Red_Oxygen
09-04-2005, 05:24 AM
*canceling smashes(mid-range on quicker characters can only follow up with f-tilt(risky doesn't work on Marth at short range because of his grab range and how quick his grab is),luigi cyclone and a,a+Flame Punch.)
*baiting rush in(doesn't work on C.falcon... stomp)
*stoping aerial rush-in(Works best on C.falcon to discourage spiking..works)
*creating aerial barriers and lores(to set up not as good with mario)
*recovery(stops shine spikes etc.)
*baiting choppers(mind games better with mario)
*stopping a fully charged Samus blast(as soon as it comes out of your hand can be done with mario)
*certian swordy moves are ALWAYS BEAT by fireball(marth's charge b and up-b same with mario)
*stops Falcon Punch(as soon as it comes out hitting at the same time same with mario)
*complicates edgeguarding(Marios is not as good )
Its a little tricky with swordy people but can still be useful.
*baiting rush in(doesn't work on C.falcon... stomp)
*stoping aerial rush-in(Works best on C.falcon to discourage spiking..works)
*creating aerial barriers and lores(to set up not as good with mario)
*recovery(stops shine spikes etc.)
*baiting choppers(mind games better with mario)
*stopping a fully charged Samus blast(as soon as it comes out of your hand can be done with mario)
*certian swordy moves are ALWAYS BEAT by fireball(marth's charge b and up-b same with mario)
*stops Falcon Punch(as soon as it comes out hitting at the same time same with mario)
*complicates edgeguarding(Marios is not as good )
Its a little tricky with swordy people but can still be useful.