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NJzFinest
01-23-2005, 06:50 PM
i seen a few rest combos from tetsuya that r pretty good. does anyone kno any of there own?

The_Lunch_King
01-23-2005, 07:10 PM
there are many rest comboes. some of them are uthrow rest against fast fallers, dthrow rest against chars like sheik and roy, utilt rest against most of the characters, etc... look at the threads below. there are many posts about rest comboes:D .

NJzFinest
01-23-2005, 07:21 PM
thanks, i was wondering why jiggs is placed so high. i guess this is one of the reason >_>

The_Lunch_King
01-23-2005, 09:21 PM
yea that and WoP would be the reason for jiggs' high rank

NJzFinest
01-23-2005, 10:03 PM
WoP? ......>_>

The_Lunch_King
01-23-2005, 10:36 PM
WoP = wall of pain
there must be 20 threads about it below

Silver Sytos
01-24-2005, 03:56 PM
Originally posted by The_Lunch_King
WoP = wall of pain
there must be 20 threads about it below ]
I heard the drill kick is a spike in SSBM, hitting at the tip of her feet? Does it work and is it part of WoP?

The_Lunch_King
01-24-2005, 05:03 PM
i am not sure if jiggs' down aerial is a spike, but i am positive it is not part of the WoP.

RyokoYaksa
01-24-2005, 05:19 PM
There's a vid called Tetsuya's Combos on the DC++ hub with a section dedicated to Rest combos. It shocked me quite a bit...

UndrDog
01-24-2005, 06:10 PM
make sure you can L-Cancel very well before getting into Jiggs. one of the most popular rest combos is the down drill into the rest. but you have to L-Cancel the Dair to get the rest off in time. only practice against other people will teach you if your doing it fast enough.

Crazyechida
01-24-2005, 10:39 PM
Originally posted by The_Lunch_King
i am not sure if jiggs' down aerial is a spike, but i am positive it is not part of the WoP.

In addition to this I'd like to say that a Jiggly spike would be pretty pointless when you could just WoP them off the side of the board and be much more safe about it. Let's face it ... people will use their third jump and the thought of Jiggly spiking a third jump instead of coming in from the side and WoPing is just not a healthy one.

Silver Sytos
01-25-2005, 07:28 PM
I also found out that dasha-rest = a rest combo that’s hard to escape, when they try to do nair they land, canceling that attack, it helps! :) However, this only works on low percents, and better on fast fallers.

Kozzymoto
01-29-2005, 12:20 AM
Here are most of the rest combos. Most of these are of the top of my head and a few are from AOB's puffstuff video. By the way the Dair is a spike if one of the kicks hit. Unfortunately it barely does anything, but it may be helpful if fighting a space animal because their up+b hits you after one of the kicks hit.

Anyway here are most of the rest combos. Most of these work only on certain characters.

Utilt, jump, and rest

Uthrow, jump, and rest

Uthrow, jump, Uair, jump, and rest

Uair, L-cancel, and rest

Dair, L-cancel, and rest

jump, puff punch, and rest

jump, Upuff punch, and rest

Fair, L-cancel, and rest

Utilt and rest

Uthrow, jump, Uair, L-cancel+fastfall, Utilt, Utilt, turn around, Utilt, Utilt, Utilt, Utilt, jump, Uair, jump, Uair, jump, Nair, and rest (12 hits!!)

Dthrow on blocks and rest

throw item up, grab, Dthrow, and rest after item hits


That should be most of the rest combos. Thanks to AOB for the 12 hit combo. There may be a few more but who cares?

Thomas Tipman
01-30-2005, 09:35 AM
yeah tha was a cool combo AOB pulled but DI would break it. you should download the vid puffstuff, check DC++ or AOB's website (i'll edit the link if some else doesnt *searches the web*).

FOUND IT IHOP (http://www.angelfire.com/alt/aob/)

Hoefler
01-30-2005, 02:33 PM
(if this's been talked about then meh)

The coolest example of puff being awsome with rest combos is definately the falco jugle section of puffstuff. 0 - 83? nair/rest.

Amazing. Like my sig.

Thomas Tipman
01-30-2005, 03:17 PM
it was 0-124, insane.

Hoefler
01-30-2005, 03:29 PM
Was that pre or post rest?

Kozzymoto
01-30-2005, 05:46 PM
That was after the rest. Oh yeah i just remembered another rest combo.

Dthrow, jump, and rest

Hoefler
01-30-2005, 06:18 PM
I've actually found that the dthrow, rest combo is a lot more useful than the uthrow. Even though it may be a throw that can be teched from it still keeps the throw'ee within range of a good clean rest.

Kozzymoto
01-30-2005, 08:57 PM
I've actually found that the dthrow, rest combo is a lot more useful than the uthrow. Even though it may be a throw that can be teched from it still keeps the throw'ee within range of a good clean rest.

Actually Uthrow is much better than Dthrow because Dthrow is much easier to DI since Dthrow is where jigglypuff smashes the person into the ground giving the person a much greater opportunity to DI. Uthrow however just throws the person into the air.

Hoefler
01-30-2005, 09:08 PM
But the DI radius usually never allows for the person to escape. The uthrow gives them ample time to recover... depending on their falling speed.

FF's = uthrow
Floaty = dthrow

HoChiMinhTrail
01-31-2005, 12:35 AM
Kozzo that sig is ridiculous.

Hoefler
01-31-2005, 12:45 AM
STOP FOLLOWING ME!

and our sigs are crazier.

Thomas Tipman
01-31-2005, 08:37 AM
if by crazier you mean gayer, then yeah.

Hoefler
01-31-2005, 09:55 AM
If by gayer you mean sexier, then yeah. And if by gayer you also mean > yours, then yeah.

:rolleyes:

HoChiMinhTrail
01-31-2005, 10:06 PM
helloha, anyone who wanna team matchha come ova hereha.

crumsie
02-11-2005, 06:16 PM
teo of my comboes are:

d-throw, jump to enemy, rest

U-throw, jump up to enemy, pound, jump backwards to enemy, rest

pound, rest

The_Lunch_King
02-12-2005, 10:04 PM
i probably already mentioned this but im too lazy to go back to the 1st page. another good rest combo is utilt rest. some good set ups are wd->utuilt->rest, or SH a back aerial (l-cancel)->
utilt->rest.

.:ßio§torm7:.
02-15-2005, 09:05 PM
Just how exacty does one pull off a d-throw>rest combo? Everytime im try it my opponent ends up out of range and I have to chase them down, in which case it can't even be called a "combo". Is there some way to rest them before they end up out of range?

The_Lunch_King
02-21-2005, 06:11 PM
if ur opponent ends up out of range of rest after a dthrow, then they DIed, in which case u cannot directly rest them. what u can do is upound after the dthrow, then DI backwards into rest.

FamousAmos
05-23-2005, 08:26 PM
I don't think anyone has yet mentioned crouch-cancel rest, I find that it works particularly well against sheiks dash. For anyone who doesn't know what that is, crouch before being hit and you'll hardly move anywhere, depending on what they hit you with you can just tap b (you're already holding down) and it rests them.

Cubed64
05-25-2005, 12:34 AM
Dont foget about the duck+rest combo, it only works against marth.

if marth dash attacks, jigglypuff can duck low enough to have the attack miss, then it is a simple case of jumping and resting.

Also, you can jump out of shield and rest most peoples dash attacks, it can be done against peach quite often.

If you get caught in peach's dair, mash down+b, cos it will rest her spot on and it gets you out of the dreaded dair into nair combo.

Thomas Tipman
05-25-2005, 08:01 AM
you can also duck and rest peachs dash attack too. never tried rest her dsmash though i definetly gotta try that on a friend of mine.

NJzFinest
05-26-2005, 06:42 AM
can some body(s) like, make a list on the best rest combos on each character? like, i can only do some on fox, falco, peach, link.... ness is like, really hard for me.

FamousAmos
05-26-2005, 01:11 PM
I recommend not even trying to rest ness, its much easier to just bair him to death, and to edge guard him jump into his energy ball that he uses on his third jump, before it hits him, he'll fall to his death. I realize thats situational but when the opportunity arises its pretty easy to do.

NJzFinest
05-26-2005, 10:07 PM
can some body(s) like, make a list on the best rest combos on each character?
the purpose of this topic how to use rest. REST!!!! not how to use jigglypuff. anyways, a list would b nice ppl ^_^

DJ Boobs
05-29-2005, 12:22 AM
One of my favorite applications of rest is a defensive manuever rather than an offensive one. I like to Crouch Cancel somebody's running move and do rest. It work's quite a bit.

NJzFinest
06-14-2005, 06:11 PM
i still want like, a list or something. for example:

best rest combos on...

fox-- up throw rest

cfalcon---down throw rest

(just cause u can these it at zero)

and so on

something like this, but for every char >_>

SonicZeroX
06-14-2005, 06:42 PM
On bacisally every character except floaties, up tilt to rest works just fine. As for floaties, you have to use a little more difficult rest set-ups such as pount, DI backwords and rest.

NJzFinest
06-14-2005, 07:04 PM
how about d-air and rest on floaties? by the way, this is the one combo i cant do. i do the l-cancel, then rest...but i miss the opponent >_>