View Full Version : IC vs marth and sheik
Happosai
07-25-2005, 04:32 PM
could you please give me some tips on how to beat a marth with the climbers, a decent marth, cause i dont have any experience vs marths.
also tips vs sheiks are very appreciated :D
Kamikazee_MR_Game_&_Watch
08-10-2005, 01:15 AM
well i dont really know about IC but i play as marth alot and the best way to beat him is long range attacks or to slow them down but dont attack in the air...Marth owns in the air. the best advice would be unpredictable make your opponnent thing they got the upperhand and strike.
Oranjoose
08-10-2005, 06:39 AM
Well, against Marth...you can either forfeit or change characters.
Malice
08-10-2005, 08:00 AM
Hmm... Once you get him off the level, don't let him back on. Just fight your *** off and smash him into oblivion with that Dsmash. I would recommend, if you ever grab him, to get as many hits as possible with the headbutt + tilting control stick, then press cstick downwards so Popo can throw him and Nana can launch a dsmash right afterwards... And LEARN to fight beautifully with Popo, because if you don't dodge the fsmashes you can count on Nana getting killed along the way (hey, things happen even if you are a great IC player). :ohwell:
HoChiMinhTrail
08-10-2005, 12:23 PM
Marth vs IC is actually a very even match, it is a necessity that u can WD out of your sheild consistently or else u will never touch marth, when we wiffs smashes or tilts at you wd out of ur shield and smash or grab him, try to stay under him when hes in the air and do up airs to back air combos, double up airs, or just a up smash, when hes trying to space u time urself to wd inbetween his moves and smash him, ussually one climber will make it in while the other takes the hit from one of his tilts. most marths cant sweet spot so stand the max distance u can hit the fwd smash from and hit it when he does his up b recovery, u will strike the little piece of him that comes up. Ice blocks are an ok projectile but marth's moves go throw them with no lagg.
just constantly be moving in and out of ur shield and get in when u can, it really is not that difficult of a match, harder for the marth really.
Malice
08-10-2005, 06:58 PM
I don't know who has it on DC++, but there should be a vid floating around with Aaron (ICs) vs. KrazyJones (Marth). Aaraon won... He didn't obliterate him but it definitely showed some good things to do against Marth. I doubt it's like Chudat, but it should give you a good example of what a Marth is susceptible to.
http://www.ssbm.it/awesomevs.htm
I this website, there's a replay of Chu(IC)_vs_Husband(Marth). Its an awesome game which shows that IC just kick *** if they are used correctly so just practice your Desynching and learn some moves from it... really awesome game !
w00t 5 post :D
Snakebite
08-24-2005, 03:34 AM
All good vids, Favourites are azens mewtwo, and chus ice, some good marths also.
Stylish stuff. And some vids not on dc hat off to that.
Claym4n
09-14-2005, 12:05 AM
That site is great, I check the vids all the time. The Peach vs. Jiggly is amazed me, Azen pwns!
Blind
09-17-2005, 04:03 PM
If the Marth doesn't sweetspot the ledge exactly, your f-air outranges his sword through the stage (at least on FD). Nice to know for edgeguarding.
The important thing to remember is that range isn't just how far your attacks reach, but how quickly you can combine both movement and an attack. IC's have incredible range because they're perfect wavedash has incredible speed and distance. So it's possible to outrange Marth, but it requires great timing. One of the most important things you can do against him is keep him at bay with de-synced blizzards, because that will lead into smashes. He can't reach through the blizzard unless he spaces his sword attacks perfectly, and if you're moving while doing the blizzard it becomes even harder to space. So that's nice.
Be unpredictable with your iceblocks but don't spam unless Marth is far away. If he is even at moderate range you do not want both of you using the iceblocks at the same time because that forces Marth to the air where he has the advantage.
Don't be afraid of your shield. But overuse it and he will break it with neutral+b... although that's not so bad since you can smack him around some with Nana. He might panic and knock you out of it.
Shield grabbing is difficult though because not only is Marth ranged, IC's are also quite slidy. Don't screw up a shield grab.
Wavedash out of shield is very important as well.
IC's have a great spot dodge, good timing on it and you can slide from a wavedash while doing it! Same with shield... WD'ing into shield gives you the opportunity to have forward movement into a shield-grab if Marth responds... because your forward movement counteracts your slidiness from getting hit. Which is hot.
That's all from me for now, maybe more later. I'll be getting some practice in this today, so woot.
Napoleon Bonaparte
09-18-2005, 12:45 PM
Hate to say it... but if you can't beat sheik as IC, you might want to quite living because you're not very good at it.
HoChiMinhTrail
09-18-2005, 02:57 PM
nah a sheik who avoids using the downsmash and stays in the air spamming needles and slaps into tilts can ve very hard to fight, if they take away your chain throwing it makes the match actually quite difficult for the little guys.
Blind
09-18-2005, 03:36 PM
IC's have a huge advantage over Shiek that most other characters don't besides chainthrowing though, which is their de-synced edgeguarding. Most characters have to make the decision, "Shiek is coming back, what do I do, edgehog or edge-guard" because Shiek's recovery is versatile. It's hard to punish if you go for the edgehog and she gets to the stage... unless you're IC's. The moment that it's best for you to hit up or roll for the stage, just start charging a smash with your partner. Bam, both bases covered. If she goes into the ledge and dies, woot. If she doesn't, she's right on top of your partner with a fully charged smash. Neato, in my opinion.
Needles own iceblocks unless you mix up the heights. I'm also not sure if blizzard stops needles, because if it did, that would be awesome. Anybody who knows, please contribute.
Oh, and I played a lot of IC's versus Marth last night, and it's just as brutal as I remember it. The problem with fighting a Marth is again that his sword is fast and ranged. If he's spacing his attacks right, and only attacking right as he hits the ground where he can L-cancel into more attacks and shffl'ed aerials, then he is nigh-impossible to approach. I like to use rolls into de-syncs to try and catch him while I remain invincible so I can WD into grab, and any time I land a neutral A in close combat I do a forward b desync; it's fast, traps him in his shield, and then you can have Nana blizzard, which not only eats his shield but sets YOU up for a grab because he's stuck. You can also take Marth by surprise with backwards wavedashes into b-air. I've also found that timing f-smash to punish non-sweet spotting is a lot harder than I thought it would be, but practice makes perfect. I need more practice at this, it's lots of fun to try and work around it.
HoChiMinhTrail
09-18-2005, 05:28 PM
actually its better to just get up with popo and grab sheik and ko her with a grab combo rather than trying to desync nana into smashing her off, which most of the time just sends her the other way since she lands behind nana. sheiks recovery has some massive lagg so u can just get up and grab her with ease.
marth vs ic is pretty even, just time when u go in to attack him, wd alot in your shield right into him to make him lose his spacing and then grab him or wd from your shield behind him into a dash attack and do the basic up air to back air thing on him.
En.Ee.Oh
09-20-2005, 05:38 PM
marth counters ic's
HoChiMinhTrail
09-20-2005, 07:08 PM
if u insist
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