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BEAM swordzman
06-29-2005, 02:29 PM
This is a guide for everything Mewtwo. Here I will tell you killer tactics and combo you can use. You can post stratagies or whatever if you want.


HOW TO UNLOCK MEWTWO!
To unlock Mewtwo, you have to play 20 hours in VS. Mode or Adventure
Mode, or play over 700 VS. Mode matches. Then, one of the most powerful
fighters will challenge you.

Great! Now that you've unlocked Mewtwo it's time for....

MEWTWO: THE G O O D AND THE B A D!

THE GOOD!
-----------
- Mewtwo's jump is outstanding. His Teleport is great for escaping bad situations.
- Mewtwo in my opinon is probably the best **** juggler in the game.
- When Mewtwo uses items they boost a longer distance because of his Psychic powers . Plus, with items like the BEAM sword, Home run bat, etc. you can do an additional combo attack that none of the other players can.( >>+A)
- Mewtwo has very powerful throw attacks.

THE BAD....
-----------
- As powerful as Mewtwo is in Pokemon games, he is fairly weak in this game...
- Suffers from slow speed makes him an easy target for fast characters...
- Mewtwo is bad at the Home run Contest, because all of its hits are
hard hitting...

...THE WEIRD
-------------
- All Mewtwo does is grunt and laugh. No real vocals.
- Poor choice of Special Moves. I mean Com'on, Confusion? Disable?!?

Now Before we begin, let's review some...

BASIC TIPS
-----------
1. Hold The Power In Your Hand!
Mewtwo's Shadow Ball is very useful. I suggest trying to find cover near
the beginning of the battle and powering up.

2. Spirited Away...
If at any time you find yourself overwhelmed in battle, by all means,
Teleport (Up-B + direction after pressed) away from it. That way, you
can get your bearings and come in for another attack!

3. Don't Overuse Attacks.
This one goes to all characters but especially to Mewtwo. If you
repeatedly use Shadow Ball or Flip Kick, human and Level 5 and over AI
players alike catch on to you.

4. Know The Stage.
When you go into battle, don't just go into a part of the stage you
don't know. If you go into a stage, you should be familiar with the
stage. Try it out in Training Mode first, to get the ropes. That way,
you'll never be surprised.

5. Don't Jump Into The Fray!
If some characters are over pummeling each other, LET THEM! This way,
you conseve percentage, and you have time to rest.

Mewtwo's Attacks!
GROUND MOVES
------------
MOVE..............BUTTONS..............DAMAGE
-----------------------------------------------
Dark Spark----------A--------------6
Dark Flame---------A( repeat OK)---6, 11
Tail Whip----------->A-------------10
Flip----------------/\A--------------5
Tail Sweep---------\/A--------------5
Shadow Blast------>>A-----------Up to 16
Galaxy Force------//\\A-----------Up to 20
Shadow Bomb-----\\//A-----------Up to 20
Spin and Chuckle---D-Up-----------(NONE)
AERIAL MOVES
------------
MOVE..............BUTTONS..............DAMAGE
-----------------------------------------------
Body Spark--------A(repeat OK)--Varies
Shadow Scratch->A------------- 14
Tail Flick--------<A--------------13
Flip Kick--------/\A--------------12
Meteor Kick-----\/A--------------16

RUNNING MOVES
-------------
MOVE..............BUTTONS..............DAMAGE
-----------------------------------------------
Dark Flame---------A...................9

GRAB MOVES
----------
MOVE..............BUTTONS..............DAMAGE
-----------------------------------------------
Dark Shock--------A--------------3
Shadow Throw----->--------------9
Telekenesis--------<-------------11
Psy Whirlwind-----/\ -------------12
Tail Slap----------\/-------------11

SPECIAL MOVES
-------------
MOVE..............BUTTONS..............DAMAGE
-----------------------------------------------
Shadow Ball ........B..................Up to 25
Confusion..........>B..................10
Teleport.........../\B..................(NONE)
Disable.............\/B..................1 (stuns)

TIP!
If you disabled a character, use Disable again to send them
flying!

TIP!
For Disable to have effect, You must make
eye contact!

TIP!
If your opponet has a high damage percentage and you use Disable, it'll be harder for them to shake out of it! Utilze this!

Item Stratiges [Ground combo..........Aerial Combo]
OFFENSIVE
---------
Beam Sword: One of the most lethal weapons in the game. If used
properly, it can mean the difference between life and death, victory and
loss. I recommend having a charged Shadow Ball on hand. Smack them with a charged up swing combined with a smash attack. Then, while they're down, hit them again, then unleash the Shadow Ball. Great combo.Psy Whirlwind 'em then chuck it at 'em.

Home-Run Bat: Stun someone with Disable. Hit a home-run. 'Nuff said. Use a Flip then jump up to do a Body Spark then quickly chuck it at 'em.

Motion-Sensor Bomb: Put it someplace that it blends in, but make sure you don't forget where it is. Lure someone into it and after they
explode, use your Shadow Throw or in stages like Brinstar, throw it on a platform and use 2 Disables or throw 'em to it!

Super Mushroom: Attack the skilled fighter. Because of your massive girth, you're too big to be knocked very far. Take advantage of this and come in with powerful moves ( Shadow Bomb recommended) on the heavier characters (a la Bowser) that will be even more powerful with the attack bonus. The Shadow Ball is your most powerful move when it's at full power, so use that! A simple combo to use that'll work on almost anyone is a Tail Sweep (A\/) quickly followed by a Tail Whip ( A>/<).

Food: Press A really REALLY FAST!!! ( even if you don't need it)

Heart Container: If you see someone near it, Shadow Ball them. Swoop it and grab it yourself. If two are fighting over it, nonchalantly move to get it while the others are duking it out. Grab it even if you don't
need it, to prevent others from getting it.

Maxim Tomato: Use the same tactic as apove.

Super Scope: Stun someone with a high percentage with Disable, then charge it up! Or stun someone with low percentage and press A really fast.

Star Rod: Stun then dash and press A use his rapid spin attack, then throw it at 'em, pick it up then throw it again.

Warp Star: Grab tight and aim for the person with the most damage that's in range. Once you stop, pummel them while they're flaming.

Red Shell: Throw it at a group of people, then throw a Shadow Ball in for fun.

Ray Gun: Power up a Shadow Ball. Use it and time your shots to slowly push them off the edge. Then, once its out, chuck it at them. While
they're stunned, fire the Shadow Ball.

Freezie: Again, charge up a Shadow Ball. Freeze your opponent then let the Shadow Ball fly! Then, if they're still alive, come in with a few
smash attacks. For an Aerial Combo, Knock someone into the sky then throw it up at 'em. If your lucky enough, they'll die. If not, jump up and do a Body Spark then Spike 'em down or use Shadow Scratch.

Green Shell: Repeatedly throw it at someone to rack up damage. Then, float in and let him have it! Psy Whirlwind 'em up then chuck it at 'em

Hammer: Pick this one up and it'll begin floating around you, since you use psychic powers. This allows for greater range. Just target the
player with the highest damage.Jump and smash 'em or if the Head comes off the hammer, Psy Whirlwind or Flip into the sky then chuck it at 'em

Flipper: Throw it at someone then stand on the opposite side of them. If they keep hitting it, come in hard and fast with your Shadow Blast

Fan: Pretty much useless, but you can set up great combos. Repeatedly smack them and while they're stunned, throw them up when they are around 100% damage.

Bob-Omb: If you can get the opponent above you, throw it up and they'll explode. When they begin to come back down, use your Shadow Blast to kill them quickly. If they return, use a throw.

Fire Flower: Make sure you have a charged Shadow Ball. Shoot the enemy repeatedly and once the flames are out, chuck it at them. While they're stunned, fire your Shadow Ball. Bye bye enemy!

Lip's Stick: Use it with a smash attack until it's power runs out, then follow up with a throw. Come in hard and fast with a Telekenesis to get
them good.

Pokeball: Hit someone with it. When the pokemon pops out, use repeated Shadow Balls on the one trapped in the attack. Or, rush in since most of the time the pokemon is harmless to you.

Poison Mushroom: AVOID THIS ITEM!!! This doesn't slow you down much, but it is kind of good. Attack rather large characters and they probably will atack right over your head! On the other hand, if they hit you, you're probably gone. If you see a dark, slightly scowling mushroom, don't go near it!

Bunny Hood: Quickly grab it and make use of the speed. Take more risks since you can jump higher. Spike and edge-guard as much as you can because you can jump really well.

Cloaking Device: Once you get it, stand still if you're in need of
health. That way, no one can damage you and you can take a breather. If
you're BADLY damaged, try to find health before someone else does.

Metal Box: When you grab this, rush the more skilled players. Reason being that you don't fly very far, and you have better moves. Also, stay near the middle of the stage. That way, you have less of chance of
falling off.

Parasol: This is great to hit players with, but it is really useful when spiking. Jump over someone you want to spike, spike them, then you can float to safety.

Screw Attack: If you're fighting Samus, go hit her, it's fun to give her a taste of it! Use it on someone until they are really high. Throw it at them to have them automatically Screw, so you can get under them and
start a juggle!

Starman: Get and and attack the strongest fighter. Always go after the
most skilled (unless its you) and try to KO someone with very little
damage!

Mr. Sega Saturn ( I just call him that :P): Just throw it at someone and then find something more useful!

CHARACTER STRATEGIES
Here I will supply strategies in defeating every character in the game
as Mewtwo. Move Stratiges [Ground Attack Aerial Attack Specail Move]
HEAVY WEIGHTS
These are the easiest targets for Mewtwo because their so slow and fat that it's real easy to get good powerful combos off them. But the tricky thing about them is that they're pretty powerful and a few good smash attacks and your done.
RECOMMENDED STAGES:
Peach's Castle, Brinstar Depths, Kongo Jungle, Fourside, Onett, Hyrule Castle
RECOMMENDED MOVES:
Tail Whip, Tail Sweep, Any Smash attack, Dark Flame, Any Grab Moves, Body Spark,Dark Scratch, Shadow Ball, Disable, Teleport

BOWSER
--This heavyweight is a somewhat of a challenge for Mewtwo. Bowser can knock you silly if you're not very good. I recommend using the Shadow Ball fully charged to knock him good. Try to charge it up then let er rip! Then, while he's down, come in with a swift attack.
GANONDORF
--This heavyweight is so slow, but his attacks are some of the most powerful in the game. However, Mewtwo's speed easily lets him get around Ganondorf and deliver some blows. When he begins to power up his Warlock Punch (he'll scream), roll behind him and deliver a full-powered Smash attack. Although it does not send him flying very far, it does do lots of damage. Since Ganondorf's attacks are slow, Mewtwo can get in lots of hits with the aerial attacks.
DONKEY KONG
--This heavyweight isn't a huge challenge for Mewtwo but he can knock you silly if you're not very good. I recommend using the same strategy as Bowser. A good combo I recommend is when the battle starts, grab 'em Dark Shock 'em about twice, Tail Slap 'em then Dark Bomb 'em for a good 30% to start things off.
ROY
--Roy is pretty fast, almost as fast as you. Watch out for his sword attacks, they are killers. If he fully charges his B attack, you're a goner. Try to use the Disable to outwit him, then come in with an aerial forward-a attack. Attack from a distance and since he's heavy, you can use Confusion without worrying about a couter-attack.


MEDIUM WEIGHTS
One of the hardest targets for Mewtwo if not the hardest because they exceed him in almost every aspect expect jumping. Play it safe, use projectiles, and even the enviorment to your advantage. Good Luck.
RECOMENDED STAGES
Hyrule Castle, Onett, Fourside, Brinstar Depths, Yoshi's Story N64. Definetly not Flat zone.
RECOMENDED MOVES
Tail Whip, Tail Sweep, Any Smash attack, Dark Flame, Any Grab Moves, Body Spark,Dark Scratch, Shadow Ball, Disable, Teleport
MARTH
--Marth's Dolphin Slash is fast and hard to see coming. If you happen to see it, Shadow Scratch is the answer. When he's on the ground, he's kind of slow. Keep this in mind and always keep a charged Shadow Ball on hand (hahaha).
DR. MARIO
--Dr. Mario's Dr. Tornado poses a bit of a problem. Since Mewtwo is a mediumweight, it gets hit and thrown pretty far at higher damages. If you're around 100%, try to use the Shadow Ball to rack up the damage, then come in hard with a Meteor attack. Watch out for his electric palm!
LINK
--His sword atacks are very powerful, so keep him guessing at your every move. Make sure you keep him on the ground. If he does
launch into the air, use the Flip Kick to hit him, or get away with your Confusion. When he throws his Boomerang or fires an Arrow, use the
shield to stop them.
SHIEK
--She's medium, but has finesse. If she strikes with her Needle Storm, use the shield to block her, then send a charged Shadow Ball. Beawear of her speed for that is her greatest advantage, to counter her speed use quick (A) attacks. Also, her smash attacks are killers, so keep away. When she vanishes with Vanish, use a charged Shadow Ball to surprise her apon landing.
ZELDA
--She's medium, but has finesse. If she strikes with her Din's Fire, use the shield to block her, then send a charged Shadow Ball. Also, her Spark attacks are killers, so keep away. When she vanishes with Parore's Wind, use a charged Shadow Ball to surprise her.
SAMUS
--Samus is powerful when the opponent knows how to use her. She's very aerial, so try the Flip or Meteor Kick to keep her down. Also, watch for her Charge Shot. If she powers it up, block it at the last second with your shield when its at full power. If you do it too early, she might break your shield.
YOSHI
--A dinosaur with annoying power. His Egg Lay is annoying,
so stay at bay and out of his reach. Use your Shadow Ball to get him,
and if he tries to Egg Roll at you, Teleport quickly away. When he comes
leaping back up, Flip Kick him into oblivian!
PIKACHU
--Not a hard adversary, but not too easy. Pika's electric attacks do lots of damage, and Mewtwo is easily knocked. The best thing to do is to Teleport whenever Pikachu gets near. Once you're behind Pikachu, you're free to do as you please.
SUPER MARIO
--Mario's Tornado poses a bit of a problem. Since Mewtwo is
a mediumweight, it gets hit and thrown pretty far at higher damages. If
you're around 100%, try to use the Shadow Ball to rack up the damage,
then come in hard with a Shadow Blast Meteor attack.
MEWTWO
--Yes, beating yourself will prove to be a challenge.
If he has a charged Shadow Ball ready, make sure to have one yourself.
If he flings his at you, block with your shield, then send yours away.
With any luck, it'll connect.
LUIGI
--Attack viciously because he is a bit of a problem air and land. he's a little lighter than Mario so once he's heavly damaged use your throws as the finishing move. Stay away from him in the air unless you are skilled. Smashes dont do much to you but he can sting them together to create a killer combo.
CAPTAIN FALCON
--This guy is so fast. Although he would beat you
in a footrace, your attacks execute faster. His attacks pack a wallop,
so stay away and use projectiles. If you stay away, you can blast him,
and since the good Captain has no projectiles, you're free to pound him,
then come in with quick attacks, rolling to dodge his Falcon Punch and
Kick.
FALCO
--Remember that Falco falls really fast. One of the best
strategies against Falco is to get his percentage up with meteors, then
hang on the ledge. Since Mewtwo is a master at recovering, you can come
back, but Falco will kill himself trying to get to you. This can help
you if you're losing desperately. Falco is also pretty fast. Make sure
NOT to use your Shadow Ball, because humans and computers alike bounce
it back at you because it moves so slowly. For a major combo, charge up
your Shadow Ball. Let it rest on your hand, and try to put Falco to
sleep. Hit him with the Shadow Ball. This way, he won't knock it back at
you!


LIGHT WEIGHTS
Pushovers with exceptions. That's basicly it.
RECOMENDED STAGES
Any. Even Flat Zone but it's your job to know what your doing.
RECOMENDED MOVES
All.
PICHU
--Pichu is the lightest character in the game, and
therefore is kicked around easily. Use your Telekenesis on him to launch
him out of the area.
FOX
--Fox is also pretty fast. Make sure NOT to use your Shadow
Ball, because humans and computers alike bounce it back at you because
it moves so slowly. Quick attacks and Juggles recomended.Focus on those Flip attacks. For a major combo, charge up your Shadow Ball. Let it rest on your hand, and try to put Fox to sleep. Hit him with the Shadow Ball. This way, he won't knock it back at you!
NESS
--A lightweight with power. Watch out for that PK Flash. The
Teleport will help you avoid the PK Flash, but keep your distance and
don't take risks unless necessary. When he tries to come back with his
PK Thunder, intercept him with your shield, then bash him with a smash
attack.
JIGGYPUFF
--The name says it all. Jiggly is very light, so try to get a good juggle going, then smack her away!
Ice Climbers
--Seperate the two, kill Nana with Meteor
attacks. Couldn't be any easier. Just watch for those hammers, and try
to avoid the icings!
MR. GAME & WATCH
-- This guy is a pushover, but not completely helpless. Just repeatedly smash and meteor him, but don't go into a pattern. Make sure not to use your Shadow Ball, or he'll catch it and create an oil slick if he gets three shots in. Or, he'll catch your shot and then cast it back at you. Bad. If he does, pound him. Good.
YOUNG LINK
--His sword attacks need work, but his aerial
attacks are very powerful. Make sure you keep him on the ground. If he
does launch into the air, use the Flip Kick to hit him, or get away with
your Confusion. When he throws his Boomerang or fires an Arrow, use the
shield to stop them.
KIRBY
--Not too hard. Once he is at higher levels, though, he gets tougher. If he copies you, he'll use the Shadow Ball on you repeatedly. Try to rack up his damage with Shadow Balls, keep your distance from that mouth, and then come in for a quick attack.


ADVENTURE MODE
-----------------------------
| Stage 1: Mushroom Kingdom |
-----------------------------
| Time to Finsh: 7 minutes |
-----------------------------

Stage 1-1: Super Mario Brothers Melee
-------------------------------------
Enemies:
Goombas
Koopas
Koopa Paratroopas
Yoshi (x15)

Start out by hopping off the green tube. Keep walking right and hop over
the small brick wall. Jump over the large wall and kill the enemies you
come across. Once you reach the docks, be careful, falling into the
water counts as a KO. Once you reach a huge cliff, you'll have to leap
up. When you get to the top, Yoshis will drop down and you'll have to KO
them all. They're lightweights, so a Smash attack KO's them. Also, while
battling, don't drop off the edge, that counts as a KO. Once you have
defeated the Yoshis, keep going right and destroy the Koopa Paratroopas.
When you reach the long green tube with Goombas on it, you'll usually
find a Trophy. Keep going until you come to the Flagpole!

Stage 1-2: Mario and Peach Battle
---------------------------------
Enemies:
Peach
Mario

This place is simple, and you can clear it very easily. Just use Meteor
attacks until they are defeated. Try to get all the items around. If
you're having trouble, refer to the "Character Strategies" section for
help on defeating Peach and Mario.

-----------------------------
| Stage 2: DK Island |
-----------------------------
| Time to Finish: 4 minutes |
-----------------------------

Stage 2-1: Mini-DK Battle
-------------------------
Enemies:
Two tiny Donkey Kongs

It wouldn't seem like the two guys would be much of a problem. They
inflict small amounts of damage, but with two of them, that damage adds
up! Try to come in fast with Meteor attacks. Use some Shadow Ball, also,
to add some damage. They'll have to be higher than you to use the Shadow
Ball, though.

Stage 2-2: Giant DK Battle
--------------------------
Enemies:
Giant Donkey Kong

This guy isn't too tough. In Jungle Japes, he usually hangs around the
awning of the house, so use a charges Up-A attack to get him. When he
comes back down, Galaxy Force works well to begin a juggle.

-----------------------------
| Stage 3: Hyrule |
-----------------------------
| Time to Finish: 7 minutes |
-----------------------------

Stage 3-1: Underground Maze
---------------------------
Enemies:
Like Likes
Octoroks
ReDeads
Link (x5)

When you are first dropped in, run forward until you come to the large
chamber. In this chamber are ReDeads, and they'll come racing towards
you if they spot you. If they catch you, wiggle the Control Stick to
escape. To escape this maze, you must find the Triforce. Easier said
than done. A few quick Shadow Ball blasts to handle the ReDeads and
other enemies. Enter the rooms around the center area. If you find a
Master Sword, you'll have to face Link. If you see the Triforce, you
complete the stage!

Stage 3-2: Zelda Battle
-----------------------
Enemies:
Zelda/Sheik

A quick battle and you're off! Use the Shadow Blast a few times with
meteors to kill her. When she goes Sheik on you, the Galaxy Force works
best.

-----------------------------
| Stage 4: Brinstar |
-----------------------------
| Time to Finish: 4 minutes |
-----------------------------

Stage 4-1: Samus Battle
-----------------------
Enemies:
Samus

You must defeat Samus on Brinstar. I recommend the Galaxy Force charged
up. Try to bounce her shots back at her and throws work well, also. When
the acid rises, knock her into it. Try to break platforms free and
create the gap in the center if you have time, just to make it harder
for her.
_________________
( W A R N I N G ! )
-----------------

Stage 4-2: Escape Brinstar
--------------------------
Enemies:
Maybe the exploding planet and the clock!

OK, the planet is going to explode. You have a limited time to escape.
Jump form platform to platform to get back to your ship! If you see a
Trophy, snag it, but don't go out of your way if you're struggling.
After you escape, you take the ship to Pop Star!

-----------------------------
| Stage 5: Dream Land |
-----------------------------
| Time to Finish: 4 minutes |
-----------------------------

Stage 5-1: Kirby Battle
-----------------------
Enemies:
Kirby

This battle is a one-on-one match with Kirby. Use the Shadow Ball or
Galaxy Force a few times, powered up, to send the puffball packing!

Stage 5-2: Kirby Team
---------------------
Enemies:
Copy-Moved Kirbies (x15)

Fight and defeat the lightweight Kirbys that come to help the regular
Kirby. All the Kirbys are dressed to look like any charcaters you have
unlocked. A smash attack will kill them, so use the Dark Flame or the
Telekenesis.

Stage 5-3: Giant Kirby Battle
-----------------------------
Enemies:
Giant Kirby

If you defeated the other lightweight Kirbys in under thirty seconds,
you are treated to another battle. Defeating this guy earns you 10,000
extra points, so it's worth a try!

-----------------------------
| Stage 6: Lylat System |
-----------------------------
| Time to Finish: 4 minutes |
-----------------------------

Stage 6-1: Fox Battle
---------------------
Enemies:
Fox

This is just a simple one-on-one fight with Fox on the Corneria level.
It sounds simple, and it is. Ram Fox over and over to kill him.

Stage 6-2: Reinforcments Have Arrived
-------------------------------------
Enemies:
Fox or Falco
The other Star Fox members in Arwings

If you've unlocked Falco (which you obviously have, since you're reading
this!), Falco might appear to take Fox's place, but sometimes Fox just
comes to do it himself. If it's Falco, use his attacks against him as
stated in the "Character Strategies" section.

-----------------------------
| Stage 7: Pokemon Stadium |
-----------------------------
| Time to Finish: 4 minutes |
-----------------------------

Enemies:
Random playable pokemon (Pikachu, Pichu, Jigglypuff, or Mewtwo, x15)

This isn't too hard. You battle on the Pokemon Stadium level, and the
pokemon are lightweight, so a quick smash attack will finish them off!

--------------------------------
| Stage 8: F-Zero X Grand Prix |
--------------------------------
| Time to Finish: 4 minutes |
--------------------------------

Stage 8-1: Fot Race
-------------------
Enemies:
The F-Zero X races that might accidently mow you down

You now find yourself plopped onto Mute City. But you soon find out that
a race is going on! Better run to the end and avoid the cars along the
way! While running (floating!), you'll notice pink platforms floating
above you. These aren't just decor. When you see a symbol like
_____
this appear: \ ! / you'd better hop onto a platform quickly. As Mewtwo,
you're not a \_/ very fast character with floating speed. I suggest
stopping on every other platform, every one if you want to play it safe,
or every third if you're willing to risk it. When the racers come
screaming by at just under the speed of sound, leap up and catch your
breath. When you come to the gap with two platforms on it, go onto the
higher one so the racers fly right over you, and then continue on! The
track isn't long, and you should make it.

Stage 8-2: Captain Falcon Battle
--------------------------------
Enemies:
Captain Falcon

You fight at Mute City, and the great captain now wants a piece of you.
Try to roll behind him and use the Shadow Ball that's powered up to get
him. Stay near the middle of the platform and when it stops, don't step
on the actual track! Once you beat Falcon, you'll move on!

-----------------------------
| Stage 9: Onett |
-----------------------------
| Time to Finish: 4 minutes |
-----------------------------

Enemies:
Three Nesses

The Nesses don't pound on you much unless you're on Hard or over. Beat
them with your Galaxy Force and try to use the Shadow Ball to weaken
them. The Shadow Scratch works well, so try to get above them. The
Nesses are very aerial, so try to keep them on the ground with Flip. If
they unleash the PK Fire or PK Thunder, your shield is your way out.

-----------------------------
| Stage 10: Icicle Mountain |
-----------------------------
| Time to Finish: 4 minutes |
-----------------------------

Enemies:
Topis
Polar Bears
Ice Climbers (x2)

When you begin, you'll notice little round white balls of fur as you
start your descent. Those are Topis. Once smash hit takes care of them.
The big bears with shorts and sun glasses are Polar Bears. They take a
few hits to eliminate, but you get a few points for doing it. Once you
get higher, the stage goes faster and faster. Once the stage begins to
repeat, the Topis and Polar Bears disappear, and two pairs of Ice
Climbers arrive. Eliminate them both with your Flip and Galaxy Force to
move on!

-----------------------------
| Stage 11: Battlefield |
-----------------------------
| Time to Finish: 4 minutes |
-----------------------------

Stage 11-1: Wire Frame Team Battle
----------------------------------
Enemies:
Male Wireframes
Female Wireframes

There are males and females. The males come at you and the females
usually stay put and hold their grounds. The wireframes are like the old
polygons, but they are clear, and have primitive organs help together by
wire frames. One smash hit KOs them, so keep using the smashers!

Stage 12-1: Metal Mario Bros. Battle
------------------------------------
Enemies:
Metal Mario Brothers

These two drop in from above! You must defeat Mario and Luigi to win.
(If you don't have Luigi yet, you only face Mario). Keep using your
Meteor attacks, and the Disable. Power up a Shadow Ball at the start.
It's your most devastating attack you have, so always keep one. Once you
put one to sleep with Disable, unleash the Shadow Ball to deal loads of
damage, but make sure the other doesn't hit you in the middle of
throwing the ball (if there even IS another one!).

-------------------------------
| Stage 12: Final Destination |
-------------------------------
| Time to Finish: 4 minutes |
-------------------------------

Stage 12-1: Bowser Battle
-------------------------
Enemies:
Bowser

In this final battle of wits, you must face Bowser! Use your Shadow Ball
to weaken him, then come in with a meteor attack to send him sky high!!

Stage 12-2: Giga Bowser
-----------------------
Enemies:
Giga Bowser

If you beat Adventure Mode at Normal difficulty or higher, without
continuing, Giga Bowser appears. Giga Bowser is a monsterous version of
Bowser. He has longer hair, two huge spikes on his head, and a bigger
shell with larger spikes. Defeat him to get the Giga Bowser trophy!

CONGRATS!!! The Mewtwo Adventure Trophy is yours!

CLASSIC MODE
Not that hard early on, but not too easy in the later difficulties.
Since battles are random, I will just provide a description of each type
of level. If you are stuck on something in particular, and you can't
find out about it here, please let me know. Tell me the situation and
I'll try my best to help!
------------------------
Stage 1: NORMAL MELEE
------------------------
A battle in this type of level pits you against one opponent in a level. You have many more lives than your opponent, so this one should be pretty easy.
------------------------
Stage 2: TEAM MELEE
------------------------
A random AI-controlled teammate joins you in a battle against another team. Try to focus on one player and let the AI take the other one, as this will avoid confusion.
------------------------
Stage 3: BONUS!
------------------------
There are no opponents to speak of here. This is where you can earn points or trophies. There are three different


Break The Targets
-----------------
You are set loose on a small area. Targets are all over.
Use any means necessary to break them all. If you can do
it within the allotted time, you get the points. To get a
walkthrough of Mewtwo's Target Test, please see the
"Target Test" section.

------------------------
Stage 4: NORMAL MELEE
------------------------
A battle in this type of level pits you against one opponent in a level. You have many more lives than your opponent, so this one should be pretty easy.
------------------------
Stage 5: GIANT MELEE
------------------------
One of the most fun levels is a Giant Melee battle. One random AI player is super-sized! You are teamed with two AI players to battle this foe. Try to use Mewtwo's power, and get behind the big one, as the big one is VERY slow, Bear in mind, however, that the giant's moves are very powerful if they connect.
------------------------
Stage 6: BONUS!
------------------------

Snag Trophies
--------------
Three trophies come down, and you have to smack them into
the center platform before they hit the ground. If you
complete Classic Mode successfuly, they are yours!

------------------------
Stage 7: NORMAL MELEE
------------------------
A battle in this type of level pits you against one opponent in a level. You have many more lives than your opponent, so this one should be pretty easy.
----------------------------
Stage 8: MULTI-MAN MELEE
----------------------------
You will face 15 of any character. As you can probably guess, the lighter characters are easiest. Just keep moving, and try to use powerful attacks. Remember though that the multiples are easily defeated in the easier modes.
-----------------------
Stage 9: BONUS!
-----------------------

Race To The Finish
------------------
Run as fast as you can to the end. Keep going to get coins
until you run out of time. Then, enter the nearest door,
BEFORE TIME RUNS OUT. Give yourself five to seven seconds
of leisure to find a door after you've got a fair amount
of coins. Also, snag any trophies you see, but don't go
out of your way if time is short!
-----------------------
Stage 10: METAL MELEE
-----------------------
Dropped into the Metal Cavern, you must fight a permanently metal character. The character won't go far when hit, and won't move slow, like you would think. However, the character falls EXTREMELY fast! So, try to
knock the character off the edge by building up its percentage with throws and meteor attacks.
-------------------------------
Stage 11: MASTER HAND MELEE
-------------------------------
The final boss! The showdown of the century! Here, you'll have to face the Master Hand. Depending on the difficulty, he'll have a different amount of HP. Use your Shadow Ball and aerial attacks to wear him down. Then strike with a strong smash move. If you defeat him in a certain amount of time on Normal or higher difficulty, you'll fight the Master Hand's twin, Crazy Hand! Crazy Hand is a left hand, and he is a bit more powerful, yet just as fun.

CONGRATS!!! The Mewtwo Classic Trophy is yours!


....To be Continued :chuckle:

white peachy
06-29-2005, 04:40 PM
are you serious?

look i don't mean to be an *** but look at cunningkitsune's fox guide or the link guides dude.

EDIT: This must be a joke. an elaborate, time consuming joke. please say it's a joke?

Mew2Matteo
06-29-2005, 07:39 PM
\m/ (^_^) \m/

Greta_the_Great
06-29-2005, 08:06 PM
Small child: Please sir, can I have some more?

Big Guy: MOOOOORRRREEE???

white peachy
06-29-2005, 08:19 PM
i can't wait for it to be continued :)

pronstarpwnzor
06-29-2005, 09:25 PM
(Craps pants in anticipation)

MookieRah
06-29-2005, 09:50 PM
If people really really want a good M2 guide, you all might be able to convince me to write one.

If I get 20 PMs to me from different peepz I will consider it.

If I get 30, I will definitely do it.

If I get 42, there is no way in hell I will do it.

The Cape
06-29-2005, 09:51 PM
If people really really want a good M2 guide, you all might be able to convince me to write one.

If I get 20 PMs to me from different peepz I will consider it.

If I get 30, I will definitely do it.

If I get 42, there is no way in hell I will do it.

I want you to make it.

and I want that banner.

Greta_the_Great
06-29-2005, 10:20 PM
No, let beam write his guide. I wanna hear what he has to say!

:)

Umbreon
06-30-2005, 03:05 AM
yeah mooks let it go I wanna see this.

Thomaz
06-30-2005, 08:51 AM
Yeah, Mookierah, writing a Mewtwo guide would be to good to be true. It may even convince me to play Mewtwo ( :p ).

Ontopic: so yeah, not to be an *** but I wouldn't call that a guide. <_<

MetaKnight0
06-30-2005, 10:13 AM
:093: wtf at these smileys XD

Yes Mookierah please write an FAQ.

BEAM swordzman
06-30-2005, 04:09 PM
The Item Strategies is now complete.

white peachy
06-30-2005, 04:29 PM
we need to get this thing stickied!

Flarefox
06-30-2005, 09:45 PM
most definitely, white peachy.

\/V0()7 vV0O+!!!!11

EDIT:btw Mookie, you must write a m2 guide. I doubt it'll be better than swordman's but hey, go for it. :lick: yummy

Umbreon
06-30-2005, 11:39 PM
make a guide and I will quit playing Mewtwo.

MookieRah
07-01-2005, 12:56 AM
I definitely want this guide to be finished as well and I don't want to hinder it; however, I will make a Mewtwo guide if I get enough support.

It isn't worth it to type up pages and pages of information if 5 dudes read it.

Greta_the_Great
07-01-2005, 08:50 AM
The guide BEAM Swordzman is writing should be enough for the Mewtwo forums. He's doing it to be nice, so I support him.

BEAM swordzman
07-05-2005, 04:14 PM
I updated it with Basic Tips, The Good and the Bad, and some Italics guy. More to come is: Chacater Strategies, Mastering: Adventure Mode, Mastering: Classic Mode, and Extras...

white peachy
07-05-2005, 04:39 PM
i don't know if you could beat this one, but i'd love to see a guide mookierah.

AmishTechnology
07-07-2005, 10:22 PM
I definitely want this guide to be finished as well and I don't want to hinder it; however, I will make a Mewtwo guide if I get enough support.

It isn't worth it to type up pages and pages of information if 5 dudes read it.
I know how you would feel if that were to happen. I just finished my Half-Life 2: Deathmatch guide (you can see it at GameFAQs). However, it feels like almost nobody even read all of it. It feels as if you wasted all that time and effort. However, remember that in some sites, there's lots of Smash newbies who'd love to learn Mewtwo...

NJE789
07-17-2005, 11:17 AM
If Mookierah wants support, he should prove his guide's worth it.
Give us a li'l sample, then I'll decide whether or not if it'd just piss me off to take the time and read it.

MookieRah
07-17-2005, 12:00 PM
this is Umbreon at FC3

Mookie Rah is the new Best Mewtwo.

And I'll be happy if I NEVER play him again X_x MAD annoying but no johns he won.

Is that enough? If you want to know how I would set it up all you have to do is look at my Roy guide.

NJE789
07-17-2005, 09:08 PM
..Mookirah made a Roy guide?

..well, where the **** is it?!

LAX
07-17-2005, 11:16 PM
in the roy forums.

MookieRah
07-18-2005, 02:30 PM
Hell, you can type in MookieRah's Roy guide in google and find it at 3-4 different places, it isn't hard at all yo :-P.

NJE789
07-18-2005, 03:57 PM
Yeah, I think I already found it- the one at gamefaqs, right?

..why was I looking for it again? Something about getting an idea of how you play Mewtwo, but with.. Roy?

It doesn't matter, just confirm you've checked the Mewtwo guides in the "official everything" link, and your guide would add significant new/useful info on playing as Mewtwo, and I'll read it.

FalseFalco
07-18-2005, 04:16 PM
If he made a M2 guide it would be an orgasm for your eyes.

Is that not enough?

BEAM swordzman
07-18-2005, 06:24 PM
sorry for short update. finished heavy weights

MookieRah
07-19-2005, 04:07 PM
The point of showing you my Roy guide is so you would get the idea that I can make the Mewtwo guide very well organized and provide awesome information with no fluff or BS.

As for my credentials as a Mewtwo player... I am considered to be the best Mewtwo in the nation now, which is what I tried to get across earlier, but apparently you didn't notice.

My ideas for the guide have changed now though. I am going to make the ultimate low-tier survival guide. The point of this guide being: to be able to counterpick pretty much every character in the game with an appropriate low tier. A lot of the characters I will go over are characters I don't really play, but the best way for me to learn a character the quickest is to spend a lot of time studying the character, and making a guide for a character is a great way to record everything I have learned. On top of providing you with awesome information from my own studies it will be full of tips and tricks from other awesome players.

So far my plan is to cover these characters:

Mewtwo - duh
Game & Watch
Pikachu
Young Link
Bowser

I might add more, but that is a lot of work right there. Plus some characters I am not featuring already have excellent guides.


This will be the guide that every low-tier enthusiast has been wanting since day one.

BEAM swordzman
07-19-2005, 07:54 PM
to make up for yesterdays short update.

AmishTechnology
07-19-2005, 10:00 PM
Yoshi isn't very light at all. I like how you format your guide with different colors using the Arial Font.

Rebel581
07-19-2005, 10:36 PM
I'd read a M2 guide. It would be one of the few I do read since my M2 is crap. And look at what reading your Roy guide did to me? I'm now considered one of the better Roy players (even if I'm not).

Also don't be fooled by me posting the Roy guide in the Roy forums, I just edited it and added my opinions on the moves (which I may redo since I just had a drastic change in playstyle and a lot of my opinions have changed. i.e. I don't think nair is useless anymore.)

Other than editing my opinions though there's nothing I can add but character specific which I don't know enough about @_@

But back on topic, do a M2 guide MookieRah. And if UmbreonMow said your M2 is the best and you beat him (did you do the blindfolded match?), then cool. Awesome. *chops of random civilian's head*

Thomaz
07-20-2005, 05:42 AM
Hm, funstuff. I played Mewtwo's BtT a while ago and I decided to play Mewtwo just for fun yesterday. I tried a few things I read here like Dtilt's Mewtwo's main opening and stuff like that. And what you know, I am now in love with Mewtwo. XD

He's gonna be my low tier main even, with enough knowledge and training. lol, maybe I'll become best Mewtwo of Holland. <__<

Well, that aside, a Mewtwo guide would really help me, since there are times that I don't know what to do against a few things like follow up combo's and stuff.

I'm rooting for you, Mookie. <3

BEAM swordzman
07-20-2005, 03:08 PM
finished Classic Mode

AmishTechnology
08-12-2005, 11:51 PM
Hm, funstuff. I played Mewtwo's BtT a while ago and I decided to play Mewtwo just for fun yesterday. I tried a few things I read here like Dtilt's Mewtwo's main opening and stuff like that. And what you know, I am now in love with Mewtwo. XD

He's gonna be my low tier main even, with enough knowledge and training. lol, maybe I'll become best Mewtwo of Holland. <__<

Well, that aside, a Mewtwo guide would really help me, since there are times that I don't know what to do against a few things like follow up combo's and stuff.

I'm rooting for you, Mookie. <3

Being the best Mewtwo of several places is sadly quite easy...

Mew2Mad
08-14-2005, 02:20 PM
so hows these guides coming along its been a while

MookieRah
08-14-2005, 04:52 PM
I haven't even started the guide yet heh, but don't worry I am going to soon. I have about 3 days of just sitting on my *** fabricating a Drawing I and II sketchbook (I lost my old sketchpad >_<) so I will take a break from that to type up the guide.

It won't take me long either, cause I pretty much know how I will lay everything out and what I would say. I just have to type it up.

Mew2Mad
08-15-2005, 11:32 AM
coool I look forward to reading it!!