Marth and Roy both use mindgames. Roy leans more towards mind games because he is slower then Marth. Roy F-Air isn't as good as Marth so you can't rush in and start throwing F-Airs like a Marth does. Roy need mindgames in order to work just like Ganondorf. But, Ya Roy does use more mind games then Roy using Ganondorf can develop your mindgames.
SonicZeroX
12-13-2005, 05:24 PM
Where's all this Roy is stronger than Marth coming from?
Roy definetly needs more mindgames because he's slower and weaker.
:088:
Black Hayate
12-13-2005, 10:09 PM
Where's all this Roy is stronger than Marth coming from?
Roy definetly needs more mindgames because he's slower and weaker.
:088:
well roy have greater power then marth
actually i found that roy is easy to combo with fair.... fair dtilt f smash
Rebel581
12-13-2005, 10:16 PM
Both characters are based solely on mindgames. Roy relies on it just as much as Marth. Depending on the level of course. At lower levels, both need mindgames but Marth needs them more since you haven't learned advanced techniques by then. At mid levels, Roy needs more. At high levels, they are about the same. The only difference at high levels is that Roy needs to know what the opponent is doing and be able to predict more readily than Marth.
Glide
12-16-2005, 08:24 AM
Roy's mindgames are more crucial, but come into play less often; his mindgames essentially boil down to pressure, watch, and counter while Marth's are more pro-active, such as the fifty-fifty throw into f-smash ideas. Overall though, they do end up using their mind games quite a bit. Marth just has a lot of technical advantages over Roy.
BTW:
Marth is for the most part STRONGER than Roy.
SmashMac
12-16-2005, 11:11 AM
Roy and Marth's ability of mindgames greatly affects there game in a good way. They're both good in combos, so if you catch an opponent during lag-time of an attack due to one of your mindgames, you can set in a quick 30%damage+ combo on them. Dash-dancing, wave-dashing and wave-dancing are all important in their mindgames especially, as well as their combo set ups. As Queen DVS said, "Mind games are your friend" (Queen DVS is one of the best Marths in Florida).
Well, I know this is kinda offtopic but do you know who Roy's Bane is?
Qbish
12-16-2005, 12:37 PM
Where is all this Marth is stroger than Roy comming from? Roy is clearly stronger than Marth. Marth might be "better" than Roy but he is not stronger. Unless both our meanings of stronger is different let me put it this way, Marth is weaker when it comes to shear power than Roy. Hence, Roy needs more mind games against a fast opponent than Marth.
Warped_Mind
12-16-2005, 06:29 PM
Marth does more damage with his A attacks. Roy does better with B attacks and has stronger throws. Roy's fsmash has more knockback too.
ICanBeYourHero
12-16-2005, 07:12 PM
IMO, Roy's stronger, but needs more damage to KO an opponent. Marth just hits them off the edge and keeps them off.
Emblem Lord
12-17-2005, 11:30 PM
WTF!!!!!!
Marth is stronger then Roy!!! Sweetspot people! SWEETSPOT!!!!!!!!
Rebel why didn't you nip this in the bud man? At the sweet spot Marth is stronger. Roy is stronger in his B moves. But Blazer and Dolphin Slash are equal in strenght. And his throws are stronger by ONE PERCENT!!!!! OMFG!!!!! SOOOOOOOO MUCH MORE POWERFUL!!!!!!!!!!!!!!!!!!!!!! Oh yeah lets not forget, Roy's down smash stronger. So Roy is stronger in 7 moves. Marth is stronger in 10 moves because he is stronger in A moves. Got that? I will reiterate.
MARTH IS STRONGER THEN ROY! HE IS FASTER!!! HE HAS LESS LAG!!! GREATER RANGE!!! AND BETTER COMBOS!!! AND HE IS JUST AS GOOD AT EDGE-GUARDING AS ROY IS!!!!!
Sorry for the all caps. I don't want people to think I'm yelling at nyone. I'm not. It's just fristrting because every month the new wave of smashers enter the scene and proclaim that Roy is stronger. So I'm trying to cut it off before it really takes root.
It may seem like Roy is stronger at a low level of play becauze it takes no skill to hit with his sweet spot. But Marths sweet spot at the tip is more powerful then Roy's. And at high levels of play a good Marth can hit with it nearly 100% percent of the time without even trying. It becomes second nature. The only time he wont sweet spot it is when he doesnt want to knock them to far away because he wants to combo them.
By the way, Marths sweet spotted f smash can kill at around 40% to 50 % depending on who he is facing. Roy 's can only kill at 50% to 60%.
So who's Fsmash has greater knockback?
Sorry to sound like a jerk but I want people to understand one thing. Marth is stronger.
Done.
And yes Roy needs good mindgames. If anything he needs them because he slower AND weaker then Marth. He also has more lag. But Marth needs them too. Only certain characters can get away with using little mindgames and still win consistently at high level play, i.e Falco.
Qbish
12-18-2005, 12:24 AM
Well then I'm sorry for saying that Roy is stronger. I always thought he was stronger because of the fact that it was easier to hit with his sweetspot than Marth's. I knew that Marth's sweetspot was stronger though but I didn't know we were counting that as well. Oh well. I guess I was wrong.
Emblem Lord
12-18-2005, 02:20 AM
Qbish: It's ok. I wasn't talking to you specifically. The fact that you can admit you were wrong shows wisdom and humility. If you keep that attitude you will learn alot and become an incredible player as long as your willing to listen to those that have more knowledge. It's nice to know that some new members of the boards can be understanding and excepting of the facts. Normally people are so pig headed when it comes to the whole "Roy compared to Marth issue."
that 1 guy
01-04-2006, 01:21 AM
I find that you make roy faster than marth when you shffl him. I can pump out his airial moves like there is no tomorrow. You can't do it as fast with marth because he is more floaty.
Lord Knight
01-04-2006, 07:05 AM
You can still shffl with Marth quite effectively, and he can fit 2 fairs in one short hop. Marth can definately shffl as well (if not better) than Roy can.
Black Hayate
01-04-2006, 11:15 PM
you have to wait for the time so you can ff with marth, but i don't do it often
Glide
01-05-2006, 12:24 AM
Marth actually has a hair less range than Roy. Roy's f-smash phantom hits people before Marth's does, but does next to nothing. He's almost completely innefective at that range.
Marth is supremely better in the air.
Roy's Blazer is actually a set knock-back: It always hits them the same distance, unlike Marth's. Depending on percentage and the manner in which you connect with each attack, Marth may or may not be stronger than Roy in terms of an Up-B.
Roy's throws are also not as good as Marth's because they send people further and therefor are not as good as setups. Stronger is not better. The only one of Roy's throws that actually does something is his d-throw which sends people at a significantly higher angle than Marth's.
Roy's fast falling does indeed allow him to shffl some aerials in a way that feels faster, but due to Roy's forced level of commitment once he's thrown his aerial causes him to be far slower. Once roy performs an aerial out of shorthop, he can no longer escape and has commited to an offensive action. Marth however can throw his first aerial out, and watch for a response and react accordingly. Marth wins out here.
Overall, Roy should be played very much like Ganon - He does well when punishing mistakes. The key to being a good Roy player isn't in knowing combos; Roy's combos are basic enough that anyone with decent knowledge of advanced techniques will figure them out very quickly. It relies almost exclusively on his opponent's mistakes. Playing against Roy is like playing against yourself. Make too many mistakes, and you lose.
En.Ee.Oh
01-05-2006, 02:07 AM
not true @ roy combos
Glide
01-05-2006, 03:43 AM
Well, if you'd care to enlighten us Neo, I'm sure most of us are willing to listen =P
Lord Knight
01-05-2006, 08:41 AM
I don't think your average Roy player would U/Dair to fsmash or chaingrab fthrows by using the first hit of DED, but that's just me.
not true @ roy combos
@Glide read: mindgames.
Glide
01-05-2006, 02:39 PM
lol@Mindgames.
If you rely completely on mindgames, there's always a good chance that your opponent will have better mindgames.
NEVER rely on mindgames. They're great to have, but you can't depend on them.
Edit:
Oh, and btw: u/d-air to f-smash is fairly common outta roy players who have a good understanding of the concept of a shffl. Try again.
To answer your question, yes, Roy would need better mindgames to match up to a good Marth player. Marth has many statistical advantages over Roy and can be used to a greater extent at the peak of his meta-game. Thus, the Roy player would have to do a good job utilizing mindgames to win. (Assuming both players are very skilled, of course.)
RosterImposter
01-11-2006, 02:30 AM
I personally think that Roy's is stronger, his shear strength is....stronger than marths. If I can get a marth of the edge, I can easily kill him, no problem at all. If a marth gets me off the edge, then there is one. I think the makers of the game didnt know how a sword worked, that would explain marth's sword. Then they wised up, but were lazy and didnt want to remake marth.
That was a joke for all you marth playing *****es.
Yes, he does require more mind games than marth. I find it hard to believe any of you say otherwise.
Emblem Lord
01-11-2006, 09:45 AM
RosterImposter: When I read the first line of your post, I died a little inside. Please read the whole thread before posting. If you had you would have known that Marth is stronger than Roy. Please gain some knowledge about this game before posting.
Needing more damage to KO an opponent means you are weaker. Tippers > Roy.
RosterImposter
01-11-2006, 08:47 PM
Well actually if you want to get technical, Roy can ko any character one hit that also deals 50%.
runaway_mario
01-11-2006, 09:39 PM
in roy's side b, the third part if u hit up is that a spike? cause i think i might have done it to one of my friends but really didn't see it. i tried it again and it seems like it works sometimes. do u have t hit the opponent with a specific part of the sword or what?
Nexis
01-11-2006, 10:06 PM
its a meteor..
Emblem Lord
01-11-2006, 10:57 PM
RosterImposter: Please stop it. Just stop posting that kind of foolishness. I'm normally very patient with newbies, but this is just too much. No player with half a brain will get killed by a fully charged flare-blade. Do not continue along this path of ignorance. I beseech you, gain more knowledge before posting.
RosterImposter
01-12-2006, 12:33 AM
It was a joke, ****. Stop being a nerd for once and realize its a game. Also, one more thing to add, no **** nobody will get hit with that if they have common sense, its just a true statement. Marth aint got nothing on a instant KO.
Emblem Lord
01-12-2006, 01:34 AM
I'm a nerd for possessing knowledge? Dude, this is smashboards. The number one site for the number one competitive game played world wide.Of course its a game. A game that people play for fun, but also to become better players and test their skills. The topic creator asked a serious question because he obviously wants to know if mindgames are important with Roy. If you have nothing to contribute but complete noobishness and falsehoods then I would suggest that you refrain from posting.
Guess what? If a technique isn't viable in a real match it isn't worth a dam*. Fully charged flare-blade is useless so why bring it up? Besides even if you were joking about your flare-blade comment it's still pretty obvious that you actually think Roy is stronger then Marth or at least you did in your very first post. Instead of calling me a nerd and getting bent out of shape because you are a noob how about you check out some threads and talk to some veterans before posting again like I said before.
Emblem Lord
01-12-2006, 01:49 AM
Ok, fine not completely useless. It has its place as an awesome edge guarding tool, but other then that you must admit I make a good point in regards to my comments about RosterImposter's posts.
Emblem Lord
01-12-2006, 06:29 PM
W/e. I really don't care. I don't post in order to make others look stupid. I post to share info. Roster wins? Eh. fine. Didn't know we were in competition. As for me not knowing he was joking, well how the hell am I supposed to know? There are so many noobs around that claim Roy to be stronger and that flare-blade is a good move that it's very easy to mistake someone that is making a joke like that as a noob. Fine, if he was joking then w/e.
RosterImposter
01-13-2006, 01:38 AM
Wow, people take things very seriously here. Emblem Lord does have a point, it really is useless, I dont even use that to edge guard, since most characters up b's are attacks, I just use my counter and it just knocks them down. So far I havent had any problems with it.
shadowhntr7
01-13-2006, 06:19 PM
As I see it, Roy has a power advantage over Marth- in a fairly even contest, you're closer to the opponent than farther. So, Roy's sweet spot pops up more often, right?
On the other hand, Marth does have the juggling comboes, dair spike, etc.
It's just a matter of preference. I use Marth because he's 'smoother' than Roy. I like quickness, myself.
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