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Blind
06-26-2005, 10:59 PM
What are his best choices for getting back while hanging on the ledge? A (0-99%) is obvious, because of it's good range, power, and speed, but since it's so good the opponent will expect it. Shield grabbed, or shield-anything'ed really, is the result of using this move too often. So what other options does he have?

For shield grabbers, I've found that ledgehopping the Klaw works well, because it goes right through the shield and provides the strong backthrow as the follow up. It also comes out quickly and I have not once fallen to my doom trying it, so that's a good thing too. Ledge-hopping f-air is also good, but for the same reasons as the ledge attack it just isn't as effective. I have yet to try out ledge hopping the up+b for a speedy return to the middle of the stage, so anybody who has messed around with that, feedback would be appreciated.

I know his ledge jump is worthless, it's slow and leaves you vulnerable, and his roll at 0-99 percent is slow at the end, so even if the opponent whiffs an attack on you rolling he may still have time to recover and grab or punish. Ledge-hopping to wavedash is slow, and Bowser is so big he becomes nothing more than a target. Flame-cancelling is a nice idea, because it comes out quickly, but since not everybody has that option and you can't rely on it being there when you go to tournaments I don't advocate making it a staple of your game.

I've tried ledge-hopping his d-air, against fast fallers if you hit them with the end it's easy to go straight into up+b and bring yourself back, setting the enemy up for combos. Ledge-hopped n-air is tricky, low aerial mobility making it hard to pop over, but it is fast, although it faces the exact same problems as f-air and the ledge-attack. Ledgehopping to air dodge would be nice if he weren't so **** vulnerable afterwards.

Have I covered all my bases already, or are there options here I'm missing or misunderstanding?

MagnuM
06-27-2005, 01:15 AM
I will always use the 0%-99% attack whenever possible, but if I am over 100%, I will usually try and Klaw from the ledge or Fair from the ledge. However, lately I've actually not ledgejumped as often because my opponents have caught on, and I get hit in the few hitable frames from the ledgejump and usually land up dieing :(. I've now started to aerial dodge towards the stage after a ledgehop sometime (triangle jumping or something). I also sometimes use the > 100% get up move as a trick to mix it up sometimes if someone is going to wait and try and shield grab, but not very often, because it lags so much. But mixing it up and being unpredictable is the best way to be successful from the ledge. Be good enough and your opponent may actually invite you to come back, and back off from the ledge :)

Johnnyboy
06-27-2005, 06:30 AM
You can also use the fortress wile hanging on a ledge.
Just Drop down, jump and immediately follow up with the fortress.
It seems to be rather effective, but don't ask me why though.
I just copied it from Deca. :embarrass

GrabfestBowser
06-27-2005, 12:40 PM
What Johnnyboy said is what I do most of the time and then you Ftilt as soon as you land because it comes out quick.
I also like to drop down, jump, then wavedash into a Fortress... kind of like how Dr Mario gets up with the wavedash into Forward smash.

Luke

PXTalon2000
07-02-2005, 03:09 AM
Mm.. I'm pretty sure I've used almost everything mentioned here successfully.
It all comes down to the mindgames.

Yeah, upB to the middle of the stage works. Roll works. Attack works well but I actually prefer working it as a surprise (of course I don't use Bowser in tourneys, so, eh). Jump sucks but can work. Klaw works; particularly when the opponent is trained to shield or CC at the edge or WD back. Flame cancel can work but I normally go for something different.
Air dodge (then usually fortress) works...
I've used WD to shieldgrab or shieldfortress or grab or dash attack or a smash attack or jab; they were often highly situational courses of action.

I don't see a need for nair or dair, but I think I've used nair once. I've used uair once, too. As far as I can tell, Bowser has the best, or at least the coolest, ledge-arsenal in Smash. 'cept for he lacks a quick attack after which he can resume grabbing the ledge.

EDIT:
Oh, cool.. This is my 500th post.

SS4Ricky
07-02-2005, 08:29 PM
PXT (or anyone else) you gotta tell me, how do you flame cancel?

:link:

LinksterJake88
07-03-2005, 12:27 AM
You hit B just before you hit the ground and his prelag animation disappears.

Flame cancel from ledge is awesome.

Luke

SS4Ricky
07-03-2005, 03:22 AM
oh...well...i dunno, i thought it'd be something real cool, like stopping halfway for a flame to foward tilt or flame to edge cancel. Ah well, this works too. Thanks!

:link:

Suliman
07-23-2005, 12:34 PM
you can wavedash back on to the stage from the ledge...