View Full Version : Need Help
Foxpower+
06-09-2005, 10:27 PM
Hey guys, whats up? I just have one quick question. Is there any tips I could use to fight my friend? He plays an agressive Mewtwo and me being a Fox player messes with my agressive style. It is very annoying, he incessantly uses a Home-run bat, his down-b, L\R-b and his very unfair up-throw. Help me, I am getting ownd.
pronstarpwnzor
06-10-2005, 05:59 PM
We know you rock at Giant Melee... You and your friend Pablo are top tier in my book.
Knickknacks
06-13-2005, 04:51 AM
hehe and some of my friends said that Mewtwo sucked..:p
for evading Mewtwo's down+b try...
Quickly turn to the opposite direction
keep on dodge rolling
Shield?
Good thing Im a Mario Player, Ill just use the cape
Tibiaking
06-13-2005, 10:14 AM
play without items, always have your back turned around, and keep enough distance you can't get grabbed.
MookieRah
06-13-2005, 11:45 AM
for evading Mewtwo's down+b try...
you could just turn around :-P. It only hits you if you are facing M2 when he does it.
Foxpower+
06-13-2005, 01:21 PM
What about Jiggs up throw and sleep or sing. I forget which one.
And strats for fighting Pikachu and Game+Watch.
Mafi0s0
06-19-2005, 08:00 PM
Pikachu: Try To Avoid Jumping Over Him.
If You Have To Use B+smash To Go Faster
Try To Mantain Slight Distance And Attack
With "a" Attacks, B+ Up, B+ Smash
Deflect Long Range Attacks. Make Use Of Your Speed
To Avoid Pika Getting To Close. Wen Pika Uses Quick Attack To Get To You Protect Urself With The "z" Shield And Quickly Grab Him
If You Cant Just Use B+up
SonicZeroX
06-19-2005, 08:34 PM
Pikachu: Try To Avoid Jumping Over Him.
If You Have To Use B+smash To Go Faster
Try To Mantain Slight Distance And Attack
With "a" Attacks, B+ Up, B+ Smash
Deflect Long Range Attacks. Make Use Of Your Speed
To Avoid Pika Getting To Close. Wen Pika Uses Quick Attack To Get To You Protect Urself With The "z" Shield And Quickly Grab Him
If You Cant Just Use B+up
Fox runs fast enough already, and if it's not fast enough then you have you're wavedash. B+Smash isn't really fast because of the startup time and ending lag, not to mention the fact you might accidentally go over the edge and die. Erm... why use B+Up? It's even slower than B+Side.
For Jiggs:jigglypuf: DI out of the upthrow. (Hold the stick to one side, but I forgot which one)
For fighting Pikachu:025:: Fox shouldn't have too much trouble here. 2 things are in his favor right off the bat. 1. Pika is good at killing vertically, Fox is very hard to get killed vertically. 2. Fox is also good at killing vertically, Pika is more easily killed vertically than horizontally. :chuckle: Pika will try to approach with n-airs and thundershocks. Reflect the thundershocks and use them as you're barrier as you approach. U-air, Upsmash, the shine, and blaster are the keys to winning this match.
For fighting Geedayuba (sp?): Shouldn't be too hard. Things to watch out for: N-air (Parachute), Dtilt (Manhole), and Fsmash (Match). With those being his best moves, he doesn't have a very good approach. Keep you're distance and use you're blaster. G&W lacks a good projectile so he'll have to come to you. Don't simply run up to him, you'll get a manhole on the face. Like Pika, Kill him veritcally, but upwards, not downwards, because shinespiking G&W is pretty useless. Don't let you're guard down though, G&W can chianthrow you till around the 50%s and he can also pull of some mean combos if he lands that manhole.
There is a lot more you can do so experiment around. My tips might help or not depending on what the playing style of the person using Pika and G&W is, so try to find out thier strategy and find it's weakness. And if you can't find a weakness, then post thier strategy here on smashboards and someone will probably help you.
:bigthumbu
Foxpower+
06-26-2005, 12:13 AM
Yeah thanks SonicXzero Once again I find myself being helped by the guy with 80 posts! Thanks for the help!
Mew2Mad
06-27-2005, 07:29 PM
Hi I'm looking or some advice on how to use mew2 in melee situations, because his moves are slow, all his attacks are stationary and he can only attack at one direction at any given time. All this makes it hard for me to attack from one side to another quickly and effectively. Making mew2 an easy target. So can any one plz give me some good pointers in a four man melee battle sceneario in a small battle ground arena.TY
SonicZeroX
06-27-2005, 08:18 PM
Mewtwo in free for all? Ouch.
I guess some useful moves would be:
Teleport: Gets out of sticky situations. Watch out though, in small arenas you might teleport off of the cliff. In this situation use Airdodge instead since it's like a mini teleport.
Nair: Hit's all around Mewtwo. You can trap multiple opponents in it as well.
Upthrow: I think as the opponent is twirlling around you, they act as a human shield protecting you from attacks. It's also a good KO move.
Forwardthrow: Much better if you can throw them agisnt a wall so the explosions can catch mutiple opponents.
Roll: It goes a long distance and is great for getting away from the heat.
Shadowball: Charge it when someone isn't on your back. Once fully charged, rush into battle and fire it in and smack anyone left with an aerial. Probably nair fair or bair. You could camp but it will probably tick someone off and then they will charge after you to take you out.
Disable: Easier to get off in a Melee since there are more opponents, so that if you miss one person it might hit another, and they are not all concentrated on you. Still don't overuse it.
Taunt: 'Cause it's fun. :laugh:
Generally play defensive. In 1 on 1 Mewtwo isn't too good at defencive because they will hunt you down anyways. But in a Melee noone is going after anyone in particular(unless they have some sort of grudge against you), so can run and conserve you're energy, you'll need it when the numbers reduce to 2 or 1 opponent(s).
MookieRah
06-27-2005, 10:53 PM
Mewtwo in free for all? Ouch.
He actually isn't all that bad if you play your cards right. With teleport + the mass confusion of FFA you can keep yourself out of the fray when things get hairy. It is also easy for M2 to take advantage of all sorts of edgeguarding situations. The only time it gets hard is if they all decide to gang up on you, and at that point it must mean that you are indeed kicking enough *** to pose the greatest threat.
Don't mistake me though, I am not advocating being a pansy and avoiding battle, but to do this right (and without being lame) it requires a balance between offense and defense.
Oh yeah, Shadow Ball rulez in FFA as well, obviously.
MetaKnight0
06-28-2005, 03:41 PM
I don't think Mewtwo does really well in FFAs. Or team battles for that matter even though I have nil exp. in team battles.
"Mississauga, Ontario"
I had to notice that. SonicZeroX you should fight some Ontario dudes like sprocket or tMoc or me = )
Mew2Matteo
06-29-2005, 07:41 PM
That's because the only team that works with m2 is purple hand (ganon/m2)
MookieRah
06-29-2005, 09:53 PM
I don't think that is the "only" good teammate, but it's by far his best teammate.
Diddy Kong
07-01-2005, 09:44 AM
Meh that guys uses Homerun bats? Well then grab one and throw it many times to his head. Of just spam the balster and hope his shield will be ****ed. Then grab a Homerun Bat and bye bye! :P
Mew2Mad
07-02-2005, 09:46 PM
hello again its mew2mad again thanks for the suggestion they came in really handy but now i have a new query, well i've been testing mewtwos edgeguarding abilities just against a general computer in practise. The problem is that mewtwos range seems limited or too instant to knock them off or meteor smash them into oblivion in comparison to Falco and Marths down A. I Read that Mewtwos edgequarding is vital to winning but i can't seem to find an effective technique. Could you please share some of ur techniques to a mewtwo novice.
Also Mewtwos B moves, Mookierah said that his special B moves can be summoned up in a sentence so i'm guessing they're pretty useless but still is there a high level of using these moves confusion, and sleep. ThANKYOU!!
mOOKIErAH MAKING A MEWTWO FAQ WOULD BE EXCELLENT
MetaKnight0
07-02-2005, 10:26 PM
Down Smash or Back Air are his best edge-guards.
GandalfOfWhite
07-04-2005, 10:58 PM
It's not his "only" good teammate, but by far his best.
Just curious, I don't have much experience with Mewtwo or team matches for that matter, but how well could C. Falcon substitute for Gannondorf?
Umbreon
07-05-2005, 12:12 AM
Just curious, I don't have much experience with Mewtwo or team matches for that matter, but how well could C. Falcon substitute for Gannondorf?
too hard to land good KO moves. better off with peach or fox or maybe even doc.
Foxpower+
07-06-2005, 01:48 PM
Definitely, Falcon's execution is painfuly slow and trying to put in a KO move may cost you a round.
Mew2Mad
07-23-2005, 09:30 PM
could someone tell me how to do mewtwos little hop in the air and turns to charge a shadfow ball
sjadler
08-22-2005, 05:52 PM
Honestly, Mewtwo is probably the best character in the game. Disable (the down-b move) is an amazing two-player melee move, and so is Confusion. But to avoid Shadow Ball, just deflect it (down-b). But beware about throwing weapons or shooting him -- an advanced Mewtwo will just use Confusion. (For those who don't know, Confusion doubles as a deflector, making it one of the most deadly moves.) And if you get disabled, don't let him have a full-charged Shadow Ball. Disable doesn't last long enough for him to charge anything. Besides, just Dodge-Roll it.
Mew2Mad
08-22-2005, 08:30 PM
Honestly, Mewtwo is probably the best character in the game. Disable (the down-b move) is an amazing two-player melee move, and so is Confusion. But to avoid Shadow Ball, just deflect it (down-b). But beware about throwing weapons or shooting him -- an advanced Mewtwo will just use Confusion. (For those who don't know, Confusion doubles as a deflector, making it one of the most deadly moves.) And if you get disabled, don't let him have a full-charged Shadow Ball. Disable doesn't last long enough for him to charge anything. Besides, just Dodge-Roll it.
oh dear sorry to say this but his disable is very rarely useful and confusion, which may act as deflector but that doesn't mean you own the deflected item so its not deadly, its probaby a very undeadly move because it doesn't knock any body out, its ten then downwards in damage points and there is a flaw in which someone can counter u with an attack while they are in the air. Nearly everybody jumps for recovery to avoid falling to the floor to give it combo quality. The only thing i think its realy used for is to deflect items but if ur timing is off or u do it too early, leave urself vunrable. There are alot more better moves to use than confusion.
Diasbles range isn't all to great, and no one stay stills enough to get a good clear shot and probably expects it. because of its long animation crouch and whip head then beam. All to long to come out.When they can activate shield faster.
And whats with down b, its completely wrong
Mew2Mad
08-24-2005, 12:51 PM
I need some suggestions on marth playerss, his hit box is ridiculous, as well as range and this marth has good timing always ensuring i never get through it. and his Smash is just a little bit longer than mine so its hard to get openings with Dtilt. And even if i manage to wave dash out of an attack his second strike is almost instant, so i can't get through his defenses. And even if i do shield a sword atttack hes that little bit to far to grab and my roll dodges are toooooooo long he can just walk up to where i stop. Need help with MARTH!!!
MookieRah
08-24-2005, 01:52 PM
Marth is tricky, but there are some tried an true techniques I use to defeat them. Even still, it isn't an easy fight, and sometimes they will randomly 4 stock me (I played Georgia Bobby in a set, I won 2 out of 3 rounds, but he 3 stocked me the round I lost, it was really really bad X_X). Bobby went on and ended up making like 7th at SmashAid the next day :-P.
The only openings you consistently have on marth are when he tries do stupid stuff like a nair or some ****. Stay outside his range, but not by marth. Let him have his fun with hopping around throwing aerials. When he lands though, wavedash for grab. If he is really close you can just fsmash and hit with the tip of that instead. If the Marth gets smart he will begin to instantly ground dodge after he lands, expect this to happen after a while. From there you can stop using grab and have a lot of fun. You can just wait and dtilt him out of dodge, grab him out of dodge, fair out of dodge, pretty much anything you want to do. If you don't have time or didn't react to it quick enough then you can fall back on a standard dash attack. That lasts long enough to hit them after the dodge is over, and you can often combo it into and uptilt or another dashattack + aerials.
Fully charged shadowballs are awesome against Marth's. Hold on till you have an almost guaranteed hit though. You can throw these during lag and use it like the previous strategies, or whatever. Even good Marth's seem to do stupid **** that just ASKS for a shadowball from time to time, so please give them what they want.
Go for bair edgeguarding, it pwns marth. If they are stupid they will just let you hit them. Non-stupid players will fair you if you make an attempt. It's kinda tricky if they are smart, but go for it regardless. 2 bairs will practically kill Marth no matter what his percentage is every time.
I have plenty of vids of me playing Marths, but I can't get my **** straightened out with the hub to get it to the masses. If you want some examples of anti-Marth strats just contact me on AIM and I will send you a few.
Mew2Mad
08-24-2005, 03:14 PM
Thanks for the advice, i'll try them definately .
Mew2Mad
08-29-2005, 01:10 PM
Hey mookierah ur tips was excellent i thrashed that marth player. I can't wait to see the full guide.
AmishTechnology
08-29-2005, 08:44 PM
Honestly, Mewtwo is probably the best character in the game. Disable (the down-b move) is an amazing two-player melee move, and so is Confusion. But to avoid Shadow Ball, just deflect it (down-b). But beware about throwing weapons or shooting him -- an advanced Mewtwo will just use Confusion. (For those who don't know, Confusion doubles as a deflector, making it one of the most deadly moves.) And if you get disabled, don't let him have a full-charged Shadow Ball. Disable doesn't last long enough for him to charge anything. Besides, just Dodge-Roll it.
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Shadowfox025
09-03-2005, 11:38 AM
just use the shine if your close. when far how about u try grabbing him too
AmishTechnology
09-03-2005, 12:35 PM
Fox's Shine is an anti-shield move. Remember that.
grayfox
09-25-2005, 11:41 PM
Bah Fox is done.
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