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View Full Version : Beating Falco's Edgeguarding


Yikodi
02-21-2005, 09:29 PM
Before I mention my problem, I'd like to say I've been watching the forums lately and I've been at the game for a few years, but not until now have I had a reasonable reason to make an account and bring something up.

One of the people in my town that I play against quite frequently has finally got me in a stitch. I've made good use of CC and MC, but the one way his Falco keeps getting me is with his edgeguarding. Normally, when he knocks me off the edge, I'll use bomb recovery to come back and try to sweet spot the edge, but it's difficult to do because he simply waits until I make a move to the edge with his down smash. Besides this, I find I become open to the D-air which simply spikes me to the bottom. Any way to avoid the down smash and to come back from the spike?

Aftermath
02-21-2005, 09:50 PM
If you get hit by the spike, there's really no way back up unless you're at a low percentage. As for avoiding the moves, try a rising grapple to get above him quickly. If you can't sweetspot the edge with the grapple and you're going to get hit, smash DI toward the stage and try to techjump the hit, it's pretty easy for the dsmash, but doing it off a spike is less likely.

omegablackmage
02-21-2005, 09:55 PM
the problem with rising over someone with the grapple is that you can't do anything after that and you are left open to a smash attack and whatnot. I would suggest using the sweetspotted grapple or grappling the edge below the falco to throw off his timing. Welcome to the boards.

Aftermath
02-21-2005, 10:14 PM
Yeah, you're completely right, the rising grapple would leave him open to such things as bair, a smash, or a spike. However, using your reasoning, it would throw off the falco's timing, since he must simply watch the timer to play, and not focus on what the charactres are doing. The rising grapple always leaves you open basically, it's not a spammable technique, but if he threw it in, he may be able to surprise the falco, and maybe have a better chance to survive.

Also, with the grapple lower, it would do nothing, he already said he can't make the sweetspot all the time, meaning that he must grapple lower, and if i were the falco (or any opponent against samus), i'd almost always expect/hope for him to miss it so i could get my hit off. But Yikodi, if you do grapple low (i'm assuming you're near the sweetspot), simply walljump when you pull yourself up and attempt a quick bair, uair, or whatever with the cstick, might hit him first if you're lucky.

Other than that, don't know what to say, maybe just don't get hit off the edge, but that's unreasonable. I mainly just sweetspot the edge or walljump off a grapple to something.

Yikodi
02-21-2005, 10:21 PM
Crunch, could you explain what you mean by tech jump?

omegablackmage
02-21-2005, 10:27 PM
well when i meant that he should grapple lower, the falco might expect him to up b and instead he might do a grapple with a quick jump to throw him off.

Aftermath
02-21-2005, 10:57 PM
a techjump is wallteching and hitting up while doing it, you'll do a walljump. It can be done with any character while wallteching.

Well, the grapple is fairly obvious when it comes out, so the falco could probably shffl a spike by the time samus can pull herself up, but you're right, sometimes it could trick the falco and give samus an opportunity to get up. What do you mean by quick jump? if yikodi had a jump left, i think he'd try to jump and sweetspot, as this would let him get up 95% of the time.

Yikodi, experiment in vs by yourself on different get up tricks. If you have DC++, i know there's an interesting trick that HugS does on the vid HugS vs Marth pokestadium. He lays a bomb, then grapples into it, it goves him a boost up and lets him attack, just something to try.

TelpeFion
02-22-2005, 08:33 AM
Samus has so many recovery options... you should always try to mix them up. Yes, Falco is a great edgeguarder. However, if you manage to fool him by using a recovery the Falco player wasn't expecting, chances are you'll survive. An option that hasn't been mentioned here is airdodge onto ledge. Instead of airdodging into grapple, go a bit higher and airdodge slightly above the ledge so that you grab it.

If you're high enough you could try to surprise the Falco with missiles. This won't work too many times though. If the Falco player thinks you'll try to sweetspot with the grapple, you can use the up+B so that you actually hit the Falco with it. It may leave you open to a smash or whatever, but as I said, you have several options.

Fleeced
02-22-2005, 11:13 AM
I like doing the airdodge, it's usually the best way. but sometimes when i do it i don't get to the ground fast enough, so the person can recover from their whiffed move and pull another one. Lol, even though this happens pretty often, it's my #1 thing for getting on the edge. I like doing the upB to hit people trying to edgeguard but i can't get past falco and marth's spike very well with it. Mostly we both have the "ohh, i'm hit" pose and stun, but i'm flying to the bottom of the level.

Yeah, it's kinda like that.

HugS
02-22-2005, 03:28 PM
Your best option is sweetspotting the stage. Correct me if I am wrong but falco doesn't have many moves that go below the stage enough to stop a sweet spot. And falco going off the stage himself is not really popular. Save your jump for that needed sweet spot.

Actually this is a good time to say "stop using your jump the moment you are sent off the stage, start with bombs first, save it".

Change it up with some tricks here and there as Capn Crunch was explaining. Where have you been man?

Fleeced...if you get hit by a second move most of the time, why do you still airdodge? Thats a sign that it needs to stop.

Fleeced
02-22-2005, 07:25 PM
well, i still do it because

1) i'm stupid

2) it works more than the other ways

3) i can tech the hit, so it's not that bad