View Full Version : Question about Doc's Up+B cancel
Groudon199
10-21-2005, 03:48 PM
How exactly do you do it? I tried doing Up+B (to the right) and as fast as I could, moved the control stick to the left, but there is no difference. what am I doing wrong and what is supposed to happen?
Banks
10-21-2005, 05:40 PM
yeah lets hear it someone I'd like to know also.
C'mon Yoyo where you at brutha
And Groudon, you know it's broke Ni**a on that Kanye West quote....edited music blows.
K Thanks Bye
The Cape
10-21-2005, 06:00 PM
Ok
I think I have the frame data right on this.
Up and B with Doc, before he leaves the ground (I think the 3rd frame) you have to slam down.
And easy way to do this is up and B to the right (up and right held) then before you leave the ground (most likely instantly) slam down and left.
Try this out and see if it works, timing is really picky, but dont give up.
I hope this helps.
Umbreon
10-21-2005, 09:10 PM
your sister was picky so I told her to make my dinner.
psykoweezl
10-23-2005, 11:29 AM
i'm about to try it later, but is there an actual need for this in competitive gaming
Mosarani
10-23-2005, 11:38 AM
The only practical use is doing it directly from a shield, because no one can interrupt it. Unfortunately, it's a lot harder to do it from shielding than from just standing. When you're hitting someone you have a few more frames, but it's still pretty brutal in timing. Certain characters are set up nicely for some U-air combos out of an up-b cancel.
Groudon199
10-23-2005, 05:16 PM
I'll try that stuff you guys said.
And Groudon, you know it's broke Ni**a on that Kanye West quote....edited music blows.
On MTV and VH1, it goes "She ain't messing with no broke--broke."
Blunted_object10
10-23-2005, 09:09 PM
i'm about to try it later, but is there an actual need for this in competitive gaming
Ya Mike P AKA Konkey Dong uses up B cancel in his game..
i want to use it in my game but its really hard to do.. :urg:
Banks
10-23-2005, 09:56 PM
Doesn't seem useful in many ways
Groudon: exactly...on MTV it is EDITED becasue they bleep out the swears. Again, edited music blows!
Enochuout
10-24-2005, 04:51 AM
I've noticed that even if I fail the actual cancel, I end up flying in the opposite direction. The cancel effect (them flying far away) still works, but I just don't have that extra time to go punish them. If nothing else, it's a useful "get away from me" tactic that does 4% damage. It can also help out your mindgames. If someone sees you pull it off, you'll either have them going "Wtf?" or they will be a bit more weary of getting so close.
KillerPlacebos
10-24-2005, 08:46 PM
I've heard several different arguements over how to up+b cancel with doc. After countless hours of trying, I've found that the frame allowance can't be more than 3 or 4 frames at most, and for some reason the directional input seems to be picky also. Like TheCape said, hold up and to the right/left, if you are facing right/left, do the up+b, and immediatly slam down and the opposite direction that you started(down and left if you face right, vice versa).
Another way I've heard, not totally sure if it works better(need to experiment more), that you hold up and right if you're facing right, do the move, and within 3 frames, input down,down-left, and left, before the ending animation of him leaving the ground. If done correctly you will here the jump sound, but doc will turn around and kind of look like he wd'ed in place.
SuperDoodleMan
10-30-2005, 05:29 PM
Here's the total complete info:
Frame 2: anywhere but full back
Frame 3: forward (diagonals work)
Frame 4: back (diagonals work)
Dr. Mario will end up facing back
OR
Frame 2: anywhere but full forward
Frame 3: back (diagonals work)
Frame 4: anywhere but back,
diagonals included (upback, downback)
I think the second method would be easiest, since the location of the stick matters much less on frame 4. Then again, if you want to turn around, the first method is the way to go. Since the attack hits on frame 3, you have more time to move the stick if the attack hits something and causes hitlag. It has 3 frames of hitlag, so you'd have 4 frames to move the stick to where it needs to be.
Then the landing animation lasts 30 whole entire frames. Take a breather.
Nigzel
11-06-2005, 10:02 AM
SDM is just too cool
KiRbY_8o8
11-18-2005, 12:45 AM
is the cancel really worth the trouble i mean ive tried it but i dont know if its worth the trouble
KillerPlacebos
11-18-2005, 01:13 AM
Really the only characters that it could be useful against would be the characters that doc already combos easily. Shiek is the exception, but landing it is really hard against an experienced player. Peach, Mario bros., Pichu, Marth, Roy, and the Links are all good to use it against, but i havent tried all of the characters. It doesnt seem to be too effective against fast fallers, even on low percents, but i may just not be fast enough...
Thank you very much for the frame data on both methods SDM. I tried both ways and found the second one to be way more effective for comboing(especially Peach, Marth, and Roy). However, you mention that the landing animation is 30 frames. I can only assume that you are talking about the opponent, because doc doesnt leave the ground on a successful cancel. If so, how did you come about this 30 frame window?
I would really like to see someone put out a video on this. I've yet to find any combo vids that include the cancel, (except for a CJ video that i thought it was in...)
KiRbY_8o8
11-19-2005, 04:02 AM
yeah isnt it like you up smash then and before you leave the ground you small it down to cancel it cause thats what ive heard but i may be rwrong (that would explain why it wasnt working for me)
Ring My Bell
11-21-2005, 01:00 AM
I'm reading all of your guys comments about Doc's up B, and I have to say it's funny to do it when you play serious games. It isn't bad to do to kind of throw people off a little bit. You can also tell your buddies that you are "stealing their coins". It's wierd though how Doc Mario gets coins, but his game is just a tetris rip-off, this guy is committing highway robbery.
I just go in training then up b while holding right then press down then left immediately(make it a slower speed)
Honors
12-02-2005, 03:05 AM
Since this is a topic on question on Doc's Up+B cancel. Would it be effective in eliminating a pillar of a falco, or a constant drill, then shine of a fox through a Up+B cancel out of a sheild (If its possible). And are there other options besides that (other than rolling out). I have yet to test to see if it works, so let me know if you know.
And a side question: is it possible to grab a falco during pillaring, or a fox doing a drill, then shine or U-air then shine if they l-cancelled the move?
Tipo mastr
12-16-2005, 10:07 PM
Okay, here's a simple way to do it: Hold the control stick in between northeast and east. Press B, then immediately move the control stick to the north position.
Honors
12-17-2005, 01:31 PM
Okay, here's a simple way to do it: Hold the control stick in between northeast and east. Press B, then immediately move the control stick to the north position.
Was the answer for the creator or for me? If it was for me, sorry for the misunderstanding. I know how to do the up-B cancel, just that none of my bros pillar with falco if they play them so I get no chance to test it out to see if it works. The question was whether an up-B cancel to stop a pillaring (and grabbing them if they l-cancel it) would work (is it fast enough or lower frame speed) and the other question is whether there are other options other than rolling from a pillaring.
KillerPlacebos
12-17-2005, 10:32 PM
Up+b canceling a fox or falco during drill-shine or pillaring is really hard to do because if lc'ed perfectly, it interupts everything in the game. Their shine moves are one frame, and the fastest of the up+b cancels is 3 frames. It is more useful against falco, but that may be because my friend plays a better fox. However, it is possible to do if they miss the lc.
Example: Fox d-airs to lc and attempts to shine. If doc shields the whole thing, it is possible to up+b cancel(out of shield) the EXACT frame after fox jump cancels the shine. However, since i do not possess an AR, i cannot tell you whether or not it will interupt it everytime. Even if it does, mixups out of d-air could lead to just about anything. Like always it comes down to knowing your opponent. Against the best foxes and falcos, i doubt this could be realistically used, but who knows...
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