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Neo-Dragoon
01-29-2005, 04:42 AM
hanging on a Ledge?

immediately after shielding a foe's blow?


Getting up from the ledge is tough for me as peach, because rolling, jumping, releasing and jumping, and attacking all feel very sluggish.


I've also found I've had a hard time following up after successfully sheilding a hit. I know I can grab and jump/float out of a shield, but against a lot of characters that may not be fast enough to catch/hit them first... Against faster characters I feel like I get stuck on the defensive the moment I raise my shield.


I'm painfully predictable in these two areas because of lack of variety. :(

Yuna
01-29-2005, 06:09 AM
There are few characters you can't shieldgrab. Ganondorf being one of them. You're just too slow shieldgrabbing >_>'. Practice it and you'll end up annoying them to bits.

You could do what I'm trying to learn: Wavedash out of the shield. Or, wavedash instead of shielding in the first place, leaving the enemy open for a counterattack (CC:ed dsmash from a dash works like a charm).

And don't underestimate her throws. Depending on who you're playing at what %,. you can chainthrow.


There are a lot of ways to get up from a ledge. Dropping, 2nd jumping and airdodge back on stage works well except against Marth.

Hoefler
01-29-2005, 03:55 PM
Usually I drop down then UpB. The knockback from the parasol will protect you from most retaliation. (Depending on %) At low opponent percent the sol acts a shield for spikes.

Take the concept of what a Bowser player does: most Bowsers come out of their shield with a mobile fortress; use the same thing excpet replace it with a quick down hit on the c-stick.

Mikey Lenetia
01-29-2005, 09:24 PM
I know something that could possibly work, depending on the spacing. If the person can L cancel and commonly goes for a grab, it may be possible to use the forward smash out of the shield. She'll back away just a tad bit, which makes some characters(like Mario and sometimes Sheik) miss their grab if they're not on top of you, and they get hit with whatever weapon you're holding.

For the ledge thing, go for a drop down, then a parasol attack, and if they're in the air and you are on the ledge(under 100%), maybe a ledge attack would be in order? I've yet to try it against others, but it could possibly work.

Neo-Dragoon
01-29-2005, 11:59 PM
Am I missing something about doing smashes out of the shield? I always have that delay from the shield dropping animation.

Mikey Lenetia
01-30-2005, 01:55 AM
I'm only throwing out suggestions. I dunno, really, if it works or not. :/

Hoefler
01-30-2005, 02:22 AM
If you cant get out of the shield fast enough just double down on the c-stick. This should dodge whatever (usually) your waiting adversary has for you and the second down c is your clearance smash.

Yuna
01-30-2005, 08:14 AM
It's possible to usmash out of a shield. Is it possible to fsmash and dsmash out of a shield? The dsmash I don't think is possible. What about the fsmash?

(Usmash out of the shield by jumping with the controll stick/C-stick first, then before you leave the ground, cstick it into a usmash (jumpcancelling))

VilNess
01-30-2005, 09:01 AM
Well due to the Floatcanceling I suppose you could Fsmash or anything else out of shield Like Ness does using Jump outtashield->2nd jump->DjC Dair to instand landautocancel to anything you like.
Iīm not sure how does this work for Peach since her jump lags a bit and I donīt can you instanty float-cancel after 2nd jump but I guess you should try.

Yuna
01-30-2005, 02:17 PM
Peach has the best DJC in the game. In fact, she'll the only character which truly DJCs. You can double jumpcancel out of a shield and then fsmash, yes. I was thinking more like something jumpcancelling it instead.

And why in the world would one want to fsmash? The dsmash has a longer range than some of the fsmashes. DJC into dsmash is better. She can also just shortjump/jump into an nair.

RyokoYaksa
01-30-2005, 02:56 PM
Originally posted by FallenAngelII
And why in the world would one want to fsmash? The dsmash has a longer range than some of the fsmashes. DJC into dsmash is better.
Uh, since when does dsmash outrange fsmash? They have completely different hitboxes. If we're talking about sheer reach though, all 3 fsmashes has the advantage by a no-brainer.

DJC into fsmash is not usually favorable because it is much slower than dsmash, to give it a reason.

stilettotrap
01-30-2005, 05:37 PM
Ness's DJC tends to carry him farther and faster than Peach's... and I'm pretty sure he can DJL too. I think his just has a much smaller window of time...

Though I could always be wrong.

VilNess
01-30-2005, 05:58 PM
Yeah Fallenangel doesnīt know about Ness he has teh best DjC :p
which makes him at least somewhat competitive *wheww*

whatever this is Peach board anyway
All your opinions are not belong to me.

Neo-Dragoon
01-30-2005, 10:38 PM
Wow, the U-smash out of the shield is pretty sweet. Thanks. I had tried to jump-cancel the shield into the down smash, but I didn't think to try the others.

Up works, but I have had a 0% success rate with the other two.

Using the float is slowering then dropping the shield for a smash because you have to suffer the a brief float animation, then the landing animation. (Can someone back this? My fingers just might be too slow.)

However, floating from the shield right into a d-air combo, or just a N or B-air hit can come out pretty fast it looks like.


Also, a good call on the WD out of the shield. I just recently started to get a hang of covering respectable distance WDing with peach, so I hadn't considered it as viable option before.



Reach aside, If you -must- smash, the f-smash is much more useful for edge guarding because it will usually send them back out... where as d-smashing on the edge tends to send them to the other side of the level, which can be very annoying on stages like FD. Just my thoughts on that, since I got in a bad habbit of down smashing too much.

Yuna
01-31-2005, 04:19 PM
There's been instances where my frying pan didn't reach far enough, but when I dsmashed right after (the enemy hadn't moved), it connected (although, not at once, on the third or so spin).

Neo-Dragoon
01-31-2005, 10:02 PM
Originally posted by FallenAngelII
There's been instances where my frying pan didn't reach far enough, but when I dsmashed right after (the enemy hadn't moved), it connected (although, not at once, on the third or so spin).

I've noticed that too. There are strange times when the d-smash has a sort of 'vacuum' effect and just kind of sucks the player in from a distance that doesn't seem like it should happen.

Elno1
02-01-2005, 12:26 AM
that has happened a few times with me too. Is there a reason or an explanation for this?

Osxcar
02-01-2005, 06:22 PM
I don't know, but this I know, it usally gets everybody going "WTF??? Thats not supposed to happen. **** Peach..." :p

For something serious, this vid also showed me just how quick a peach can get, hadn't really seen peaches as quick as these.

P.S. Yuna, your probably going to be in the next one! ^^

Elno1
02-01-2005, 06:25 PM
so it has happened but you said you dont kno? <----confizzled.

Mikey Lenetia
02-01-2005, 10:03 PM
I think the hits are a little past where her outstretched leg is. Since it hits immediately behind Peach, it could be possible you got 'em with the vacuum effect.