Blind
06-26-2005, 10:59 PM
What are his best choices for getting back while hanging on the ledge? A (0-99%) is obvious, because of it's good range, power, and speed, but since it's so good the opponent will expect it. Shield grabbed, or shield-anything'ed really, is the result of using this move too often. So what other options does he have?
For shield grabbers, I've found that ledgehopping the Klaw works well, because it goes right through the shield and provides the strong backthrow as the follow up. It also comes out quickly and I have not once fallen to my doom trying it, so that's a good thing too. Ledge-hopping f-air is also good, but for the same reasons as the ledge attack it just isn't as effective. I have yet to try out ledge hopping the up+b for a speedy return to the middle of the stage, so anybody who has messed around with that, feedback would be appreciated.
I know his ledge jump is worthless, it's slow and leaves you vulnerable, and his roll at 0-99 percent is slow at the end, so even if the opponent whiffs an attack on you rolling he may still have time to recover and grab or punish. Ledge-hopping to wavedash is slow, and Bowser is so big he becomes nothing more than a target. Flame-cancelling is a nice idea, because it comes out quickly, but since not everybody has that option and you can't rely on it being there when you go to tournaments I don't advocate making it a staple of your game.
I've tried ledge-hopping his d-air, against fast fallers if you hit them with the end it's easy to go straight into up+b and bring yourself back, setting the enemy up for combos. Ledge-hopped n-air is tricky, low aerial mobility making it hard to pop over, but it is fast, although it faces the exact same problems as f-air and the ledge-attack. Ledgehopping to air dodge would be nice if he weren't so **** vulnerable afterwards.
Have I covered all my bases already, or are there options here I'm missing or misunderstanding?
For shield grabbers, I've found that ledgehopping the Klaw works well, because it goes right through the shield and provides the strong backthrow as the follow up. It also comes out quickly and I have not once fallen to my doom trying it, so that's a good thing too. Ledge-hopping f-air is also good, but for the same reasons as the ledge attack it just isn't as effective. I have yet to try out ledge hopping the up+b for a speedy return to the middle of the stage, so anybody who has messed around with that, feedback would be appreciated.
I know his ledge jump is worthless, it's slow and leaves you vulnerable, and his roll at 0-99 percent is slow at the end, so even if the opponent whiffs an attack on you rolling he may still have time to recover and grab or punish. Ledge-hopping to wavedash is slow, and Bowser is so big he becomes nothing more than a target. Flame-cancelling is a nice idea, because it comes out quickly, but since not everybody has that option and you can't rely on it being there when you go to tournaments I don't advocate making it a staple of your game.
I've tried ledge-hopping his d-air, against fast fallers if you hit them with the end it's easy to go straight into up+b and bring yourself back, setting the enemy up for combos. Ledge-hopped n-air is tricky, low aerial mobility making it hard to pop over, but it is fast, although it faces the exact same problems as f-air and the ledge-attack. Ledgehopping to air dodge would be nice if he weren't so **** vulnerable afterwards.
Have I covered all my bases already, or are there options here I'm missing or misunderstanding?