flagitious
01-06-2005, 02:35 AM
I have been doing FC fair (foward air) for a while now, its pretty easy to time the fast fall with it so that you land right after your attack hits or is blocked giving you up to a 4 frame time advantage. But recently I have been working on mastering FC of nair,bair,uair as well.
Initially I was thinking to start fast falling them before they hit like fair. But I wasn't having much success. Here are some thoughts. When you are floating at ground level (jumping while holding down) it takes 10 frames to reach the ground if you stop floating, if you fast fall it takes 3. Note you have a to wait a few frames to FF after floating, but not if you are doing an attack. While overlapping the enemy character I couldn't get it to work, it would be really slow trying to FF as soon as I started my attack. The problem was that I was trying to FF during the shield hit lag (basically time freezes for 6 frames when you hit with a uair etc), this caused FF to never happen and thus take 10 frames to land.
After thinking about it and experimenting I found a pretty good solution, start the aerial, stop floating asap, and then start FF during the end of hit lag (you can start to FF during the last few frames of hit lag and it will still work). With this method you will land 1-2 frames after an uair (depending on how soon you stop floating), and 1-3 for bair and 2-3 for nair i think. This is pretty good it still puts you at a time advantage if they block.
Has any one else thought about this? What is your method FF this low aerials? I'd really like to here from Ryoko and Quetz. BTW if you have never thought about this but use low float canceled aerials you are probably already using the method I described, it is most natural and my fingers knew it before I did.
EDIT: btw this is all for aerials that will hit on the first frame they try (overlapping or close) if you are doing low float aerials from a distance its easier to just ff them before you hit, more so if you float a little higher to start with.
Initially I was thinking to start fast falling them before they hit like fair. But I wasn't having much success. Here are some thoughts. When you are floating at ground level (jumping while holding down) it takes 10 frames to reach the ground if you stop floating, if you fast fall it takes 3. Note you have a to wait a few frames to FF after floating, but not if you are doing an attack. While overlapping the enemy character I couldn't get it to work, it would be really slow trying to FF as soon as I started my attack. The problem was that I was trying to FF during the shield hit lag (basically time freezes for 6 frames when you hit with a uair etc), this caused FF to never happen and thus take 10 frames to land.
After thinking about it and experimenting I found a pretty good solution, start the aerial, stop floating asap, and then start FF during the end of hit lag (you can start to FF during the last few frames of hit lag and it will still work). With this method you will land 1-2 frames after an uair (depending on how soon you stop floating), and 1-3 for bair and 2-3 for nair i think. This is pretty good it still puts you at a time advantage if they block.
Has any one else thought about this? What is your method FF this low aerials? I'd really like to here from Ryoko and Quetz. BTW if you have never thought about this but use low float canceled aerials you are probably already using the method I described, it is most natural and my fingers knew it before I did.
EDIT: btw this is all for aerials that will hit on the first frame they try (overlapping or close) if you are doing low float aerials from a distance its easier to just ff them before you hit, more so if you float a little higher to start with.