View Full Version : kirby ariel hamer glitch?
skellitorman
06-21-2005, 12:25 PM
when kirby does the ariel hammer he is supposed to have a little boost. However when i did his ariel hammer i fell straight down w/o a little boost like a fast falled ariel, and no it wasn't because i used it twice in the air. i did it out of a short hop into an ariel hammer. But i only pulled this trick off twice. i still don't know how to do it. Is it a glitch? or does ne1 know how to do it?
Omnigamer
06-21-2005, 12:46 PM
This isn't a glitch, just the way the physics for the hammer work. If Kirby activates an aerial hammer any time before the apex of his jump, you won't get that little boost. Also, the boost only happens once while airborne. So after you use it once in the air, until you hit the ground you will not get that boost from any following aerial hammers. There are some more specifics that are slipping my mind right now, but I'll see if I can remember them later.
skellitorman
06-22-2005, 02:38 AM
this will rly help me out alot so to do the move i have to like jump and press up b like almost at the same time? and do u ever use this tactic? Is it useful?
hydroswirl
07-11-2005, 04:19 PM
No, he meant that you'll only get the boost at the peak of your jump, if not, you'll just be doing your normal jump and spinning. I think it's only sueful if your under the tip of a stage and your opponent is there waiting, but it not as succesful as the ^B. However, it may catch your opponent of guard, so it may serve a purpose...
$PITE
07-13-2005, 06:39 AM
Meh, it's not hard to do if you use your index finger and middle finger for B and X/Y. And when you do that, it's not a bad approach tactic. It's all a matter of switching the position of your fingers effectively enough.
Oh, and if you can do this in a short hop using your thumb and pure speed, I commend you,
skellitorman
07-15-2005, 11:24 PM
i did try out what u said and it worked but what im talking about is different. like u said if u do an ariel hammer before completing the jump itll just spin as u jump but what i did canceled my jump and i got no boost and fell doing the ariel hammer. u know how when u do two ariel hammers in the air and u fall down like after the second ariel hammer a little faster (i think). wel wat im saying is i jumped fully not a short hop then did the ariel hammer which gave me no boost and i fell down on my first hammer. (as if it was my second arield hammer) Thats why i think it was a glitch did this happen to ne1? I just did it again today thats why i just posted this, im still trying to figure out how it happened and if i culd do it again.
AmishTechnology
07-16-2005, 01:24 AM
Hmm, I just noticed today that you went to GameFAQs too, Omnigamer.
Well, if the Aerial Hammer was L-Cancellable, it would be great for combos. Too bad it's only decent and not too great.
Gimpyfish62
07-17-2005, 09:02 PM
The Arial hammer IS good to combo with...
As omni says on Gamefaqs...
From: Omnigamer | Posted: 7/9/2005 9:06:37 AM | Message Detail
There's two ways to use aerial hammer.
1. Reverse Aerial Hammer
-The RAH needs to be full-jumped to have the right positioning. The point is to have Kirby using it in the air right in front of an enemy, preferrably shielding. They see the hammer, and know that they will be caught up in it if they jump. So as Kirby falls and the hammer slows, they think it's a chance for an easy grab. But just as Kirby reaches the ground, the last part of the hammer should come up through the ground and connect with the enemy's feet. From there, it's an easy utilt into whatever. But this is still the more risky hammer to try.
2. Short-hopped Aerial Hammer
-The SHAH is much more difficult than the RAH, but I'll try to explain it the best that I can. The point of this version is to simply drive right through the enemy. Get a running start, then jump and start the aerial hammer immediately. The timing is imperitive. For this technique only, I've had to substitute Y as my jumping button so that I could more quickly slide to B. The timing is that tight. If done correctly, you should barely short-hop and go right into the hammer without the little extra upwards push that it gives you. Now, whether the enemy shields or not, you'll go through them and should land just behind them on the other side, easy positioning for an utilt or grab. It's a bit tricky to get down, but it's much more reliable than the RAH.
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