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VilNess
01-27-2005, 06:37 AM
Iīve been thinking about this for a while.
While Ice climbers and Ness are one of the most unique chars in SSBM they just might make one of the most annoying team!

Ever tried a Blizzard on Ness? that thing just gives incredible amount of HP back to Ness at very quick time. and If Popo has Nana with him he can try to blizzard the enemy on the other side while ness takes HP on the other. It seems that itīs worth the risk. and if there is a moment of silence IC`s can just jumo towards Ness and Blizzard him to get the HP 2x as fast since both ICīs blizzard at the same direction
Then Ice shots can be PK fired. This means that you can make ICīs jump and shoot Ice blocks while Ness shoots fire on the ground. This could work very well against chars with no so usable projectiles.
Then Ice blocks on their own can heal 10 % per block, so with Nana it is 20 %, which is nice too.
And I think ICīs can shoot Ice blocks to help Ness recover if heīs just too far away even with PK missile (which is rare in teams though...but still)
Then how can Ness help ICīs?
Well it seems PK thunder is a good recover aid-move and if Nana(or Popo for that matter) ends up off the stage while the other is ready to attack and possibly at least try to protect Ness when He thunders the other one.
Also Ness and ICīs seem to compensate some of their matchups pretty well, though that has not as much importance as in 1vs1.
Ness is the strongest in Air while ICīs cover the ground very good with their very long WD and good and strong smashes.

Downfalls: I can see a Peach to be a problem since She is already very good in Teams and add to that the fact that both have problems against her in 1vs1.
If I try to think a solution this theoretically (which isnīt always close to real-life) is that Ness might rack up damage against her and outrange her better with Fairs mostly while ICīs could be better with the Finishing blow.

Marth (arguable). Marth is always a pain even in teams but HEY! at least a has (or doesnīt have :p how you think it) a recovery that you can pick on. And Marth can be comboed easier than Peach. and no filthy projectiles :)

The lack of ICīs and Ness (BIG DOWNFALL!).
to be realistic. Even if youīd know some good IC player the chances are they are already occupied, and the same goes for Ness. Both of them (and even more ICīs) take practise and understanding to be good with... too bad.

Well trhow your 2 cents. Btw. I posted this topic in Ness forums too so CORY feel free to close the other one if you feel like it. But I thought Iīd get both players opinions. :)

gore
01-27-2005, 11:49 AM
Pretty interesting. I think if there was a good ness in victoria we could make a decent team.

I do play IC in teams against certain characters though. At Moast3 me and my partner Atom(who isn't very good, but still we work well as a team) played against darkrain(falcon) and Dmac(gannon) and I picked IC and told Atom to pick sheik and I will chain grab and sheik can keep them off of me. We beat them 2-1 suprisingly, but we switched the team to my(falco) atom(gannon) for the last match. We try to be creative, like I will chain grab, and he will throw a full set of spines at them to build up damage faster so I can kill. Anyway kinda off topic, but yeah great idea. I think you would have even more Ideas for ness/IC if you knew about de-synchronizing. Like I could make nana blizzard and ness absorb, and cover both of them with popo.

VilNess
01-27-2005, 02:03 PM
Yeah I was thinking I could learn basics of ICīs and the N-Syncing so I could understand more of this team :)donīt worry, I donīt like N-sync

Neo-Dragoon
01-27-2005, 09:42 PM
That's a pretty freekin sweet idea, since the climbers have a perfect, relatively quick move that can bring ness up to a decent amount of health.

I could see how the climbers might be able to hold someone long enough for Ness to land a full PK flash on them too. Granted there wouldn't be the opening for such a thing very often... but that would be one heck of a nasty way to end a fight. :)


Thanks for pointing that out!

VilNess
01-28-2005, 03:28 AM
Well Ness can pull off Flashes in 1vsv1 when edgeguarding chars like sheik, marth, luigi, zelda and such
though I can see it that if IC can keep their enemies busy it is postsible you can charge a Flash and make IC WD away...
sounds a bit extreme, huh?

dan smith
01-28-2005, 04:18 AM
Originally posted by gore
At Moast3 me and my partner Atom(who isn't very good, but still we work well as a team) played against darkrain(falcon) and Dmac(gannon) and I picked IC and told Atom to pick sheik and I will chain grab and sheik can keep them off of me. We beat them 2-1

You beat my mates! Haha...I am kind of startled...Darkrain is really good.

Hmmm...

gore
01-28-2005, 11:06 AM
Yeah they were better than us, I admit. They also placed higher. But we did have to face ken and isai next :eek:. It was horrible they 6 stocked us twice. And in losers we got eliminated by darkshark and straight(peach/yoshi)

Scenario for the ness/IC team: Let's say the opposing team is Falcon/Sheik(for example). Since IC can chain grab both of theese characters, you can use it, but the ness has to be able to keep the other opponent from breaking up the chain grab. When one enemy is KO'd, IC should chain grab and then hold for a second and just do standard A hits, then ness gets on the opposite side and rapidly does down tilt(a semi-infinite) this could build up alot of damage fast, and then when the Ko'd enemy is coming back ness goes to fight him, and you just do the chain grab again right after ness has to leave and just smash while holding them when they're at a high enough %. The whole Idea is to build up damage with chain grabbing quickly, because it can be broken up in teams easily. Also it's very hard too do the chain grab in the first place seeing as how the IC have the hardest short hop in the game(even harder than fox's) and against sheik you have to DI and it's more tricky. And sheik could be chain grabbed even if you only have 1 IC.

Woah... I typed all that ****. Crazy.

VilNess
01-29-2005, 03:53 PM
Yeah that IC shorthop is hard. It still has same frame startup as Fox has so I donīt understand why it is harder?
This might be common knowledge to some of you IC players but if you do shorthop(fulljump works too but SH is more safe)->landwavedash-> Ice block shoot->run and press Z...

By doing this I succeeded shooting an Ice block with Popo While Nana ran towards enemy and grabbed him. I think this might be useful since you get Nana to do a grab and you have Popo to control.

gore
02-01-2005, 11:49 AM
So, you WD and shoot 2 blocks, and then have nana grab?

VilNess
02-02-2005, 02:24 AM
I shoot 1 Ice block and Nana runs towards Popo who WD forward, now that Popo stops to shoot Ice block and Nana keeps running you can press Z to make nana grab.
Kinda hard though...

dan smith
02-02-2005, 02:44 AM
Originally posted by gore
Yeah they were better than us, I admit.

I am impressed by your modesty. Dmac said you were a brutal Ice Climbers player though.

I would say that Ice Climbers could most definatly hold a player long enough to get a PK Flash off...with that UTilt/DTilt combo...

I usually play with FFO (friendly fire on) however, I would have to practice landing the Flash so that it wouldn't kill the Climbers. :confused:

You should come to E-57 (http://www.smashboards.com/showthread.php?s=&threadid=48057) Gore...