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View Full Version : The Stealth Mewtwo


omegablackmage
09-11-2005, 09:49 PM
I don't main mewtwo or anything, but when i play him i notice that there are two ways that i can go. First, is the general offensive strat involving grabs and tilts and what have you. The second way that he can be played is a general stealth strategy.

There are a few things that make up this strategy. General movement is usually limited to either wavedashing, airdodging, triangle jumping, and up b'ing. If your in front of your opponent, jump and air dodge in place. What can be noticed is that your opponent has no idea if you'll show up in front of him, behind him, farther away, or in the air someplace. This has pretty good results and you can fool your opponent into either shielding (you grab) or running. To add to this strategy, the up be has a very similiar start up to the airdodge. So if your up b distance from your oponent, you can up b and end up in front of them ready to counter. However, they may think that your going to airdodge and couldn't end up in front of them. This leaves them open to be attacked. You want your opponent to be in a general state of confusion the entire match, which can be difficult to pull off.

Those being the basics of this form of fighting, there are a few things to understand. Having a name on kills this style. Also, having the shadow ball charged reveals your plan of action. But most importantly, being predictible makes you terribly easy to beat. Constantly be mixing it up and running in and out for pot shots. The general idea is that of hit and run, racking up damage until you can get a kill shot in.

Let me know if someone plays like this (im pretty sure mookie doesn't) or your thoughts on this idea in general. I think it has a lot of potential as a style of mewtwo playing that has been overlooked, or maybe someone will point out a major flaw in it that i missed that renders it obsolete.

MookieRah
09-12-2005, 02:02 PM
The problem with playing that way is that you would be leaving yourself open a lot. There is always a lil downtime for teleporting and airdodging and all that, so doing that too often could really mess you up. Besides, the teleporting thing isn't instant and if they are used to you teleporting towards them it won't take long before they will capitalize on it. If you wanna go defensive with Mewtwo I suggest just always staying right outside their range but close enough to be able to wavedash grab them. Just wait for the opponent to do something stupid/miss an l-cancel/whatever and run in for a free grab. Wavedash rulez, and I very rarely actually move left or right for general movement so yeah, wavedash a lot.

I like to use teleport a lot though. I will use it in a way similar to what you are talking about on ocassion. For instance, if I see a Link about to throw a rang I can teleport behind him and grab before the lag of the rang is over. Same goes for sheik with her needles and Samus and her missiles. I will sometimes try my luck and do it randomly, but with mixed results. It's best to only do it when it's practically guaranteed.

omegablackmage
09-12-2005, 08:25 PM
alright so it isn't a completely wasted idea, but only has best results when used sparingly and not as an entire playstyle. i can understand what your saying, but it would be interesting to see if someone could master it.

MookieRah
09-12-2005, 08:31 PM
Well, to be honest, I tried to do something almost exactly like that, minus the airdodge stuff, after I learned about teleport cancel. The style I use now is kinda what I came up with :-P.

But yeah, it would be cool to see a lot more teleports that end up with grabs and attacks and stuff, but sadly to do that you would have to have crazy *** reflexes and spacing to pull it off.

AngeloBangelo
09-13-2005, 09:05 PM
A cool concept, but I don't think it would work. Because of pretty much everything Mookie has already said. I'm still going to try it because my friends are n00bs and it's a very different way to play. Different is always fun with a game that has been out for years.

Your_Rival
09-21-2005, 12:16 AM
I use teleports only once in a while becuase everyone forgets and you have the advantage of getting away. Then, after three times, they remember to just stay still and look. Then it's all downhill from there... Anyway, the tip for teleporting behind link and samus is something new to try. I've never even thoguht about it. I can't wait to see if it works on my missile spamming roommate

grayfox
09-25-2005, 11:19 PM
I use teleport rarely although i'm open to experimenting with it as it has much potential. I'm gonna try and impliment it in my game more soon.