View Full Version : Samus as a teammate
Jasona
02-09-2005, 02:00 PM
- This isn't necessarily about sami team strategies, but don't let that stop you from posting about it.
- I'm really looking for ideas about how samus can contribute to the team, when partnered with anyone. Although, character specific strategies are also welcome.
- The ideas should be based on TA on.
for example, using the extended grapple to grab someone on the other side of your teammate. Another example is to jump out and save your teammate, plus yourself, by bombing off of the peak of their recovery.
some situations I'm interested in:
- your teammate has grabbed someone, what can you do, to your teammates prey, to either rack up damage (quickly) or kill it?
...thats all I got right now
I use samus in conjunction with my friends gannon. MY "job" is to distract attention and build up damage while he gets it sh fa. its very hard to concentrate attection on close range fighters when missles are coming at him and since we've been playing together so long I know where to shoot to get the opponet to move to the right spot.
When an opponet gets to close I can use bombs to slow him down agian setting them up for a sh fa. basically I use Samus as support fire for Gannondorf.
When a team mate grabs some one there really isn't much you can do with samus that you couldn't do before except maybe a fully charged smash a charge beam would mostlikely hit bot your teammate and your opponet (of course this is depends on who your team mate is and who they grabbed)
In a cituation like this you'd be better of protecting your bud from attack than actually trying to do something from it... although a quick throw into a sex kick would be quick painless and all but unavoidable.
I don't know I don't play with TA on enough so it depends... a good combo to try out would be Sam and Jiggs a well practiced team would be able to surprise opponets with missle they thought could never hit them comboed into sex kicks or pounds.
Actually I think in general samus should really be use as support for another fighter.
Sry if these are wrong they are just off the top of my head really, it should work though.
Using the extended grapple will make you grab your teammate...it doesnt discriminate.
RyokoYaksa
02-09-2005, 11:38 PM
Why? Don't you have to make it attach to a target by pressing A anyways?
Gaiagamer
02-09-2005, 11:42 PM
I think he means if you home right from the start, it will home in on your partner if they are closest to you, not your closest enemy. If the closest enemy to you was on the other side of your partner, you could launch the grapple without homing and then begin homing as soon as it's past your partner, if you'd like.
Not as soon as its past your partner, but as soon as its closer to the opponent than it is to your partner. At that range homing woulnd't help too much anyway, couldn't track them for long.
Hoefler
02-10-2005, 01:07 AM
using samus as some type of fall back bunker for when you're taking a little to hard of a pounding...
maybe..
Jasona
02-10-2005, 08:01 AM
I don't think homing would work, unless the end of the beam was closer to the opponent than your teammate.
Varuna
02-10-2005, 12:13 PM
wait your telling me that this a way to grab your teamate even though Friendly fire is off
Jasona
02-10-2005, 12:26 PM
no, I was just being vague. You cannot grab your opponent with TA off
Eljin
02-10-2005, 01:24 PM
If anything with the homing grapple Jasona, I suggest you ask Joker about it. He has been the only one I have ever seen use it in an actual battle and even in team battles (consistantly and accurately). He knows the uses it serves in teams.
UndrDog
02-10-2005, 06:59 PM
heh I'm sure Jasona knew it was only a matter of time until I posted here.
dont missle spam your teammate... if he/she needs aid find dont spam projectiles into his fight. I know it sounds obvious but...
There's quite a few problems which serve to prevent Samus from being a great team partner. The most obvious are the projectiles. If you don't have a good team mate, or aren't watching what your team mate's doing, you'll end up pelting them with as many missiles as you hit your opponents with.
You can counteract the missile problem if Samus is teamed with someone with a low duck, specifically, Sheik or Jigglypuff. Both can duck almost any missile, and then attack the opponent while they're recoiling from the missile. Even still, you need to have a partner who's aware of what you're doing at all times if this is to work.
Samus' recovery is stupid good, but slow. If you're knocked far enough away where you're forced to bomb jump, your partner will be stuck in a 2v1 while you meticulously hop from bomb to bomb. If you're high enough or close enough that you don't need bombs to survive: Don't bomb jump.
Best thing to do if your partner has grabbed the opponent is to fsmash, charged if you have enough time.
It's much easier getting a charge blast off on someone in teams when your opponent's attention must be in several directions at once. An easy way to charge up a blast is to move to one corner of the stage, with your partner a bit in front of you, and both opponents on the other side of your partner. Your opponents won't be able to double team your partner in this linear formation, and you'll be able to take a quick break to get a charge blast. Just don't hit your partner!
I'm skeptical as to how well double Samus can do with Team Attack ON. HugS and I will find out at MLG SF. :p
Jasona
02-10-2005, 08:08 PM
Try the double dual missle jump, while you're out there Oro. Please tell me you know what I'm talking about, unlike aho in that GS:2ndsem thread. One samus fires high and the other low, then they switch... again and again, until one of them has a better idea.
4 missles at a time sounds 2 deadly...
Oro...who are you staying with? We can get some practice in before Saturday.
Jasona
02-10-2005, 09:18 PM
The only real disadvantages are from the the hieght you have to jump and the big vertical space between missles, a peach could float right through that mess. I've never really tried alternating the dual missle jump, but I hope it works out.
HugS --- its two missles at a time and 4 missles when each of you has completed the dual missle jump.
Dont get techincal with me jasona....you know very well what i meant :crazy::)
Holy ****, did you see him refuse to take that guff? Thats hardcore!
On topic: I usually have a very good teammate for dodging missles, its absolutely priceless when my teammate is fighting someone, then out of nowhere he dodges for no apparent reason. The opponent takes a missle to the face. Also, since the people around here arn't exactly top notch players, if we can seperate from the battle and just camp one side of FD, I can put missles all over the place. I'll usually score like 5 hits before they can close the distance.
One time I was just unloading on a guy. He got hit by like 4 straight in a row, so I told him to do a barrel role. That was pretty badass. Another time I told my teammate to do a barrel role right before I fired my charge blast into the fray he did his barrel role early and got hit, then i felt bad. Anyway, the moral of the story is: the phrase "Do a barrel role" is a double edged sword, it can be used for both good and evil. If you do ever choose to use it, be fully aware of the potential consequences.
aho43
02-12-2005, 12:45 AM
Originally posted by Jasona
Try the double dual missle jump, while you're out there Oro. Please tell me you know what I'm talking about, unlike aho in that GS:2ndsem thread. One samus fires high and the other low, then they switch... again and again, until one of them has a better idea.
Touche, I missed the alternating double part of the alternating double dual missile jump.
Silver Sytos
02-19-2005, 12:28 AM
I found that me as marth and a computer samus are actually a pretty good team, I can beat a human and computer team by a bit, and we're pretty evenly matched... And the fact that everyone except for CPU samus has like 3 stock, and CPU samus has like 5. XD
AlexanderTriad
03-07-2005, 01:39 AM
Ahh yes... Samus versus Shiek. I had my own confrontation with Shiek. My friend and I are good smash players and play all the time. I also play many others who challenge me, but in this case it was the challenge versus Shiek. I primarily use Samus. He normally used fox (Falco is a supperior substitute). Now he made the switch to Shiek.
That night I lost to him and felt helpless. But, the next day something happened. I learned and Went to a new level with samus. I learned how to not only adapt to Shiek, but understand samus on a new level. The last battle I had against Mr. Shiek with my friend, we played a stock of 10. In the end I won with 8 stock left. This left him in complete dismay. If I told u everything i used to defeat him this thread would be EXTREMELY long.
Shiek is fast... but Samus has the absolute potential to defeat him. I am living proof. If you dont believe me... maybe I could play you sometime. I even played another shieker recently(which is what i call them) who didn't believe me and beat him as well.
here's two hints for you...
HINT 1: Shieks only good power moves are in the air.
HINT 2: Plan moves 3 in advanced during ariel combat.
-AlexanderTriad
Frist off... if you didn't have a hard time, sry to break it to you but that was a bad shiek. I play a fair Samus and a good sheik so I know exactly what one can do to another. even a fair shiek will give samus a run for her money. missles and chage beams fail to the power of the needle although you can save the trouble and just duck under non-arial missles with ease. once you get in close on a samus with shiek its very hard to counter good shieks just love to stay just out of range or a sex kick and are always waiting for the charge beam to come out while comboing you up -_-...
I heard no mention of bombs from you one of samus' best bets in a fight with shiek or as a matter of fack any thing that really is an effective tip...
and second... This is a Samus team match up tread...
Now the reason I came to this thread. What about a good pichu player as a teammate, they would easily gain attention as an "easy target from most." gain some what of an advantage in that regard, its small size would make for nice hit and run to samuses, in other words hitting the opponet then dodging away to leave room for a missle in this case low knock back would be a plus since the porupose is to really stun opponets (whlie racking a bit of damage) and distract the from the real threat.
the pichu player could also help to defend a samus long enough for em' to get away and pull off missles or give a clearer shot for a C. Beam or smash
*shrugs* I really only think of samus as supportive in team battle... can't shake the thought.
Samus excells in teams by
1. Keeping the stocks
2. Living long (almost the same thing)
3. Playing defensive while still racking up damage
4. Offering a great defense paired up with a great offense, it works extremely well.
A team with 2 aggressive players can be handled by a team that is being defensive. But a team with a mix of both can be a lot harder and demands extreme team work on the opposing team. This is where samus excells in teams.
PhillCollins
03-07-2005, 06:57 PM
I've never reallly gotten much practice with teams, but I imagine you could take advantage of samus's recovery and cc and just let your team mate go all out and not worry about hitting her. Da *****'ll just come right back anyway.
Zarelid
03-09-2005, 03:19 AM
to me Samuss only downfall in teams is the fact that when shes hit off the stage it's up to your partner to fight off both oponets, because her recovery is good yes but it is very slow, so while your coming back your partner is losing stock or just getting beat up badly. thats all I think, if your a good Samus you shouldn't have to worry baout hitting your oponets with missles, hell you don't even have to use the missles.
infinity
03-09-2005, 08:18 PM
That's true Zarelid, but if your partner is trying to fight both of them off, then samus will rarely have to bomb jump or anything. Both opponents will be occupied, unless you meant one opponent would fight your partner and the other would switch off between fighting your partner and edgeguarding you.
But IMO, samus still wont be using her bomb jumps often enough to greatly hinder your partner, unless your opponents are really good at fighting your partner and edgeguarding samus. I could be wrong though, since I have very limited experience in team battles with samus.
Mic_128
03-09-2005, 09:01 PM
Well, the team battles I've done with Samus, rarely does the opponent get 2 on1'd. Usually one trys to edgeguard Samus, due to her amazing long life.
Samus is good with TA on if your Teammate can dodge the misiles and such. Or if you're teamed up with Yoshi so they get hammered by missiles and eggs.
Zarelid
03-10-2005, 01:49 AM
Originally posted by infinity
That's true Zarelid, but if your partner is trying to fight both of them off, then samus will rarely have to bomb jump or anything. Both opponents will be occupied, unless you meant one opponent would fight your partner and the other would switch off between fighting your partner and edgeguarding you.
But IMO, samus still wont be using her bomb jumps often enough to greatly hinder your partner, unless your opponents are really good at fighting your partner and edgeguarding samus. I could be wrong though, since I have very limited experience in team battles with samus.
well ok think of it this way Samus is knocked way off the stage, how fast are you going ot make it back on the stage? I'm just saying getting back on the stage is slow allowing both your oponet to double team your teamate, and then come back to you when your in range. and when your in range, then you gotta juke them with bombs, making your teamate fight one oponet(who could be indeed be better then your partner making him be the victor) and have your chances of winning drop. thats thwe onyl downfall I see her as a teammate.
VilNess
04-07-2005, 05:29 AM
Yeah I´ve witnessed Samus is a beast in Teams.
I think Samus&Ness could be a very good team!
Samus lives longs and with a bit of practise it shouldn´t be too hard to charge that charge shot a bit by bit and Heal your little buddy out there.
Samus can shoot homing missiles or drop bomb over Ness who is suffering from afterlag of upB.
And now you have a very defensive good char (samus) and a very fast rushdown type of boy with more agressive and close range figthing game to balance out each other and have variety. both have pretty good range too to keep up with other good chars in teams, like Ganon.
Ness is also good enough against Samus so if there is rival Samus Ness can go pick on her instead of turning it a straight battle of outsmarting your enemy.
Samus seems to do better against Peach and Marth, whereas they´re quite bad matchups for Ness (unless it´s a C-stick happy marth and doesn´t know how to pick on Ness´ real weakness)
well yeah not meaning to turn this into a Ness topic.
Samus rocks!
if your team mate can doge missles will and you missle spam, thats a good team...
co_and_me
05-05-2005, 12:56 AM
I was watching a watch at MLG where capt F was going to die. Yet his partner jig. went down to his level and let capt use his up B allowing his to make it back. ALso someone was talking about a dual samus team. I put the two together and was wondering what if the two samus's used pillar of fire togehter? would it work and they could rise infinitally or miss a bomb and fall to their demise. also with regaurd to your partner being double teamed while u recover. I tend to play against a peach so if u put that team together he can foat out of range while u return same if u had samus just jump off and stall if need be. Yet I dont think it ends up being a 2 on 1 because team attack is on they will hurt each other. i agree with Usually one trys to edgeguard Samus,
yeah just tried to use the "pillar of fire to safty" (a great name for a bad idea) doesnt work. Of course i was controling both chars. at once and maybe if its two people it would work but i dont think so.
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