View Full Version : Samus Vs Purin
First of all Purin is Jiggly, I said Purin cause it makes me sound 1337.
Ok, now I need to know a few things about fighting that little puff of doom. Most of my tricks involve firing a missle then following it and punishing whatever they do to dodge the missle, but thats not very effective against Jiggly at all. Should I be firing homing missles instead? Whats the best way to attack, just jump into her with sex kick, or try to use back kick? Any good advice would be appreciated.
Oh, and if you don't know what the **** you're talking about please don't offer advice. It always sucks having to sort out the people who know what the **** they're talking about from the people who think they know what they're talking about.
grayfox
02-13-2005, 07:47 PM
Fire super missiles like crazy when puff is around eye level to you and you are away from hitting distance. Always good to have your opponent on their toes. When puff is above homing missiles to manipulate her movement for a better hit.
Always ALWAYS have a charge shot ready. Charge shot PWNS puff. Down throw, jump, charge shot and watch her fly.
Sex kick has good kill potential also, don't bother with this up air bull for putting on damage as you want puff dead asap. A bit more damage is gonna help puff out, a little simillar to how samus is also strangly harder to kill at higher percentages. You know how it is:p
Fling in afew up tilts or what ever that are good at killing her off. Kill asap. below 100% is favourable and perfectly possible with the throw-charge shot combo.
Originally posted by grayfox
Down throw, jump, charge shot and watch her fly.
This is too much of a gamble, missed grab=rest.
grayfox
02-13-2005, 08:32 PM
Not to much of a gamble at all. Just get better at grabbing, it's actually a pretty **** good grab.
Puff is in just as much risk with the rest, doesn't stop her using it now and again.
RyokoYaksa
02-13-2005, 08:47 PM
...the ****? Puff is airborne 90% of the time and you're going to tell us that Samus's grab is excellent vs. Puff? Let us check the repercussions of missing either:
Samus misses grab = Rest
Jigglypuff misses Rest = charge shot, charge fsmash
Samus's punishing tools are hardly as efficient as Rest even with the stamina difference. The point is moot anyways since neither a grab from Samus or a Rest from Jiggly are not things either player will throw out on a regular basis. It's not like Samus grab isn't hard to counter simply by jumping away from her. Sheesh...
Where's Oro when you need him?
grayfox
02-13-2005, 08:57 PM
I didn't say spam the grab -_-
I said its a good grab overall as players on the whole don't use it at all, which they should now and again. Watch the samus jiggs match on CJs site and you'll see what i'm talking about.
It works...but there are better things to do. Why not try landing that charge shot without a grab? It's just pretty risky. Everything else you said was pretty good. Cept uair works pretty well too. You want to get at jiggly either from the top, or the bottom, jiggly has its sides pretty well covered. Sex kicks and utilts do very well though.
Add variation to your recovery because you don't want jiggly blowing up your bombs or hitting you straight back. Mix it up a little.
In my opinion...picking FoD is a good option vs jiggly when you are samus. Aside of yoshi's story of course.
Try to avoid Crouch cancelling and sidestepping too much. Missles can't hurt.
its all in my opinion though.
grayfox
02-13-2005, 11:38 PM
I don't know why everyone assumed i ment grab like crazy. Fling in a grab NOW AND THEN. Once a match at the most if your confident with it. Of course charge shots without grabs are good.
The up-air was a bad example. I was trying to make it clear that the usual -pile on the damage and go for the kill- method wouldn't be too affective in this match up.
On the levels front stay away from the usual levels like dreamland64 and the such as puff is the only character bar maybe peach that will out recover samus. Like Hugs said, small levels where you can get the quick kill like FoD or Yoshis.
You can grab the puff, no problem. Just get it when it's tech rolling, usually after you get off a sex kick or a dair. Or just regular rolling, if you can get it to do that.
Bair and sex kick both can cut through the WoP, although the sex kick is much, much, easier to time. You just gotta be sure that you come in while the puff is coming towards you with an attack, otherwise her aerial maneuverability will allow her to move out of your kick range and then come back while you're putting your foot away.
Things to watch out for: Don't dash attack when it's on the ground; you'll get rested. Don't bomb around the stage, either; you'll get rested. That's what little I learned from playing Anden a few times a long long time ago.
Just watch Nkawa vs. Tetsuya, that's where I've gotten my entire vs. Jigglypuff game, because there's no good Puffs to practice against where I live.
CaliburChamp
02-14-2005, 09:56 AM
Same thing with Link, he cant afford to get rested in that match, so grabs are no good either, grabs are no good at all against a Jig player. Missles are great, charge shots are great, sex kicks, b-airs finishers work great. You'll only want to grab if you catch jigs in a tech roll.
Now don't go saying that Calibur champ...grabs are good. Just risky. If you have a 100% sure opening...go for it. Just don't rely on it too much. Don't say they are not good at all vs jiggly.
Alright enough about grabs. They're good, but if you miss, you dead. Lets move on to other parts of the battle now. So just sitting and U-tilting is an effective defense?
grayfox
02-14-2005, 09:55 PM
Originally posted by MLRS
So just sitting and U-tilting is an effective defense?
No, that leads to predictablity and we wouldn't want that. Mix it up, jab-up tilt here and there. Don't just stand there and wait for jiggs to come near you and then up tilt her. If your standing doing nothing your doing it wrong. Fire some missiles or something just don't wait to do an up tilt.
Judo_Jigglypuff
02-25-2005, 07:38 AM
it may be kinda sabotage on my own char but may i offer one bit of advice.
projectiles at range from samus to purin are null.
examples
charge shot recieves a pound puff and gets destroyed then jiggs can still do whatever.
super missiles cant be fired at the correct timing to hit.
Up-puff first missle and jump over rest. whenever a samus does the missle cancels to me i always end up puffing them both with a down puff catch the ground roll grab back toss and begin the wop.
best tactic ive seen used on me is taking to air and using sex kicks. Ill usually take three sex kicks before i swap from bair to U/Dpuff. Samus is one of my three least faves to battle as a jiggs. only others ive come across is pichu and fox. Pichu too small and fox have too fast of strong attks.
well im rambling so l8r all.
grayfox
02-27-2005, 06:14 PM
Originally posted by Judo_Jigglypuff
projectiles at range from samus to purin are null.
examples
charge shot recieves a pound puff and gets destroyed then jiggs can still do whatever.
super missiles cant be fired at the correct timing to hit.
Up-puff first missle and jump over rest. whenever a samus does the missle cancels to me i always end up puffing them both with a down puff catch the ground roll grab back toss and begin the wop.
Charge shots are useless vs Sheik too because of needles right? Oh and don't even think about using projectiles against Peach, shes got Toad! You can't pound everything and projectiles on the most part aren't even shot to hit, they are there to get your opponent open for an attack. Hitting is just a nice bonus = D
Judo_Jigglypuff
02-28-2005, 01:03 AM
i understand the thought of shooting to open an opponent up but my big deal is the fact that samus cant really chase many projectiles of hers. Any projectiles that samus can chase jiggs just hops over and has three options
dair, bair, down puff
all three making samus's chase dangerous. Ill agree that sometimes a full charged blast at close range can catch someone off guard and thats the only thing i dislike when fighting samus.
But why should samus be fighting jiggs. My school had a team tourny last friday and me and my friend who hadnt played together on a team were part of a 3way tie for 2nd us (samus & jiggs) a pair of docs and a link pika were all tied for 2nd only beaten by a link marth pair.(**** that up b spamming link!)
grayfox
02-28-2005, 12:53 PM
Originally posted by Judo_Jigglypuff
i understand the thought of shooting to open an opponent up but my big deal is the fact that samus cant really chase many projectiles of hers. Any projectiles that samus can chase jiggs just hops over and has three options dair, bair, down puff
Shooting missiles does not leave Samus open. They have no lag when canceled and i made it clear not to stand and shoot missiles at close range in my first post. At a wide range Jiggs can't follow it up with anything but the missiles that are still coming for her can't hurt (for Samus anyway = P).
Umbreon
02-28-2005, 10:55 PM
vs jiggs I think best solution is your own wall of pain. spam fair fire with C stick and move back in the air. Racks up damage pretty safe like.
CaliburChamp
03-01-2005, 01:11 PM
The thing I have a problem with is when Jigs does those back kicks when your trying to return to the stage with bomb jumps, pisses me off. The only hope I have in being safe against that is bomb jump to Samus D-air, then try my best to make it back after that, usually I magnifienctly can. And I would normally grab Jigs, always dash grab though, you cant afford to get rested on if you miss.
grayfox
03-01-2005, 01:23 PM
If you are being edge guarded try and go low and grab the edge. With the edge grabbed you will be safer, you can wait for Jiggs to come down while you are hanging and pull yourself up, pull yourself up straight away or walljump off the wall into a sex kick. Many options left open for you. You can fast fall faster than Jiggs so you should be able to get low before her and just mix up the recovery. Bomb jump away from the stage as much as possible is a possibility also. Jiggs won't wanna waste jumps coming all the way out, Having to get you with bairs and then jump back, remember the jumps get pretty crap towards the end. Just mix it up and look out for being predictable, you have one of the best recoverys at hand.
Umbreon
03-02-2005, 10:18 AM
when jiggs jumps out to get you with, bair, use your 2nd jump and drill her from below. Your attack will beat hers and she has to retreat.
Judo_Jigglypuff
03-03-2005, 06:13 PM
That makes sense untill the jiggs realizes your strategy and initiates the wop with a down/up puff forcing you to use the third jump/bombjump/grapplebeam to return to the platform. Then they simply rollout for the grapple/thirdjump or chase with another puff for the bombjump. Sorry if the logic is flawed, I dont have a lot of samus experience. I guess im just a jigglypuff fanboy that likes to argue.
CaliburChamp
03-04-2005, 10:07 AM
This Jigglypuff player gets very greedy to the point he barely makes it back to the stage when it b-airs my bomb jumps. heh, its like a suspended battle in the air sometimes. So I already do that stuff on what you said grayfox. Mow gave me a good idea, I should save my second jump next time, and surprise the Jig with a double jump to d-air or sex kick, I'll definitly do that next time I fight that punk. lol.
Judo puff: The Jig I plays wop's for edgeguarding against my bomb jumps, if I save my 2nd jump, it should actually counter out your strat to wop like that.
I like to get above the puff and spike the ****er. Granted it will never kill, even if the puff is a retard he'll meteor cancel on accident, but it's so satisfying.
If for some reason i am facing away from the stage, and the puff is WOPing my bombs, i like to airdodge into the grapple beam to stun. It has high priority and it is a guaranteed hit. But only when i am facing away from the stage, to make sure i will die. This shows how bad *** I am. I dont even care that i am sacrificing a whole stock for 4% damage.
**** that Ricky Ricardo bull****.
Random Hero
03-11-2005, 07:44 PM
just keep a constant attack on that little $h**. Also keep a nice barrage of missiles and purin has no chance...:chuckle:
grayfox
03-12-2005, 04:15 PM
= D wellcome to the boards
co_and_me
03-15-2005, 01:38 AM
I dont mean this with any sarcasm but do u know anyone that plays a good purin. I played as her the other day and rest was useful cause i had no one but a cpu to play. but Like how many tournys have u been at where u were worried in the least of the pink puff.
JIggly is one of the more dangerous characters to play against. I for one fear jigglies. They are awkward, powerful, very good edgeguarders, very good at recovering, and they always have that trump card, the rest.
So yeah, jiggly is respected and feared. Just take my advice a few posts up, it should help out tremendously.
soberfox
03-15-2005, 12:57 PM
Jigglypuff is a very respected character...if only for one reason..that reason being she has a good matchup vs so many characters.
Don't underestimate Jigglypuff, you will lose to her for sure.
grayfox
03-15-2005, 01:16 PM
Agreed. Puff isn't so high in the tier list for nothing. Higher than such characters as Doc and Mario, you should know how much they pwn by watching the Japanese.
Judo_Jigglypuff
03-15-2005, 04:26 PM
Indeed!
One of the best vids ive found is puff stuff (can't get anything to download on dc++:mad: ) but i cant remember where i found it.
co_and_me
03-15-2005, 09:48 PM
I guess i just have to get my feet wet with some good jiggly again i have yet to play anyone good with the puff. I dont doubt she is good but I have played with her, quickly realized she isnt my style, and not anyone elses style i play with so havent ever had a problem with her. But i think its some sick joke by the creators to have the girls being some of the best characters.
Judo_Jigglypuff
03-15-2005, 10:03 PM
i used to be the same way but one day we were playin and i started spamming rollout. Then i quickly learned the air superiority of jiggly. I always used throws so i love jigs for that. Lastly if figured out how to wop and rest so now my jigs scares ppl.
grayfox
03-16-2005, 10:53 AM
http://www.angelfire.com/alt/aob/index.html
Thats AOB's site, hes a good puff and that's where "puff stuff" is.
Umbreon
03-16-2005, 11:58 AM
well another idea if you can while you're recovering beam cancel to go above the edgeguarding jiggs and bair her as you land ON THE STAGE. Very risky but I've found it worthwhile. If you're facing the wrong direction, fair as you land to fsmash punch. KOs really low already and you're be the edge.
PhillCollins
09-01-2005, 08:35 PM
Jiggs has alot to fear from samus. Her primary attacks are Horizontal Thin Cigars. Just about all of them can be dodged fairly quickly by simply laying a bomb. If the jiggs is smart she'll try and attack above you to counter this, but I've found its easy to see comming and doesn't always work.
So I'm gonna say bomb combo's are a good route to defeating jiggs. Numerous ways to land a charge shot out of them so good stuff here.
thanks phil collins, but its been about 6 months since this thread was posted, so i pretty much figured it out by now.
Armygeddon Bomb
09-02-2005, 12:46 AM
I use missles to weaken Purin, then give Purin the meaning of punishment.Then I finish off with a big smash blow.
Gaiagamer
09-02-2005, 03:54 AM
Speaking of using utilts, you can use the utilt to give you the same effect as a dthrow into charge shot, without as much risk. It only sends them in an upward tragectory if they're on the ground, however, otherwise it sends them forward. It works at lower %'s, but I'm not sure how high it ranges up to, if anyone wants to check that out.
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