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crumsie
03-12-2005, 02:18 PM
I was just messing around in training mode when i pressed up b. I was in the wrong direction when I pressed it, so before kirby left the ground, I pressed the direction I wanted to go. Before I left the ground I switched direction.

Could anyone think of some tactic or use for this?

Kozzymoto
03-12-2005, 05:20 PM
Actually, I've been using this for a while. If someone is trying to rush you down, just run away, and as they chase, start a Final Cutter, then switch it, but continue moving away after you switch. If you do it right, they should just get caught in the tip of it, and you can improvise from there. Otherwise, it helps to spice up getting back to the edge. If you're facing away when you're off the edge, and the opponent is camping on the edge going for edge-gaurds, it can sometimes throw them off if you start one way, then switch back to catch them with it. IIRC, there is a 26 frame window in which you can switch your direction, so practice it a bit and you'll be able to get the timing down pretty easily.

dan smith
03-12-2005, 11:16 PM
I have head that you (omnigamer) use Final Cutter often and effectively. I wish I could download your vids...

quickman_Zero
03-14-2005, 08:50 PM
you can spike edgehoggers with it, you float to underneath the ledge as if you were going to just do it normally onto the stage, however with the lag, you could get a ledge hopped something in the back. SO, as you prepare to use it, you switch so you're facing backwards then use it moving backwards so you land on the stage with the sword facing towards the cliff, depending on your opponent, you may be able to spike by hitting thier hands on the ledge. Others you can, with some luck/skill can be hit on the way up so you spike them on the way down. Floaty characters get knocked to high on the way up to hit with the second attack =/ if they roll onto the stage, you will probably be recovered at roughly the same time and if they jump off it, they get hit.

Omnigamer
03-14-2005, 11:05 PM
Also, I tend to spike a lot when I'm at the edge (not off the stage or hanging on a ledge), and I manage to catch a rushing opponent with it. If they're rushing to attack you, chances are that they'll be DIing forward, and it's sometimes just enough to catch them on the downstroke of the move and get off a surprise spike. Well, it's a meteor, but most people don't even realize they've been spiked until it's too late anyways. It's not even something I go for, just a nice effect from time to time ;)

dan smith
03-16-2005, 03:37 AM
Yeah, it's always pleasent when somebody who is trying to spike you ends up eating Cutter. (Someday I will be good with Kirby.)

ANTX
03-29-2005, 10:31 AM
i've notcied that if i hit a fox, persay, with it that all the initial animation makes it easy to see that you're getting spiked, so the fox can usually make it back. even CFs and ganons seem to get past da cutta. i wish my opponents got more shell-shock'd.

Omnigamer
03-29-2005, 02:02 PM
There really isn't too much actual knockback in the attack, so it's all found in the surprise. Like I said before, it's not something I usually go for, but when I get it off, I usually don't expect it either. It just happens, and I get a free stock. Some chars with good recovery can still make it back a lot of time, but it's just a matter of how soon you realize you've been spiked. If you're trying it against computers, well, don't bother. They'll recover 100% of the time.

ANTX
03-30-2005, 10:11 AM
hhmm...i guess to be effective you have to not do it often...

i used it alot VS my GF one day, and now she KNOWS it's coming everytime....

i suck.