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.:ßio§torm7:.
02-02-2005, 01:57 AM
I know this subject has already been brought up by me and I'm probably gunna get shouted down by angry responses, but what the hell -- the Kirby section is rather dead compared to the others and I suppose a 'lil controversy will liven it up ;)

Occasionally using a surprise "suck-n-drop" (or a upthrow into oblivion, if you're just feeling spiteful or want to strike fear in the hearts of Kirby’s enemies) should be considered in Kirby’s game. I know that its "perfectly escapable" but every attack in the game can be countered/avoided in some way so that point is irrelevant. Granted, suck-n-drop is hard to pull of on experienced players but I think with some practice and the element of surprise the move could be comparable to Jigglypuff's Rest move: a difficult to pull off low dmg kill move.

The upthrow to oblivion could be considered even more difficult to pull off (some would even say impractical >_>) but is an evil way to eliminate an opponent with one life left while you're ahead in lives or just to be used out of general spite.

Neither of these tactics can be spammed/abused against a player that knows what they're doing, and you most likely will not be able to pull them off very often (just like Rest) but I think It would be a good idea for Kirby players to at least consider it in their repertoire of tactics.

Let the flamming begin...

*braces self*

Cyphus
02-03-2005, 04:32 PM
hey!..i LOVE killing w/ Inhale. First off...if ur gonna compare it to Rest.....u might as well say theres little punishment for a miss, unlike Rest....and it can kill almost all charactersat 0% if you u use it from the edge. While Rest at least requires a little damage.

I think Kirby's inhale is a great move. Even though you can't use it as much as you LIKE...it severly limits your oponent's edgeguarding game, since they have to avoid the potentially of getting brought down.

Not too mention if they do get sucked..and mash out..it'll only save you!..since they'll die anyway, unless their jigs, mewtwo(sorry iceclimbers...no nana ^_^), Mr.G, Kirby, or maybe fox.
But that basicly takes care of most of all the high tier and top, really!

u can also reverse inhale kamikazee by dash-SH inhale towards an oponent who is by a ledge. You'll take them in, in mid air, and carry them off the stage with you. Its a pretty quick move to, and oponents commonly try to shield.

just my 2 cents

Matunas
02-03-2005, 04:46 PM
I've recently been training with Kirby in teams using him as a suicide machine. Personally I'm not that great at the game but my partner is. We just single out the opponents and I usually end up going kamikaze so that it ends up being 1 on 1.

Besides some of the incredibly obvious methods are there any techniques that I should try to use to set up the suck and drop or any of the throws into suicide?

I really could use some help on this aspect of my game.

.:ßio§torm7:.
02-04-2005, 12:17 AM
Originally posted by Matunas
Besides some of the incredibly obvious methods are there any techniques that I should try to use to set up the suck and drop or any of the throws into suicide?

I really could use some help on this aspect of my game.

The only tip I can give you is don't over use it. Surprise is your best ally when it comes to suck'n'drop. My friend who plays Kirby almost exclusively only uses it once in a while or if hes going up against someone who doesn't expect it.

The best I can tell you is mix it up and only try it occasionally; surprise is your friend.

EDIT: Better yet, try to look up Richard's Kirby vids on the hub. A few of them show a good SnD in action

Originally posted by meleemasterx
hey!..i LOVE killing w/ Inhale. First off...if ur gonna compare it to Rest.....u might as well say theres little punishment for a miss, unlike Rest....and it can kill almost all charactersat 0% if you u use it from the edge. While Rest at least requires a little damage.


Well, like you said it does have its draw-backs vs some characters. Once my Kirby playing friend tried it on my Jigglypuff and I broke out and forced him downward to HIS death, or when he tries it on my Mewtwo I often break out halfway down (he sometimes likes to drop almost to the bottom of the level to make sure you die and use his several jumps to get back up) and my recovery gets me back up onto the stage before hes does and then he has to worry about getting back up himself and a pissed off ledge gaurder :p

So, like Rest a failed SnD could cost Kirby, except it depends on which character you use it on.

Xaron Fisk
02-04-2005, 02:01 AM
this is a technique worth mastering. ive caught people with this to take off their first stock and it really messes them up for the rest of the game. ive gotten really devious with this technique, almost to the point of violence from family and close friends.

Yokoson
02-04-2005, 08:12 PM
One thing that would behoove you greatly beyond (or prior) to quazi tactics such as minds games. An intimate knowledge of hit boxes and ranges is essential.

Marth's forward smash must be perfectly tipped to hit a grouded sucking Kirby.

Kirby can suck a down tilting edge gaurding Marth through the stage and so forth.

You HAVE to HAVE to know that Kirby's range for sucking is almost cut in half when he comes down from the air.


But really, the bulk of your strats need to come from mind games.
Gosh Richard's game againt certain peoples at MOAST3 was pure balls and mind-games. Whats more impressive is that is wasn't contained to the game itself. He used crowd cover as a set up.

Richard sucks up a foe
Crowd: No man don't wiggle, you'll die but he will too, Don't wiggle.
Foe, who had been staying away from the edge now finds confidence because he is a stock up.Richard on his last stock, Foe with two gets sucked up and doesn't wiggle. Takes it down to the very bottom, Richard makes it back stock is tied up!!

What kinda nasty meta-game is that! He knew exactly what he wanted to do, stood on the edge daring him to go through his plan he knew wouldn't work.

Mind games are a complex thing and to try to give it limits within a definition isn't something I'm will to attempt. Its best just to state cases for study and not methods. Which is something i'll leave for another time.

CaliburChamp
02-09-2005, 08:38 AM
Yeah I just found out a better suck and drop technique thanks to someone I was playing the other day. If you suck up your opponent with Kirby and hold down while pressing the jump button, you'll release your opponent sooner, and your opponent would fall down lower when he comes out of Kirby's mouth, and when Kirby spits, he pushes himself higher, gaining like an extra float. Its one of the best moves I learned in a long time. ^_^

Xaron Fisk
02-09-2005, 01:04 PM
sounds good but when I hold down I just absorb their power. how do you do this?

CaliburChamp
02-09-2005, 01:48 PM
It works in the ari like that. If you press down on the ground then you get the characters ability, but you dont want to do that, just carry him down with you and continually press jump and hold down in the air, when the opponent is in Kirby's mouth. Works very nice. I would say it rivals Fox's shine.

Xaron Fisk
02-09-2005, 08:27 PM
i still can't make it work :( everytime i push down when i'm faliing of the platform i absorb their power and die

CaliburChamp
02-10-2005, 10:56 AM
Make sure you tap jump rapidly while holding down in the air. And Hold down... dont tap down. Holding down while pressing jump button will let kirby gain an extra floats when your opponent gets spit out.

ANTX
02-11-2005, 02:55 AM
hhmm....teh kirby cheat at last.

i love me some good old kirbycheat.