View Full Version : Did you know?
Jekyll
09-05-2005, 06:56 PM
These are probably irrelevant in every way possible, but I thought they were kind of interesting. I was just doing some training with luigi when I noticed a few things which most of you already have, but I'll just post them here to either teach those who didn't know, or to give the mods practice at closing threads...
WD Cancel- I'm not sure if that name is already taken, or if this is actually qualifies as a cancel, but it can possibly come in useful since luigi has such a long WD and several people have a hard time pinpointing the spot where they want to stop WDing. After starting a WD, simply attempt to dash in the opposite direction. This basically just stops you wherever you initiated the dash...Kind of useful
WD Pivot- For those of you with nimble fingers, you can tilt the control stick in the opposite direction of what you're facing between two wavedashes and you come out facing the other direction...ooooh....ahhhhh...maybe not so useful
Backwards Fireball- I don't think this was covered in any of the Luigi guides that I've seen, but if you tap back while in the air and follow it shortly after with B, you'll turn around in the air and throw a fireball...I'm sure this might be useful somewhere. if not for throwing fireballs, then for turning around at least.
the_loo
09-05-2005, 09:32 PM
I've been doing a WD cancel like that using the fsmash. Sometimes it works.. other times i'm left sliding charging the fsmash for no reason. :urg:
Also
...several people have a hard time pinpointing the spot where they want to stop WDing.
Some people don't realize that they have choices for the sizes of WD. The sizes range from half of FD, to two steps forward and this all depends on how you tilt the stick. Half of FD is almost completely horizontal, two steps is almost completely vertical.
VilNess
09-06-2005, 06:58 AM
Good points. WD to fsmash works to stop the movement, but I canīt do it with C-stick. I htink it has something to do with starting the running and start a charged smash just a bit "late"
Also that fireball turnaround is useful, like if you want to sweetspot the ledge with 2nd jump but got turned around from a weird attack ( like samus and peach dsmash). Another nice recovery trick is to actually turn around with the fireball so your arse is pointing to stage. now you can bair yourself back to stage (Donīt do this against Marth!)
Red_Oxygen
09-06-2005, 08:34 AM
WD directly down stops your instantly with no lag
VilNess
09-06-2005, 10:56 AM
WD directly down stops your instantly with no lag
Nope. Luigi is in air after pressing jump in frame 5.
airdodging to ground (read: placeWD) creates more lag, which was about 10 frames, I think. (could be less)
anyway there is lag and its noticable
Guildenstern
09-29-2005, 01:28 PM
WD pivot can be done with any character, but it's easier with Luigi since his WD is so long.
Also, any of the characters with a neutral B projectile can turn around in the air by tapping back and then pressing B. I do this with Mario a lot.
BentoBox
09-29-2005, 07:20 PM
This should be stickied as the official "Did you know?" thread D=. The luigi boards are dying ;_;. Anywayz, I just started playing luigi and I noticed that when SHing, all his aerials besides N-air, can be wavelanded (or however u call it), and that is due to his floaty nature. I used to F-air and think of a way to land another hit as fast as possible, which seemed, back then, pretty impossible. But now I can xD. F-air => waveland => F-air => Waveland => F-air => edgeguard => YAY.
I only tried this on FD in practice mode tho, and no1 plays smash where I live, so CPUs are my best friend... So if that doesnt work because ur opponent DIed or something, well sry ;_; Was trying to help xD.
Also, thing I just noticed is that Luigi could chaingrab with his down-throw (a bit like marth). Throw down => WD backwards => grab => rinse and repeat... I tried this on M2 and Samus, who are both quite light, so it was easy to perform, on heavier chars, I guess you won't be pulling this off until ur opponent is damaged enough... Once again, human players might just DI so w/e T_T.
You guys might've known this already too, but meh, there is no Luigi guide and no1 shares any info whatsoever here...
edit : Oh, I was wondering if any of you guys practiced timing ur up+bs? Kinda like Jigg players practice their rests...
edit#2 : What about using luigi's taunt on recovering opponents? (its a meteor..or so ive heard) Any1 ever tried to work it into their plays?
Jekyll
09-30-2005, 04:50 PM
That's a good observation. I'm not sure how many players actually notice that, but it IS possible. I normally SH a dair and then "waveland" forward and squeeze in a dsmash...assuming the dair doesn't send them flying too far.
I practice my up+b timing, but I haven't really worked on squeezing it into my gameplay, except for in certain situations. For instance, if a sheik tries their dash attack on you and you shield it, most of the time they'll stop in front of you. Just squeeze in an up+b there.
I've pulled off the taunt spike on a few noobs, but it goes through so much animation before the actual hit takes place that many people can see it coming, so I don't try it against anyone who's actually worth my time.
Guildenstern
09-30-2005, 05:40 PM
Here's something more I noticed with Luigi:
You can actually spot dodge during a WD and continue sliding. But because Luigi's WD is so long, you actually have enough time after the spot dodge to pull off an attack.
This might be useful in approaches; WD in, spot dodge while sliding and attack at the end. Presumably the spot dodge might be able to avoid a projectile or something that they might try to throw at you as you move in.
I'm not entirely sure of its usefulness, though, as I'm not a skilled Luigi player.
BentoBox
09-30-2005, 08:15 PM
Heh yeah I do that often and it always seems to work against comps ._."
Oh and try this out : throw down => WD backwards => up+b
fun combo ^^
I can't manage to pull off luigi's tornado and gain a significant height like Pimpuigi ;_;, any tips?
Jansports
10-02-2005, 04:27 AM
Heh yeah I do that often and it always seems to work against comps ._."
Oh and try this out : throw down => WD backwards => up+b
fun combo ^^
I can't manage to pull off luigi's tornado and gain a significant height like Pimpuigi ;_;, any tips?
The Tornado has to be " Loaded" you can only gain signifigant distance with it every OTHER time you use it. Its loaded on the Even numbers the first time you get nothing then the second its loaded the third also nothing fourth loaded and so on.
Try this Training on Battlefield, D+B then D+B a second time and MASH like mad, you should easily make it to a low platform.
Its REALLY usefull to keep track of whetheror not its loaded because with it Luigi's recover is amazing
mac holland
10-07-2005, 01:41 PM
Actually, most of this stuff is actually known, but just not used the way they should be used. luigi is all about mindgames. the only mixups he needs are grab, uptilt, f-tilt, charge downsmash. then once they're in the air, just get the merk-juice flowing.
Jekyll
09-04-2006, 06:15 PM
Bump from the Stone Age!!!:chuckle:
Sticky might be a good idea to prevent duplicate topics...such as the one I almost made.
Anyways, I have just a little information. I thought about this when I was looking at a topic on the Isai Drop. That's when you cancel lag caused by landing by doing a quarter circle down after landing on a platform and you drop through it immediately.
Then I thought:
"Could it be possible to cancel the 10 frames of lag that happen after starting to wavedash?"
If you've ever tried to WD grab and ended up in a light shield, or tried to wavetilt or wavesmash and had nothing happen it was because of those ten frames. Or maybe you've tried to wavesmash someone who's just out of your reach only to wave-attack through them or attack too late after considering the lag. Fortunately, you can cancel that lag simply by smashing the control stick left or right(which essentially begins a dash). It only makes a notable difference when used quickly(right after starting the wavedash), and makes punishing nearby foes a lot easier.
The best use I've found for this is a WDJCgrab. You just wavedash forward, then hit forward+Y+Z to do a JCgrab.
Example situation:
You shield a Marth's forward smash. Quickly, you wavedash from your shield and do a JCgrab. Then it's downthrow->Fair ftw!
I know it's not absolutely necessary in that situation since you can normally stick him with a dsmash, but in some situations it helps with grabs.
Another use would be doing aerials from a wavedash(particularly N-air...if you're that kind of guy). Just WD, then smash forward and perform the aerial.
On a sidenote. I also noticed that if you WD and then dash in the same direction, you can quickly dashdance back the opposite direction and be going your normal running speed. The alternative would be to dash back the opposite direction of the WD and move like molasses...
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