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View Full Version : Charge desynch / Charge Cancel


chesterr01
02-07-2005, 11:04 PM
I was fooling around with ICs a little tonight, and I couldn't think of a way to incorporate this in my game. Actually I was wondering if if was useful at all. All of this was done in practice mode.

CD: I was triggering the desynchronization with the spot dodge mainly, then just held the joystick+A. Nana would charge a smash, leaving my Popo free of movement, with Nana being dragged behind him. But I didn't know what to do with him. I could only do fwd+b.

CC: I realized that I could stop Nana's charged smash when desynched, but only with a down+b or an up+b. I couldn't find anything good to do with that either.

So yeah, I haven't tested it yet, but I prolly think that in versus mode when CDing, you could use the c-stick with popo. Or even fwd+b with Popo and short charge and smash with Nana then dsmash like crazy with the c-stick.

Yeah, me fooling around in melee.

CORY
02-07-2005, 11:25 PM
from a charge desynch you can have popo run up and grab, drop an ice block or do shffled aerials (if you don't go too far away and have the dexterity to keep a pressed while hitting the cstick).

generally, i stick to wding/walking back or forward to catch people with nana's charged smash or i'll grab the few people who think it's a good idea to shield instead. you can also charge desynch then turn around and wd to edge hog. she'll release the smash as soon as you grab the ledge, but it can put an opponent in a pretty little pickle if you time it right.

as for the cancelling the charge with blizzard or upb... yeah, really not much use for that....

Erusmors
02-12-2005, 04:03 PM
Charge desynch is very useful when throwing. A nice little combo I like to do sometimes is grab, desynched blizzard, downthrow, hava Nana charge and Fsmash/Dsmash. Then I run in the direction the opponent drops with Popo, and Nana follows. Jump with Popo, and do a fair with Popo and release the smash with Nana. If timed right, Nana shoots the opponent forward with the smash, and Popo meets him in the air with fair, meteorsmashing the opponent to the ground/abyss. Sometimes a little hard to time though. But it's sweet.

ANTX
02-15-2005, 10:45 AM
if you have your timing right, you can CD the nana, have popo WD behind the opponent, downsmash, let go of a, nana forwardsmashes, and then you jump into an uair.

i've done it seldom, but it not hard to pull off. having two ice climbers doing very different things makes j00r opponent very confused, resulting in either them letting their shield down, or going forward into nana.

NDigighost
03-24-2005, 04:54 PM
actully, u dont have to go c-stick crazy, u could use aerials with z (I think, its latenight for me so I cant test right now).
hope that helps.