View Full Version : Successfully linking chained nairs...w/ Ganon?
LaughingMan
10-24-2005, 06:24 PM
I was reading the Falcon nair thread and it got me wondering, how well can Ganon link his nairs? I imagine it would have higher knock-back than falcon's, but I don't really know because I don't play as falcon very much. In the Triforce of Power vid Tipman used nair like twice out of the whole montage. Basically what I'm asking is, can Ganon use the attack as effectively as Falcon?
not possible, too much knockback, ganons run and horizontal aerial speed is too slow, the kicks are too slow to link like captains. this is the one move you'll almost never see a ganon use. everything else has its uses, i haven't found one for this(at least one that makes it a better move to use over anything else out of ganons arsenal).
Wob Jebn
10-24-2005, 08:34 PM
Wow that's a nice smile your ganon has, he must of got laid last night.
Overswarm
10-24-2005, 09:58 PM
You can link two nairs together frequently with gannon if you hit him with the end of the hitbox of the second kick.
It should also be known that Gannon's nair + warlock kick is a great combo that can be used fairly safely against people who have used their second jump. (Beware of Marth/Roy counter)
From my experience with gannon, his nair is great for linking one other easy hit in. It's possible for the enemy to escape, but if you hit them with the end of the hitbox (go to far and you knock them backwards), you can easily hit those with low % with a fair, warlock kick, bair, or whatever his forward-B is called.
Vall3y
10-25-2005, 09:51 AM
the 1st kick has comboable knock back, and it sends upwards, but the 2nd kick is just too strong.
i sometimes use the 1st kick of the nair as a link in a combo, and it works on certian chars
Overswarm
10-25-2005, 04:48 PM
If you use the back of the hitbox of the second kick, it will either send them backward (if you are as far back in the hitbox as possible) which sets you up for a shffled uair or bair if you are fast enough, or it will send them forward and down in such an angle that you can get in a warlock kick or fair before they hit the ground.
It's useless for the most part though; you can only do it at very low %, and only against certain characters. It has to be done perfectly, and can be DI'd out of.
Thomas Tipman
10-30-2005, 10:59 PM
i think you have a better chance chaining uairs since you can auto cancel them alot faster. with the dthrow uair i showed 2wice the thing about that is you can DI it if you get too predictable with it and uair is fine. nair does do a healthy 22% and keeps them in the air so you can never go wrong with that.
WhatIsFear
11-02-2005, 02:51 AM
yeah i havent really used the n air too too much. ive only linked both kicks on occasion, but i dont really go out of my way to do it. the only time i ever try an nair, is if i jump in the air and dont do anything. on the way down right before i hit the ground i use it cause it pops out pretty quick and catches people offguard. i think hitting with the first kick is all that matters. its not really for combos, its more for creating space. im sure you can combo out of it, but at low %'s im pretty sure the person you hit can easily retaliate. i havent really tried the n air out of throws, but yeah im sure theres better options.
not possible, too much knockback, ganons run and horizontal aerial speed is too slow, the kicks are too slow to link like captains. this is the one move you'll almost never see a ganon use. everything else has its uses, i haven't found one for this(at least one that makes it a better move to use over anything else out of ganons arsenal).
How about when Dark was pizzowning you with linked ganon nairs the other night?
MI RITE?!!!!!!!
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